mirror of https://github.com/encounter/SDL.git
haiku: Actually remove BDirectWindow and fix OpenGL handling.
This provides the other half of 05c72b113c830392f8b08532317ef07972b29a2e.
This commit is contained in:
parent
9403543671
commit
423feac69b
|
@ -39,7 +39,6 @@ extern "C" {
|
|||
#include <AppKit.h>
|
||||
#include <Cursor.h>
|
||||
#include <InterfaceKit.h>
|
||||
#include <game/DirectWindow.h>
|
||||
#if SDL_VIDEO_OPENGL
|
||||
#include <opengl/GLView.h>
|
||||
#endif
|
||||
|
@ -58,19 +57,48 @@ enum WinCommands {
|
|||
BWIN_SET_TITLE,
|
||||
BWIN_SET_BORDERED,
|
||||
BWIN_SET_RESIZABLE,
|
||||
BWIN_FULLSCREEN
|
||||
BWIN_FULLSCREEN,
|
||||
BWIN_UPDATE_FRAMEBUFFER,
|
||||
BWIN_MINIMUM_SIZE_WINDOW
|
||||
};
|
||||
|
||||
// non-OpenGL framebuffer view
|
||||
class SDL_BView: public BView
|
||||
{
|
||||
public:
|
||||
SDL_BView(BRect frame, const char* name, uint32 resizingMode)
|
||||
: BView(frame, name, resizingMode, B_WILL_DRAW),
|
||||
fBitmap(NULL)
|
||||
{
|
||||
}
|
||||
|
||||
class SDL_BWin:public BDirectWindow
|
||||
void Draw(BRect dirty)
|
||||
{
|
||||
if (fBitmap != NULL)
|
||||
DrawBitmap(fBitmap, B_ORIGIN);
|
||||
}
|
||||
|
||||
void SetBitmap(BBitmap *bitmap)
|
||||
{
|
||||
fBitmap = bitmap;
|
||||
}
|
||||
|
||||
private:
|
||||
BBitmap *fBitmap;
|
||||
};
|
||||
|
||||
class SDL_BWin: public BWindow
|
||||
{
|
||||
public:
|
||||
/* Constructor/Destructor */
|
||||
SDL_BWin(BRect bounds, window_look look, uint32 flags)
|
||||
: BDirectWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags)
|
||||
: BWindow(bounds, "Untitled", look, B_NORMAL_WINDOW_FEEL, flags)
|
||||
{
|
||||
_last_buttons = 0;
|
||||
|
||||
_cur_view = NULL;
|
||||
_SDL_View = NULL;
|
||||
|
||||
#if SDL_VIDEO_OPENGL
|
||||
_SDL_GLView = NULL;
|
||||
_gl_type = 0;
|
||||
|
@ -79,59 +107,88 @@ class SDL_BWin:public BDirectWindow
|
|||
_inhibit_resize = false;
|
||||
_mouse_focused = false;
|
||||
_prev_frame = NULL;
|
||||
_fullscreen = NULL;
|
||||
|
||||
/* Handle framebuffer stuff */
|
||||
_connected = _connection_disabled = false;
|
||||
_buffer_created = _buffer_dirty = false;
|
||||
_trash_window_buffer = false;
|
||||
_buffer_locker = new BLocker();
|
||||
_bitmap = NULL;
|
||||
_clips = NULL;
|
||||
_num_clips = 0;
|
||||
|
||||
#ifdef DRAWTHREAD
|
||||
_draw_thread_id = spawn_thread(HAIKU_DrawThread, "drawing_thread",
|
||||
B_NORMAL_PRIORITY, (void*) this);
|
||||
resume_thread(_draw_thread_id);
|
||||
#endif
|
||||
}
|
||||
|
||||
virtual ~ SDL_BWin()
|
||||
{
|
||||
Lock();
|
||||
_connection_disabled = true;
|
||||
int32 result;
|
||||
|
||||
if (_SDL_View != NULL && _SDL_View != _cur_view) {
|
||||
delete _SDL_View;
|
||||
_SDL_View = NULL;
|
||||
}
|
||||
|
||||
#if SDL_VIDEO_OPENGL
|
||||
