mirror of https://github.com/encounter/SDL.git
testaudiocapture: made test app interactive.
(hold down mouse/finger to record, then it plays back what it heard. Repeat.)
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@ -15,104 +15,61 @@
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#include <emscripten/emscripten.h>
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#include <emscripten/emscripten.h>
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#endif
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#endif
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#define CAPTURE_SECONDS 5
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#define DO_VIDEO defined(__ANDROID__) || defined(__IPHONEOS__) || defined(__EMSCRIPTEN__)
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#if DO_VIDEO
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static SDL_Window *window = NULL;
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static SDL_Window *window = NULL;
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static SDL_Renderer *renderer = NULL;
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static SDL_Renderer *renderer = NULL;
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#endif
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static SDL_AudioSpec spec;
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static SDL_AudioSpec spec;
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static Uint8 *sound = NULL; /* Pointer to wave data */
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static SDL_AudioDeviceID devid_in = 0;
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static Uint32 soundlen = 0; /* Length of wave data */
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static SDL_AudioDeviceID devid_out = 0;
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static Uint32 processed = 0;
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static SDL_AudioDeviceID devid = 0;
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void SDLCALL
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void SDLCALL
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capture_callback(void *arg, Uint8 * stream, int len)
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capture_callback(void *arg, Uint8 * stream, int len)
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{
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{
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const int avail = (int) (soundlen - processed);
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SDL_QueueAudio(devid_out, stream, len);
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if (len > avail) {
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len = avail;
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}
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/*SDL_Log("CAPTURE CALLBACK: %d more bytes\n", len);*/
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SDL_memcpy(sound + processed, stream, len);
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processed += len;
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}
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void SDLCALL
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play_callback(void *arg, Uint8 * stream, int len)
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{
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const Uint8 *waveptr = sound + processed;
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const int avail = soundlen - processed;
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int cpy = len;
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if (cpy > avail) {
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cpy = avail;
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}
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/*SDL_Log("PLAY CALLBACK: %d more bytes\n", cpy);*/
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SDL_memcpy(stream, waveptr, cpy);
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processed += cpy;
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len -= cpy;
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if (len > 0) {
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SDL_memset(stream + cpy, spec.silence, len);
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}
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}
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}
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static void
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static void
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loop()
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loop()
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{
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{
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SDL_Event e;
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SDL_bool please_quit = SDL_FALSE;
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SDL_bool please_quit = SDL_FALSE;
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SDL_Event e;
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while (SDL_PollEvent(&e)) {
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while (SDL_PollEvent(&e)) {
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if (e.type == SDL_QUIT) {
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if (e.type == SDL_QUIT) {
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please_quit = SDL_TRUE;
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please_quit = SDL_TRUE;
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} else if (e.type == SDL_KEYDOWN) {
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if (e.key.keysym.sym == SDLK_ESCAPE) {
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please_quit = SDL_TRUE;
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}
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} else if (e.type == SDL_MOUSEBUTTONDOWN) {
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if (e.button.button == 1) {
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SDL_PauseAudioDevice(devid_out, SDL_TRUE);
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SDL_PauseAudioDevice(devid_in, SDL_FALSE);
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}
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} else if (e.type == SDL_MOUSEBUTTONUP) {
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if (e.button.button == 1) {
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SDL_PauseAudioDevice(devid_in, SDL_TRUE);
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SDL_PauseAudioDevice(devid_out, SDL_FALSE);
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}
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}
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}
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}
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}
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#if DO_VIDEO
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if (SDL_GetAudioDeviceStatus(devid_in) == SDL_AUDIO_PLAYING) {
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if (spec.callback == capture_callback) {
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255);
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} else {
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} else {
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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SDL_SetRenderDrawColor(renderer, 255, 0, 0, 255);
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}
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}
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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#endif
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if ((!please_quit) && (processed >= soundlen)) {
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processed = 0;
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if (spec.callback == capture_callback) {
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SDL_Log("Done recording, playing back...\n");
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SDL_PauseAudioDevice(devid, 1);
