mirror of https://github.com/encounter/SDL.git
CoreAudio iOS/tvOS: Use AVFoundation instead of AudioSession. Fixes audio on tvOS.
Note that linking with AVFoundation is now required if you don't disable SDL_audio compilation on iOS and tvOS.
This commit is contained in:
parent
dbe2997ac0
commit
4209a1fd4c
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@ -683,7 +683,7 @@
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||||
|
@ -1102,6 +1099,7 @@
|
|||
F59C710600D5CB5801000001 /* SDL.info */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; path = SDL.info; sourceTree = "<group>"; };
|
||||
F5A2EF3900C6A39A01000001 /* BUGS.txt */ = {isa = PBXFileReference; fileEncoding = 30; lastKnownFileType = text; name = BUGS.txt; path = ../../BUGS.txt; sourceTree = SOURCE_ROOT; };
|
||||
FA73671C19A540EF004122E4 /* CoreVideo.framework */ = {isa = PBXFileReference; lastKnownFileType = wrapper.framework; name = CoreVideo.framework; path = /System/Library/Frameworks/CoreVideo.framework; sourceTree = "<absolute>"; };
|
||||
FABA34C61D8B5DB100915323 /* SDL_coreaudio.m */ = {isa = PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.objc; path = SDL_coreaudio.m; sourceTree = "<group>"; };
|
||||
/* End PBXFileReference section */
|
||||
|
||||
/* Begin PBXFrameworksBuildPhase section */
|
||||
|
@ -1334,8 +1332,8 @@
|
|||
04BDFD9F12E6671700899322 /* coreaudio */ = {
|
||||
isa = PBXGroup;
|
||||
children = (
|
||||
04BDFDA012E6671700899322 /* SDL_coreaudio.c */,
|
||||
04BDFDA112E6671700899322 /* SDL_coreaudio.h */,
|
||||
FABA34C61D8B5DB100915323 /* SDL_coreaudio.m */,
|
||||
);
|
||||
path = coreaudio;
|
||||
sourceTree = "<group>";
|
||||
|
@ -2396,7 +2394,6 @@
|
|||
04BDFFFC12E6671800899322 /* SDL_spinlock.c in Sources */,
|
||||
04BD000812E6671800899322 /* SDL_diskaudio.c in Sources */,
|
||||
04BD001012E6671800899322 /* SDL_dummyaudio.c in Sources */,
|
||||
04BD001812E6671800899322 /* SDL_coreaudio.c in Sources */,
|
||||
04BD002612E6671800899322 /* SDL_audio.c in Sources */,
|
||||
04BD002812E6671800899322 /* SDL_audiocvt.c in Sources */,
|
||||
04BD002912E6671800899322 /* SDL_audiodev.c in Sources */,
|
||||
|
@ -2432,6 +2429,7 @@
|
|||
04BD00A812E6671800899322 /* SDL_string.c in Sources */,
|
||||
04BD00BD12E6671800899322 /* SDL_syscond.c in Sources */,
|
||||
04BD00BE12E6671800899322 /* SDL_sysmutex.c in Sources */,
|
||||
FABA34C71D8B5DB100915323 /* SDL_coreaudio.m in Sources */,
|
||||
04BD00C012E6671800899322 /* SDL_syssem.c in Sources */,
|
||||
04BD00C112E6671800899322 /* SDL_systhread.c in Sources */,
|
||||
04BD00CA12E6671800899322 /* SDL_thread.c in Sources */,
|
||||
|
@ -2515,7 +2513,6 @@
|
|||
04BD021812E6671800899322 /* SDL_spinlock.c in Sources */,
|
||||
04BD022412E6671800899322 /* SDL_diskaudio.c in Sources */,
|
||||
04BD022C12E6671800899322 /* SDL_dummyaudio.c in Sources */,
|
||||
04BD023412E6671800899322 /* SDL_coreaudio.c in Sources */,
|
||||
04BD024212E6671800899322 /* SDL_audio.c in Sources */,
|
||||
04BD024412E6671800899322 /* SDL_audiocvt.c in Sources */,
|
||||
04BD024512E6671800899322 /* SDL_audiodev.c in Sources */,
|
||||
|
@ -2634,7 +2631,6 @@
|
|||
DB313FFF17554B71006C0E22 /* SDL_spinlock.c in Sources */,
|
||||
DB31400017554B71006C0E22 /* SDL_diskaudio.c in Sources */,
|
||||
DB31400117554B71006C0E22 /* SDL_dummyaudio.c in Sources */,
|
||||
DB31400217554B71006C0E22 /* SDL_coreaudio.c in Sources */,
|
||||
DB31400317554B71006C0E22 /* SDL_audio.c in Sources */,
|
||||
DB31400417554B71006C0E22 /* SDL_audiocvt.c in Sources */,
|
||||
DB31400517554B71006C0E22 /* SDL_audiodev.c in Sources */,
|
||||
|
|
|
@ -27,6 +27,7 @@ Xcode-iOS project. Those are:
|
|||
-CoreAudio.framework
|
||||
-CoreMotion.framework
|
||||
-GameController.framework
|
||||
-AVFoundation.framework
|
||||
|
||||
All of these frameworks are part of the iOS SDK, not part of the core OS X
|
||||
system.