if (_SDL_GLView) {
|
||||
_SDL_GLView->UnlockGL();
|
||||
RemoveChild(_SDL_GLView); /* Why was this outside the if
|
||||
statement before? */
|
||||
if (((SDL_BApp*)be_app)->GetCurrentContext() == _SDL_GLView)
|
||||
((SDL_BApp*)be_app)->SetCurrentContext(NULL);
|
||||
if (_SDL_GLView == _cur_view)
|
||||
RemoveChild(_SDL_GLView);
|
||||
_SDL_GLView = NULL;
|
||||
// _SDL_GLView deleted by HAIKU_GL_DeleteContext
|
||||
}
|
||||
|
||||
#endif
|
||||
Unlock();
|
||||
#if SDL_VIDEO_OPENGL
|
||||
if (_SDL_GLView) {
|
||||
delete _SDL_GLView;
|
||||
}
|
||||
#endif
|
||||
|
||||
delete _prev_frame;
|
||||
|
||||
/* Clean up framebuffer stuff */
|
||||
_buffer_locker->Lock();
|
||||
#ifdef DRAWTHREAD
|
||||
wait_for_thread(_draw_thread_id, &result);
|
||||
#endif
|
||||
SDL_free(_clips);
|
||||
delete _buffer_locker;
|
||||
}
|
||||
|
||||
void SetCurrentView(BView *view)
|
||||
{
|
||||
if (_cur_view != view) {
|
||||
if (_cur_view != NULL)
|
||||
RemoveChild(_cur_view);
|
||||
_cur_view = view;
|
||||
if (_cur_view != NULL)
|
||||
AddChild(_cur_view);
|
||||
}
|
||||
}
|
||||
|
||||
void UpdateCurrentView()
|
||||
{
|
||||
if (_SDL_GLView != NULL) {
|
||||
SetCurrentView(_SDL_GLView);
|
||||
} else if (_SDL_View != NULL) {
|
||||
SetCurrentView(_SDL_View);
|
||||
} else {
|
||||
SetCurrentView(NULL);
|
||||
}
|
||||
}
|
||||
|
||||
SDL_BView *CreateView() {
|
||||
Lock();
|
||||
if (_SDL_View == NULL) {
|
||||
_SDL_View = new SDL_BView(Bounds(), "SDL View", B_FOLLOW_ALL_SIDES);
|
||||
UpdateCurrentView();
|
||||
}
|
||||
Unlock();
|
||||
return _SDL_View;
|
||||
}
|
||||
|
||||
void RemoveView() {
|
||||
Lock();
|
||||
if(_SDL_View != NULL) {
|
||||
SDL_BView *oldView = _SDL_View;
|
||||
_SDL_View = NULL;
|
||||
UpdateCurrentView();
|
||||
delete oldView;
|
||||
}
|
||||
Unlock();
|
||||
}
|
||||
|
||||
/* * * * * OpenGL functionality * * * * */
|
||||
#if SDL_VIDEO_OPENGL
|
||||
virtual BGLView *CreateGLView(Uint32 gl_flags) {
|
||||
BGLView *CreateGLView(Uint32 gl_flags) {
|
||||
Lock();
|
||||
if (_SDL_GLView == NULL) {
|
||||
_SDL_GLView = new BGLView(Bounds(), "SDL GLView",
|
||||
|
@ -139,92 +196,29 @@ class SDL_BWin:public BDirectWindow
|
|||
(B_WILL_DRAW | B_FRAME_EVENTS),
|
||||
gl_flags);
|
||||
_gl_type = gl_flags;
|
||||
UpdateCurrentView();
|
||||
}
|
||||
AddChild(_SDL_GLView);
|
||||
_SDL_GLView->EnableDirectMode(false); /* Disable direct mode */
|
||||
_SDL_GLView->LockGL(); /* "New" GLViews are created */
|
||||
Unlock();
|
||||
return (_SDL_GLView);
|
||||
return _SDL_GLView;
|
||||
}
|
||||
|
||||
virtual void RemoveGLView() {
|
||||
void RemoveGLView() {
|
||||
Lock();
|
||||
if(_SDL_GLView) {
|
||||
_SDL_GLView->UnlockGL();
|
||||
RemoveChild(_SDL_GLView);
|
||||
if(_SDL_GLView != NULL) {
|
||||
