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Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
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@ -1662,7 +1662,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
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* Read pixels from the current rendering target to an array of pixels.
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*
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* **WARNING**: This is a very slow operation, and should not be used
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* frequently.
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* frequently. If you're using this on the main rendering target, it
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* should be called after rendering and before SDL_RenderPresent().
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*
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* `pitch` specifies the number of bytes between rows in the destination
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* `pixels` data. This allows you to write to a subrectangle or have padded
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