|
||||
|
|
|
@ -405,5 +405,6 @@ SDL_project "SDL2"
|
|||
"$(SDKROOT)/Foundation.framework",
|
||||
"$(SDKROOT)/CoreAudio.framework",
|
||||
"$(SDKROOT)/CoreMotion.framework",
|
||||
"$(SDKROOT)/GameController.framework"
|
||||
"$(SDKROOT)/GameController.framework",
|
||||
"$(SDKROOT)/AVFoundation.framework",
|
||||
}
|
||||
|
|
|
@ -32,6 +32,8 @@
|
|||
#if MACOSX_COREAUDIO
|
||||
#include <CoreAudio/CoreAudio.h>
|
||||
#include <CoreServices/CoreServices.h>
|
||||
#else
|
||||
#import <AVFoundation/AVFoundation.h>
|
||||
#endif
|
||||
|
||||
#include <AudioToolbox/AudioToolbox.h>
|
||||
|
|
|
@ -272,21 +272,45 @@ device_list_changed(AudioObjectID systemObj, UInt32 num_addr, const AudioObjectP
|
|||
static int open_playback_devices = 0;
|
||||
static int open_capture_devices = 0;
|
||||
|
||||
static void update_audio_session()
|
||||
#if !MACOSX_COREAUDIO
|
||||
static BOOL update_audio_session()
|
||||
{
|
||||
#if !MACOSX_COREAUDIO && !TARGET_OS_TV
|
||||
/* !!! FIXME: move this to AVAudioSession. This is deprecated, and the new version is available as of (ancient!) iOS 3.0 */
|
||||
UInt32 category;
|
||||
if (open_playback_devices && open_capture_devices) {
|
||||
category = kAudioSessionCategory_PlayAndRecord;
|
||||
} else if (open_capture_devices) {
|
||||
category = kAudioSessionCategory_RecordAudio;
|
||||
} else { /* nothing open, or just playing audio. */
|
||||
category = kAudioSessionCategory_AmbientSound;
|
||||
@autoreleasepool {
|
||||
AVAudioSession *session = [AVAudioSession sharedInstance];
|
||||
NSString *category;
|
||||
NSError *err = nil;
|
||||
|
||||
if (open_playback_devices && open_capture_devices) {
|
||||
category = AVAudioSessionCategoryPlayAndRecord;
|
||||
} else if (open_capture_devices) {
|
||||
category = AVAudioSessionCategoryRecord;
|
||||
} else {
|
||||
/* Set category to ambient so that other music continues playing.
|
||||
You can change this at runtime in your own code if you need different
|
||||
behavior. If this is common, we can add an SDL hint for this. */
|
||||
category = AVAudioSessionCategoryAmbient;
|
||||
}
|
||||
|
||||
if (open_playback_devices + open_capture_devices == 1) {
|
||||
if (![session setActive:YES error:&err]) {
|
||||
NSString *desc = err.description;
|
||||
SDL_SetError("Could not activate Audio Session: %s", desc.UTF8String);
|
||||
return NO;
|
||||
}
|
||||
} else if (!open_playback_devices && !open_capture_devices) {
|
||||
[session setActive:NO error:nil];
|
||||
}
|
||||
|
||||
if (![session setCategory:category error:&err]) {
|
||||
NSString *desc = err.description;
|
||||
SDL_SetError("Could not set Audio Session category: %s", desc.UTF8String);
|
||||
return NO;
|
||||
}
|
||||
}
|
||||
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof (UInt32), &category);
|
||||
#endif
|
||||
|
||||
return YES;
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/* The AudioQueue callback */
|
||||
|
@ -444,7 +468,10 @@ COREAUDIO_CloseDevice(_THIS)
|
|||
} else {
|
||||
open_playback_devices--;
|
||||
}
|
||||
|
||||
#if !MACOSX_COREAUDIO
|
||||
update_audio_session();
|
||||
#endif
|
||||
}
|
||||
|
||||
#if MACOSX_COREAUDIO
|
||||
|
@ -620,7 +647,12 @@ COREAUDIO_OpenDevice(_THIS, void *handle, const char *devname, int iscapture)
|
|||
} else {
|
||||
open_playback_devices++;
|
||||
}
|
||||
update_audio_session();
|
||||
|
||||
#if !MACOSX_COREAUDIO
|
||||
if (!update_audio_session()) {
|
||||
return -1;
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Setup a AudioStreamBasicDescription with the requested format */
|
||||
SDL_zerop(strdesc);
|
||||
|
@ -718,18 +750,6 @@ COREAUDIO_Init(SDL_AudioDriverImpl * impl)
|
|||
#else
|
||||
impl->OnlyHasDefaultOutputDevice = 1;
|
||||
impl->OnlyHasDefaultCaptureDevice = 1;
|
||||
|
||||
/* Set category to ambient sound so that other music continues playing.
|
||||
You can change this at runtime in your own code if you need different
|
||||
behavior. If this is common, we can add an SDL hint for this.
|
||||
!!! FIXME: do this when a device is opened, and deinitialize when all devices close.
|
||||
*/
|
||||
/* !!! FIXME: move this to AVAudioSession. This is deprecated, and the new version is available as of (ancient!) iOS 3.0 */
|
||||
#if !TARGET_OS_TV
|
||||
AudioSessionInitialize(NULL, NULL, NULL, nil);
|
||||
UInt32 category = kAudioSessionCategory_AmbientSound;
|
||||
AudioSessionSetProperty(kAudioSessionProperty_AudioCategory, sizeof(UInt32), &category);
|
||||
#endif /* !TARGET_OS_TV */
|
||||
#endif
|
||||
|
||||
impl->ProvidesOwnCallbackThread = 1;
|
Loading…
Reference in New Issue