if (((SDL_BApp*)be_app)->GetCurrentContext() == _SDL_GLView)
|
||||
((SDL_BApp*)be_app)->SetCurrentContext(NULL);
|
||||
_SDL_GLView = NULL;
|
||||
UpdateCurrentView();
|
||||
// _SDL_GLView deleted by HAIKU_GL_DeleteContext
|
||||
}
|
||||
Unlock();
|
||||
}
|
||||
|
||||
virtual void SwapBuffers(void) {
|
||||
_SDL_GLView->UnlockGL();
|
||||
_SDL_GLView->LockGL();
|
||||
void SwapBuffers(void) {
|
||||
_SDL_GLView->SwapBuffers();
|
||||
}
|
||||
#endif
|
||||
|
||||
/* * * * * Framebuffering* * * * */
|
||||
virtual void DirectConnected(direct_buffer_info *info) {
|
||||
if(!_connected && _connection_disabled) {
|
||||
return;
|
||||
}
|
||||
|
||||
/* Determine if the pixel buffer is usable after this update */
|
||||
_trash_window_buffer = _trash_window_buffer
|
||||
|| ((info->buffer_state & B_BUFFER_RESIZED)
|
||||
|| (info->buffer_state & B_BUFFER_RESET)
|
||||
|| (info->driver_state == B_MODE_CHANGED));
|
||||
LockBuffer();
|
||||
|
||||
switch(info->buffer_state & B_DIRECT_MODE_MASK) {
|
||||
case B_DIRECT_START:
|
||||
_connected = true;
|
||||
|
||||
case B_DIRECT_MODIFY:
|
||||
if (info->clip_list_count > _num_clips)
|
||||
{
|
||||
if(_clips) {
|
||||
SDL_free(_clips);
|
||||
_clips = NULL;
|
||||
}
|
||||
}
|
||||
|
||||
_num_clips = info->clip_list_count;
|
||||
if (_clips == NULL)
|
||||
_clips = (clipping_rect *)SDL_malloc(_num_clips*sizeof(clipping_rect));
|
||||
if(_clips) {
|
||||
SDL_memcpy(_clips, info->clip_list,
|
||||
_num_clips*sizeof(clipping_rect));
|
||||
|
||||
_bits = (uint8*) info->bits;
|
||||
_row_bytes = info->bytes_per_row;
|
||||
_bounds = info->window_bounds;
|
||||
_bytes_per_px = info->bits_per_pixel / 8;
|
||||
_buffer_dirty = true;
|
||||
}
|
||||
break;
|
||||
|
||||
case B_DIRECT_STOP:
|
||||
_connected = false;
|
||||
break;
|
||||
}
|
||||
#if SDL_VIDEO_OPENGL
|
||||
if(_SDL_GLView) {
|
||||
_SDL_GLView->DirectConnected(info);
|
||||
}
|
||||
#endif
|
||||
|
||||
|
||||
/* Call the base object directconnected */
|
||||
BDirectWindow::DirectConnected(info);
|
||||
|
||||
UnlockBuffer();
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
/* * * * * Event sending * * * * */
|
||||
/* Hook functions */
|
||||
virtual void FrameMoved(BPoint origin) {
|
||||
|
@ -235,10 +229,10 @@ class SDL_BWin:public BDirectWindow
|
|||
_PostWindowEvent(msg);
|
||||
|
||||
/* Perform normal hook operations */
|
||||
BDirectWindow::FrameMoved(origin);
|
||||
BWindow::FrameMoved(origin);
|
||||
}
|
||||
|
||||
virtual void FrameResized(float width, float height) {
|
||||
void FrameResized(float width, float height) {
|
||||
/* Post a message to the BApp so that it can handle the window event */
|
||||
BMessage msg(BAPP_WINDOW_RESIZED);
|
||||
|
||||
|
@ -247,10 +241,10 @@ class SDL_BWin:public BDirectWindow
