mirror of https://github.com/encounter/SDL.git
Fixed doxygen warnings about markdown formatting.
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@ -67,13 +67,13 @@ For more complex projects, follow these instructions:
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1. Copy the android-project directory wherever you want to keep your projects
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and rename it to the name of your project.
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2. Move or symlink this SDL directory into the <project>/jni directory
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3. Edit <project>/jni/src/Android.mk to include your source files
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2. Move or symlink this SDL directory into the "<project>/jni" directory
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3. Edit "<project>/jni/src/Android.mk" to include your source files
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4. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
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If you want to use the Eclipse IDE, skip to the Eclipse section below.
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5. Create <project>/local.properties and use that to point to the Android SDK directory, by writing a line with the following form:
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5. Create "<project>/local.properties" and use that to point to the Android SDK directory, by writing a line with the following form:
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sdk.dir=PATH_TO_ANDROID_SDK
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@ -121,15 +121,15 @@ This build uses the Android NDK module system.
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Instructions:
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1. Copy the android-project directory wherever you want to keep your projects
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and rename it to the name of your project.
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2. Rename <project>/jni/src/Android_static.mk to <project>/jni/src/Android.mk
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2. Rename "<project>/jni/src/Android_static.mk" to "<project>/jni/src/Android.mk"
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(overwrite the existing one)
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3. Edit <project>/jni/src/Android.mk to include your source files
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3. Edit "<project>/jni/src/Android.mk" to include your source files
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4. create and export an environment variable named NDK_MODULE_PATH that points
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to the parent directory of this SDL directory. e.g.:
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export NDK_MODULE_PATH="$PWD"/..
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5. Edit <project>/src/org/libsdl/app/SDLActivity.java and remove the call to
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5. Edit "<project>/src/org/libsdl/app/SDLActivity.java" and remove the call to
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System.loadLibrary("SDL2").
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6. Run 'ndk-build' (a script provided by the NDK). This compiles the C source
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@ -96,7 +96,7 @@ APP_NAME_bundle: EXE_NAME
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You should replace EXE_NAME with the name of the executable. APP_NAME is what
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will be visible to the user in the Finder. Usually it will be the same
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as EXE_NAME but capitalized. E.g. if EXE_NAME is "testgame" then APP_NAME
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usually is "TestGame". You might also want to use @PACKAGE@ to use the package
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usually is "TestGame". You might also want to use `@PACKAGE@` to use the package
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name as specified in your configure.in file.
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If your project builds more than one application, you will have to do a bit
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@ -39,7 +39,7 @@ will be placed in /opt/rpi-tools
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You'll also need a Rasbian binary image.
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Get it from: http://downloads.raspberrypi.org/raspbian_latest
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After unzipping, you'll get file with a name like: <date>-wheezy-raspbian.img
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After unzipping, you'll get file with a name like: "<date>-wheezy-raspbian.img"
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Let's assume the sysroot will be built in /opt/rpi-sysroot.
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export SYSROOT=/opt/rpi-sysroot
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