mirror of https://github.com/encounter/SDL.git
Added a note that SDL_RenderReadPixels() should be called before SDL_RenderPresent()
This commit is contained in:
parent
6c96217727
commit
40b7326b38
|
@ -1662,7 +1662,8 @@ extern DECLSPEC int SDLCALL SDL_RenderGeometryRaw(SDL_Renderer *renderer,
|
||||||
* Read pixels from the current rendering target to an array of pixels.
|
* Read pixels from the current rendering target to an array of pixels.
|
||||||
*
|
*
|
||||||
* **WARNING**: This is a very slow operation, and should not be used
|
* **WARNING**: This is a very slow operation, and should not be used
|
||||||
* frequently.
|
* frequently. If you're using this on the main rendering target, it
|
||||||
|
* should be called after rendering and before SDL_RenderPresent().
|
||||||
*
|
*
|
||||||
* `pitch` specifies the number of bytes between rows in the destination
|
* `pitch` specifies the number of bytes between rows in the destination
|
||||||
* `pixels` data. This allows you to write to a subrectangle or have padded
|
* `pixels` data. This allows you to write to a subrectangle or have padded
|
||||||
|
|
Loading…
Reference in New Issue