|
|||
_PostWindowEvent(msg);
|
||||
|
||||
/* Perform normal hook operations */
|
||||
BDirectWindow::FrameResized(width, height);
|
||||
BWindow::FrameResized(width, height);
|
||||
}
|
||||
|
||||
virtual bool QuitRequested() {
|
||||
bool QuitRequested() {
|
||||
BMessage msg(BAPP_WINDOW_CLOSE_REQUESTED);
|
||||
_PostWindowEvent(msg);
|
||||
|
||||
|
@ -258,13 +252,13 @@ class SDL_BWin:public BDirectWindow
|
|||
return false;
|
||||
}
|
||||
|
||||
virtual void WindowActivated(bool active) {
|
||||
void WindowActivated(bool active) {
|
||||
BMessage msg(BAPP_KEYBOARD_FOCUS); /* Mouse focus sold separately */
|
||||
msg.AddBool("focusGained", active);
|
||||
_PostWindowEvent(msg);
|
||||
}
|
||||
|
||||
virtual void Zoom(BPoint origin,
|
||||
void Zoom(BPoint origin,
|
||||
float width,
|
||||
float height) {
|
||||
BMessage msg(BAPP_MAXIMIZE); /* Closest thing to maximization Haiku has */
|
||||
|
@ -275,13 +269,13 @@ class SDL_BWin:public BDirectWindow
|
|||
_prev_frame = new BRect(Frame());
|
||||
|
||||
/* Perform normal hook operations */
|
||||
BDirectWindow::Zoom(origin, width, height);
|
||||
BWindow::Zoom(origin, width, height);
|
||||
}
|
||||
|
||||
/* Member functions */
|
||||
virtual void Show() {
|
||||
void Show() {
|
||||
while(IsHidden()) {
|
||||
BDirectWindow::Show();
|
||||
BWindow::Show();
|
||||
}
|
||||
_shown = true;
|
||||
|
||||
|
@ -289,25 +283,33 @@ class SDL_BWin:public BDirectWindow
|
|||
_PostWindowEvent(msg);
|
||||
}
|
||||
|
||||
virtual void Hide() {
|
||||
BDirectWindow::Hide();
|
||||
void Hide() {
|
||||
BWindow::Hide();
|
||||
_shown = false;
|
||||
|
||||
BMessage msg(BAPP_HIDE);
|
||||
_PostWindowEvent(msg);
|
||||
}
|
||||
|
||||
virtual void Minimize(bool minimize) {
|
||||
BDirectWindow::Minimize(minimize);
|
||||
void Minimize(bool minimize) {
|
||||
BWindow::Minimize(minimize);
|
||||
int32 minState = (minimize ? BAPP_MINIMIZE : BAPP_RESTORE);
|
||||
|
||||
BMessage msg(minState);
|
||||
_PostWindowEvent(msg);
|
||||
}
|
||||
|
||||
void ScreenChanged(BRect screenFrame, color_space depth)
|
||||
{
|
||||
if (_fullscreen) {
|
||||
MoveTo(screenFrame.left, screenFrame.top);
|
||||
ResizeTo(screenFrame.Width(), screenFrame.Height());
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/* BView message interruption */
|
||||
virtual void DispatchMessage(BMessage * msg, BHandler * target)
|
||||
void DispatchMessage(BMessage * msg, BHandler * target)
|
||||
{
|
||||
BPoint where; /* Used by mouse moved */
|
||||
int32 buttons; /* Used for mouse button events */
|
||||
|
@ -356,7 +358,7 @@ class SDL_BWin:public BDirectWindow
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case B_UNMAPPED_KEY_DOWN: /* modifier keys are unmapped */
|
