mirror of https://github.com/encounter/SDL.git
Added a hint to disable windows message processing in SDL_PumpEvents()
SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
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@ -196,6 +196,17 @@ extern "C" {
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*/
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#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
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/**
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* \brief A variable controlling whether the windows message loop is processed by SDL
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*
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* This variable can be set to the following values:
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* "0" - The window message loop is not run
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* "1" - The window message loop is processed in SDL_PumpEvents()
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*
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* By default SDL will process the windows message loop
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*/
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#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
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/**
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* \brief A variable controlling whether grabbing input grabs the keyboard
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*
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@ -890,6 +890,7 @@ WIN_PumpEvents(_THIS)
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MSG msg;
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DWORD start_ticks = GetTickCount();
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if (g_WindowsEnableMessageLoop) {
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
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TranslateMessage(&msg);
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@ -900,6 +901,7 @@ WIN_PumpEvents(_THIS)
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break;
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}
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}
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}
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/* Windows loses a shift KEYUP event when you have both pressed at once and let go of one.
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You won't get a KEYUP until both are released, and that keyup will only be for the second
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@ -39,8 +39,18 @@ static int WIN_VideoInit(_THIS);
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static void WIN_VideoQuit(_THIS);
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/* Hints */
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SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
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SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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static void UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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if (newValue && *newValue == '0') {
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g_WindowsEnableMessageLoop = SDL_FALSE;
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} else {
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g_WindowsEnableMessageLoop = SDL_TRUE;
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}
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}
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static void UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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if (newValue && *newValue == '0') {
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@ -178,6 +188,7 @@ WIN_VideoInit(_THIS)
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WIN_InitKeyboard(_this);
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WIN_InitMouse(_this);
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SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
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SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
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return 0;
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@ -171,6 +171,7 @@ typedef struct SDL_VideoData
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TSFSink *ime_ippasink;
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} SDL_VideoData;
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extern SDL_bool g_WindowsEnableMessageLoop;
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extern SDL_bool g_WindowFrameUsableWhileCursorHidden;
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typedef struct IDirect3D9 IDirect3D9;
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