mirror of https://github.com/encounter/SDL.git
Fixed the extended launch screen causing minor visual issues when rotating the screen in some circumstances.
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@ -25,7 +25,6 @@
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- (instancetype)init;
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- (void)loadView;
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- (BOOL)shouldAutorotate;
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- (NSUInteger)supportedInterfaceOrientations;
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@end
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@ -115,7 +115,9 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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return image;
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}
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@implementation SDLLaunchScreenController
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@implementation SDLLaunchScreenController {
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UIInterfaceOrientationMask supportedOrientations;
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}
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- (instancetype)init
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{
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@ -126,6 +128,9 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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NSBundle *bundle = [NSBundle mainBundle];
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NSString *screenname = [bundle objectForInfoDictionaryKey:@"UILaunchStoryboardName"];
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/* Normally we don't want to rotate from the initial orientation. */
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supportedOrientations = (1 << [UIApplication sharedApplication].statusBarOrientation);
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/* Launch screens were added in iOS 8. Otherwise we use launch images. */
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if (screenname && UIKit_IsSystemVersionAtLeast(8.0)) {
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@try {
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@ -211,6 +216,12 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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}
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if (image) {
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if (image.size.width > image.size.height) {
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supportedOrientations = UIInterfaceOrientationMaskLandscape;
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} else {
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supportedOrientations = UIInterfaceOrientationMaskPortrait;
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}
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self.view = [[UIImageView alloc] initWithImage:image];
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}
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}
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@ -223,14 +234,9 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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/* Do nothing. */
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}
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- (BOOL)shouldAutorotate
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{
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return YES;
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}
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- (NSUInteger)supportedInterfaceOrientations
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{
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return UIInterfaceOrientationMaskAll;
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return supportedOrientations;
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}
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@end
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@ -333,7 +339,7 @@ SDL_LoadLaunchImageNamed(NSString *name, int screenh)
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SDL_SetMainReady();
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[self performSelector:@selector(postFinishLaunch) withObject:nil afterDelay:0.0];
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return YES;
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}
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