||||
if (msg->FindInt32("key", &key) == B_OK) {
|
||||
_KeyEvent((SDL_Scancode)key, NULL, 0, SDL_PRESSED);
|
||||
|
@ -376,15 +378,15 @@ class SDL_BWin:public BDirectWindow
|
|||
- CTRL+Q to close window (and other shortcuts)
|
||||
- PrintScreen to make screenshot into /boot/home
|
||||
- etc.. */
|
||||
/* BDirectWindow::DispatchMessage(msg, target); */
|
||||
/* BWindow::DispatchMessage(msg, target); */
|
||||
break;
|
||||
}
|
||||
|
||||
BDirectWindow::DispatchMessage(msg, target);
|
||||
BWindow::DispatchMessage(msg, target);
|
||||
}
|
||||
|
||||
/* Handle command messages */
|
||||
virtual void MessageReceived(BMessage* message) {
|
||||
void MessageReceived(BMessage* message) {
|
||||
switch (message->what) {
|
||||
/* Handle commands from SDL */
|
||||
case BWIN_SET_TITLE:
|
||||
|
@ -396,12 +398,18 @@ class SDL_BWin:public BDirectWindow
|
|||
case BWIN_RESIZE_WINDOW:
|
||||
_ResizeTo(message);
|
||||
break;
|
||||
case BWIN_SET_BORDERED:
|
||||
_SetBordered(message);
|
||||
case BWIN_SET_BORDERED: {
|
||||
bool bEnabled;
|
||||
if (message->FindBool("window-border", &bEnabled) == B_OK)
|
||||
_SetBordered(bEnabled);
|
||||
break;
|
||||
case BWIN_SET_RESIZABLE:
|
||||
_SetResizable(message);
|
||||
}
|
||||
case BWIN_SET_RESIZABLE: {
|
||||
bool bEnabled;
|
||||
if (message->FindBool("window-resizable", &bEnabled) == B_OK)
|
||||
_SetResizable(bEnabled);
|
||||
break;
|
||||
}
|
||||
case BWIN_SHOW_WINDOW:
|
||||
Show();
|
||||
break;
|
||||
|
@ -417,12 +425,34 @@ class SDL_BWin:public BDirectWindow
|
|||
case BWIN_RESTORE_WINDOW:
|
||||
_Restore();
|
||||
break;
|
||||
case BWIN_FULLSCREEN:
|
||||
_SetFullScreen(message);
|
||||
case BWIN_FULLSCREEN: {
|
||||
bool fullscreen;
|
||||
if (message->FindBool("fullscreen", &fullscreen) == B_OK)
|
||||
_SetFullScreen(fullscreen);
|
||||
break;
|
||||
}
|
||||
case BWIN_MINIMUM_SIZE_WINDOW:
|
||||
_SetMinimumSize(message);
|
||||
break;
|
||||
case BWIN_UPDATE_FRAMEBUFFER: {
|
||||
BMessage* pendingMessage;
|
||||
while ((pendingMessage
|
||||
= MessageQueue()->FindMessage(BWIN_UPDATE_FRAMEBUFFER, 0))) {
|
||||
MessageQueue()->RemoveMessage(pendingMessage);
|
||||
delete pendingMessage;
|
||||
}
|
||||
if (_bitmap != NULL) {
|
||||
if (_SDL_View != NULL && _cur_view == _SDL_View)
|
||||
_SDL_View->Draw(Bounds());
|
||||
else if (_SDL_GLView != NULL && _cur_view == _SDL_GLView) {
|
||||
_SDL_GLView->CopyPixelsIn(_bitmap, B_ORIGIN);
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
default:
|
||||
/* Perform normal message handling */
|
||||
BDirectWindow::MessageReceived(message);
|
||||
BWindow::MessageReceived(message);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -433,19 +463,9 @@ class SDL_BWin:public BDirectWindow
|
|||
/* Accessor methods */
