mirror of https://github.com/encounter/SDL.git
Added a hint to disable windows message processing in SDL_PumpEvents()
SDL_SetHint( SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, "0" );
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0d1f0fed71
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@ -196,6 +196,17 @@ extern "C" {
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*/
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#define SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN "SDL_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN"
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/**
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* \brief A variable controlling whether the windows message loop is processed by SDL
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*
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* This variable can be set to the following values:
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* "0" - The window message loop is not run
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* "1" - The window message loop is processed in SDL_PumpEvents()
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*
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* By default SDL will process the windows message loop
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*/
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#define SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP "SDL_WINDOWS_ENABLE_MESSAGELOOP"
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/**
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* \brief A variable controlling whether grabbing input grabs the keyboard
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*
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@ -890,6 +890,7 @@ WIN_PumpEvents(_THIS)
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MSG msg;
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DWORD start_ticks = GetTickCount();
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if (g_WindowsEnableMessageLoop) {
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while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
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/* Always translate the message in case it's a non-SDL window (e.g. with Qt integration) */
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TranslateMessage(&msg);
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@ -900,6 +901,7 @@ WIN_PumpEvents(_THIS)
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break;
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}
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}
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}
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/* Windows loses a shift KEYUP event when you have both pressed at once and let go of one.
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You won't get a KEYUP until both are released, and that keyup will only be for the second
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@ -39,8 +39,18 @@ static int WIN_VideoInit(_THIS);
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static void WIN_VideoQuit(_THIS);
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/* Hints */
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SDL_bool g_WindowsEnableMessageLoop = SDL_TRUE;
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SDL_bool g_WindowFrameUsableWhileCursorHidden = SDL_TRUE;
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static void UpdateWindowsEnableMessageLoop(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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if (newValue && *newValue == '0') {
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g_WindowsEnableMessageLoop = SDL_FALSE;
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} else {
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g_WindowsEnableMessageLoop = SDL_TRUE;
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}
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}
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static void UpdateWindowFrameUsableWhileCursorHidden(void *userdata, const char *name, const char *oldValue, const char *newValue)
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{
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if (newValue && *newValue == '0') {
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@ -97,9 +107,9 @@ WIN_CreateDevice(int devindex)
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data->userDLL = SDL_LoadObject("USER32.DLL");
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if (data->userDLL) {
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data->CloseTouchInputHandle = (BOOL (WINAPI *)( HTOUCHINPUT )) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
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data->GetTouchInputInfo = (BOOL (WINAPI *)( HTOUCHINPUT, UINT, PTOUCHINPUT, int )) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
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data->RegisterTouchWindow = (BOOL (WINAPI *)( HWND, ULONG )) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
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data->CloseTouchInputHandle = (BOOL (WINAPI *)(HTOUCHINPUT)) SDL_LoadFunction(data->userDLL, "CloseTouchInputHandle");
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data->GetTouchInputInfo = (BOOL (WINAPI *)(HTOUCHINPUT, UINT, PTOUCHINPUT, int)) SDL_LoadFunction(data->userDLL, "GetTouchInputInfo");
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data->RegisterTouchWindow = (BOOL (WINAPI *)(HWND, ULONG)) SDL_LoadFunction(data->userDLL, "RegisterTouchWindow");
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}
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/* Set the function pointers */
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@ -178,7 +188,8 @@ WIN_VideoInit(_THIS)
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WIN_InitKeyboard(_this);
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WIN_InitMouse(_this);
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SDL_AddHintCallback( SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL );
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SDL_AddHintCallback(SDL_HINT_WINDOWS_ENABLE_MESSAGELOOP, UpdateWindowsEnableMessageLoop, NULL);
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SDL_AddHintCallback(SDL_HINT_WINDOW_FRAME_USABLE_WHILE_CURSOR_HIDDEN, UpdateWindowFrameUsableWhileCursorHidden, NULL);
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return 0;
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}
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@ -196,7 +207,7 @@ WIN_VideoQuit(_THIS)
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#include <d3d9.h>
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SDL_bool
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D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
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D3D_LoadDLL(void **pD3DDLL, IDirect3D9 **pDirect3D9Interface)
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{
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*pD3DDLL = SDL_LoadObject("D3D9.DLL");
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if (*pD3DDLL) {
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@ -239,7 +250,7 @@ D3D_LoadDLL( void **pD3DDLL, IDirect3D9 **pDirect3D9Interface )
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int
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SDL_Direct3D9GetAdapterIndex( int displayIndex )
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SDL_Direct3D9GetAdapterIndex(int displayIndex)
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{
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void *pD3DDLL;
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IDirect3D9 *pD3D;
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@ -287,7 +298,7 @@ DXGI_LoadDLL(void **pDXGIDLL, IDXGIFactory **pDXGIFactory)
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{
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*pDXGIDLL = SDL_LoadObject("DXGI.DLL");
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if (*pDXGIDLL) {
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HRESULT (WINAPI *CreateDXGI)( REFIID riid, void **ppFactory );
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HRESULT (WINAPI *CreateDXGI)(REFIID riid, void **ppFactory);
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CreateDXGI =
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(HRESULT (WINAPI *) (REFIID, void**)) SDL_LoadFunction(*pDXGIDLL,
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@ -365,7 +376,7 @@ SDL_DXGIGetOutputInfo(int displayIndex, int *adapterIndex, int *outputIndex)
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*adapterIndex = nAdapter;
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*outputIndex = nOutput;
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}
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SDL_free( outputName );
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SDL_free(outputName);
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}
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IDXGIOutput_Release(pDXGIOutput);
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nOutput++;
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@ -171,6 +171,7 @@ typedef struct SDL_VideoData
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TSFSink *ime_ippasink;
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} SDL_VideoData;
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extern SDL_bool g_WindowsEnableMessageLoop;
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extern SDL_bool g_WindowFrameUsableWhileCursorHidden;
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typedef struct IDirect3D9 IDirect3D9;
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