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SDL_CloseAudioDevice(devid);
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spec.callback = play_callback;
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devid = SDL_OpenAudioDevice(NULL, 0, &spec, &spec, 0);
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if (!devid) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for playback!\n");
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SDL_Quit();
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exit(1);
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}
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SDL_PauseAudioDevice(devid, 0);
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} else {
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SDL_Log("Done playing back.\n");
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please_quit = SDL_TRUE;
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}
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}
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if (please_quit) {
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if (please_quit) {
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/* stop playing back, quit. */
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/* stop playing back, quit. */
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SDL_Log("Shutting down.\n");
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SDL_Log("Shutting down.\n");
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SDL_PauseAudioDevice(devid, 1);
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SDL_PauseAudioDevice(devid_in, 1);
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SDL_CloseAudioDevice(devid);
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SDL_CloseAudioDevice(devid_in);
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SDL_free(sound);
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SDL_PauseAudioDevice(devid_out, 1);
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sound = NULL;
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SDL_CloseAudioDevice(devid_out);
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SDL_DestroyRenderer(renderer);
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SDL_DestroyWindow(window);
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SDL_Quit();
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SDL_Quit();
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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emscripten_cancel_main_loop();
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emscripten_cancel_main_loop();
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@ -138,14 +95,11 @@ main(int argc, char **argv)
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return (1);
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return (1);
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}
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}
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/* Android apparently needs a window...? */
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#if DO_VIDEO
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window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, SDL_WINDOW_FULLSCREEN_DESKTOP);
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window = SDL_CreateWindow("testaudiocapture", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 320, 240, SDL_WINDOW_FULLSCREEN_DESKTOP);
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renderer = SDL_CreateRenderer(window, -1, 0);
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renderer = SDL_CreateRenderer(window, -1, 0);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255);
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SDL_RenderClear(renderer);
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SDL_RenderClear(renderer);
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SDL_RenderPresent(renderer);
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SDL_RenderPresent(renderer);
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#endif
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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SDL_Log("Using audio driver: %s\n", SDL_GetCurrentAudioDriver());
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@ -161,29 +115,28 @@ main(int argc, char **argv)
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spec.samples = 1024;
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spec.samples = 1024;
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spec.callback = capture_callback;
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spec.callback = capture_callback;
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soundlen = spec.freq * (SDL_AUDIO_BITSIZE(spec.format) / 8) * spec.channels * CAPTURE_SECONDS;
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SDL_Log("Opening capture device %s%s%s...\n",
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sound = (Uint8 *) SDL_malloc(soundlen);
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if (!sound) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Out of memory\n");
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SDL_Quit();
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return 1;
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}
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SDL_Log("Opening device %s%s%s...\n",
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devname ? "'" : "",
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devname ? "'" : "",
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devname ? devname : "[[default]]",
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devname ? devname : "[[default]]",
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devname ? "'" : "");
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devname ? "'" : "");
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devid = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0);
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devid_in = SDL_OpenAudioDevice(argv[1], SDL_TRUE, &spec, &spec, 0);
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if (!devid) {
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if (!devid_in) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
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SDL_free(sound);
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SDL_Quit();
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SDL_Quit();
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exit(1);
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exit(1);
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}
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}
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SDL_Log("Recording for %d seconds...\n", CAPTURE_SECONDS);
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SDL_Log("Opening default playback device...\n");
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SDL_PauseAudioDevice(devid, 0);
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spec.callback = NULL;
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devid_out = SDL_OpenAudioDevice(NULL, SDL_FALSE, &spec, &spec, 0);
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if (!devid_out) {
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SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't open an audio device for capture: %s!\n", SDL_GetError());
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SDL_Quit();
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exit(1);
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}
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SDL_Log("Ready! Hold down mouse or finger to record!\n");
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#ifdef __EMSCRIPTEN__
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#ifdef __EMSCRIPTEN__
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emscripten_set_main_loop(loop, 0, 1);
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emscripten_set_main_loop(loop, 0, 1);
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