mirror of https://github.com/encounter/SDL.git
Fixed bug 4318 - Android move Haptic code to API26 class
Sylvain - Create SDLHapticHandler_API26 - No need of reflection since SDL2 compile with Android 26 as a min requirement. - remove spaces
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@ -1,6 +1,5 @@
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package org.libsdl.app;
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import java.lang.reflect.Method;
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import java.util.ArrayList;
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import java.util.Collections;
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import java.util.Comparator;
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@ -12,7 +11,7 @@ import android.view.*;
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import android.util.Log;
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public class SDLControllerManager
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public class SDLControllerManager
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{
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public static native int nativeSetupJNI();
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@ -53,7 +52,12 @@ public class SDLControllerManager
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} else {
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mJoystickHandler = new SDLJoystickHandler();
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}
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mHapticHandler = new SDLHapticHandler();
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if (Build.VERSION.SDK_INT >= 26) {
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mHapticHandler = new SDLHapticHandler_API26();
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} else {
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mHapticHandler = new SDLHapticHandler();
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}
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}
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// Joystick glue code, just a series of stubs that redirect to the SDLJoystickHandler instance
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@ -410,6 +414,38 @@ class SDLJoystickHandler_API19 extends SDLJoystickHandler_API16 {
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}
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}
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class SDLHapticHandler_API26 extends SDLHapticHandler {
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@Override
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public void run(int device_id, float intensity, int length) {
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SDLHaptic haptic = getHaptic(device_id);
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if (haptic != null) {
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Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
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if (intensity == 0.0f) {
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stop(device_id);
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return;
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}
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int vibeValue = Math.round(intensity * 255);
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if (vibeValue > 255) {
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vibeValue = 255;
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}
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if (vibeValue < 1) {
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stop(device_id);
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return;
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}
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try {
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haptic.vib.vibrate(VibrationEffect.createOneShot(length, vibeValue));
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}
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catch (Exception e) {
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// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
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// something went horribly wrong with the Android 8.0 APIs.
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haptic.vib.vibrate(length);
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}
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}
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}
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}
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class SDLHapticHandler {
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class SDLHaptic {
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@ -419,7 +455,7 @@ class SDLHapticHandler {
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}
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private ArrayList<SDLHaptic> mHaptics;
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public SDLHapticHandler() {
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mHaptics = new ArrayList<SDLHaptic>();
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}
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@ -427,47 +463,7 @@ class SDLHapticHandler {
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public void run(int device_id, float intensity, int length) {
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SDLHaptic haptic = getHaptic(device_id);
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if (haptic != null) {
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Log.d("SDL", "Rtest: Vibe with intensity " + intensity + " for " + length);
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if (intensity == 0.0f) {
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stop(device_id);
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return;
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}
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if (Build.VERSION.SDK_INT >= 26) {
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// We have to do this dynamically to avoid issues on earlier SDKs.
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// But we want to use the VibrationEffect so we can set amplitude.
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try {
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int vibeValue = Math.round(intensity * 255);
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if (vibeValue > 255) {
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vibeValue = 255;
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}
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if (vibeValue < 1) {
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stop(device_id);
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return;
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}
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long longLength = length;
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Class vibrationEffectClass = Class.forName("android.os.VibrationEffect");
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Method oneShotMethod = vibrationEffectClass.getMethod("createOneShot", long.class, int.class);
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Object effect = oneShotMethod.invoke(null, longLength, vibeValue);
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Method vibeEffect = android.os.Vibrator.class.getMethod("vibrate", vibrationEffectClass);
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vibeEffect.invoke(haptic.vib, vibrationEffectClass.cast(effect));
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}
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catch (Exception e) {
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// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but works even if
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// something went horribly wrong with the Android 8.0 APIs.
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haptic.vib.vibrate(length);
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}
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}
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else {
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// Fall back to the generic method, which uses DEFAULT_AMPLITUDE, but exists
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// on earlier SDKs.
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haptic.vib.vibrate (length);
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}
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haptic.vib.vibrate(length);
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}
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}
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@ -479,7 +475,7 @@ class SDLHapticHandler {
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}
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public void pollHapticDevices() {
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final int deviceId_VIBRATOR_SERVICE = 999999;
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boolean hasVibratorService = false;
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@ -523,7 +519,7 @@ class SDLHapticHandler {
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haptic = new SDLHaptic();
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haptic.device_id = deviceId_VIBRATOR_SERVICE;
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haptic.name = "VIBRATOR_SERVICE";
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haptic.vib = vib;
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haptic.vib = vib;
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mHaptics.add(haptic);
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SDLControllerManager.nativeAddHaptic(haptic.device_id, haptic.name);
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}
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@ -565,7 +561,7 @@ class SDLHapticHandler {
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}
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}
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return null;
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}
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}
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}
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class SDLGenericMotionListener_API12 implements View.OnGenericMotionListener {
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@ -655,7 +651,7 @@ class SDLGenericMotionListener_API24 extends SDLGenericMotionListener_API12 {
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case InputDevice.SOURCE_GAMEPAD:
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case InputDevice.SOURCE_DPAD:
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return SDLControllerManager.handleJoystickMotionEvent(event);
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case InputDevice.SOURCE_MOUSE:
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if (!SDLActivity.mSeparateMouseAndTouch) {
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break;
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@ -746,7 +742,7 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
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case InputDevice.SOURCE_GAMEPAD:
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case InputDevice.SOURCE_DPAD:
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return SDLControllerManager.handleJoystickMotionEvent(event);
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case InputDevice.SOURCE_MOUSE:
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case 12290: // DeX desktop mouse cursor is a separate non-standard input type.
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if (!SDLActivity.mSeparateMouseAndTouch) {
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@ -820,12 +816,12 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
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SDLActivity.getContentView().requestPointerCapture();
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}
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else {
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SDLActivity.getContentView().releasePointerCapture();
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SDLActivity.getContentView().releasePointerCapture();
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}
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mRelativeModeEnabled = enabled;
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return true;
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}
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else
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else
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{
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return false;
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}
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@ -850,4 +846,4 @@ class SDLGenericMotionListener_API26 extends SDLGenericMotionListener_API24 {
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// Relative mouse in capture mode will only have relative for X/Y
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return event.getY(0);
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}
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}
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}
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