|
||||
bool IsShown() { return _shown; }
|
||||
int32 GetID() { return _id; }
|
||||
uint32 GetRowBytes() { return _row_bytes; }
|
||||
int32 GetFbX() { return _bounds.left; }
|
||||
int32 GetFbY() { return _bounds.top; }
|
||||
bool ConnectionEnabled() { return !_connection_disabled; }
|
||||
bool Connected() { return _connected; }
|
||||
clipping_rect *GetClips() { return _clips; }
|
||||
int32 GetNumClips() { return _num_clips; }
|
||||
uint8* GetBufferPx() { return _bits; }
|
||||
int32 GetBytesPerPx() { return _bytes_per_px; }
|
||||
bool CanTrashWindowBuffer() { return _trash_window_buffer; }
|
||||
bool BufferExists() { return _buffer_created; }
|
||||
bool BufferIsDirty() { return _buffer_dirty; }
|
||||
BBitmap *GetBitmap() { return _bitmap; }
|
||||
BView *GetCurView() { return _cur_view; }
|
||||
SDL_BView *GetView() { return _SDL_View; }
|
||||
#if SDL_VIDEO_OPENGL
|
||||
BGLView *GetGLView() { return _SDL_GLView; }
|
||||
Uint32 GetGLType() { return _gl_type; }
|
||||
|
@ -453,12 +473,9 @@ class SDL_BWin:public BDirectWindow
|
|||
|
||||
/* Setter methods */
|
||||
void SetID(int32 id) { _id = id; }
|
||||
void SetBufferExists(bool bufferExists) { _buffer_created = bufferExists; }
|
||||
void LockBuffer() { _buffer_locker->Lock(); }
|
||||
void UnlockBuffer() { _buffer_locker->Unlock(); }
|
||||
void SetBufferDirty(bool bufferDirty) { _buffer_dirty = bufferDirty; }
|
||||
void SetTrashBuffer(bool trash) { _trash_window_buffer = trash; }
|
||||
void SetBitmap(BBitmap *bitmap) { _bitmap = bitmap; }
|
||||
void SetBitmap(BBitmap *bitmap) { _bitmap = bitmap; if (_SDL_View != NULL) _SDL_View->SetBitmap(bitmap); }
|
||||
|
||||
|
||||
private:
|
||||
|
@ -564,7 +581,10 @@ private:
|
|||
) {
|
||||
return;
|
||||
}
|
||||
MoveTo(x, y);
|
||||
if (_fullscreen)
|
||||
_non_fullscreen_frame.OffsetTo(x, y);
|
||||
else
|
||||
MoveTo(x, y);
|
||||
}
|
||||
|
||||
void _ResizeTo(BMessage *msg) {
|
||||
|
@ -575,27 +595,48 @@ private:
|
|||
) {
|
||||
return;
|
||||
}
|
||||
ResizeTo(w, h);
|
||||
if (_fullscreen) {
|
||||
_non_fullscreen_frame.right = _non_fullscreen_frame.left + w;
|
||||
_non_fullscreen_frame.bottom = _non_fullscreen_frame.top + h;
|
||||
} else
|
||||
ResizeTo(w, h);
|
||||
}
|
||||
|
||||
void _SetBordered(BMessage *msg) {
|
||||
bool bEnabled;
|
||||
if(msg->FindBool("window-border", &bEnabled) != B_OK) {
|
||||
return;
|
||||
}
|
||||
SetLook(bEnabled ? B_TITLED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK);
|
||||
void _SetBordered(bool bEnabled) {
|
||||
if (_fullscreen)
|
||||
_bordered = bEnabled;
|
||||
else
|
||||
SetLook(bEnabled ? B_TITLED_WINDOW_LOOK : B_NO_BORDER_WINDOW_LOOK);
|
||||
}
|
||||
|
||||
void _SetResizable(BMessage *msg) {
|
||||
bool bEnabled;
|
||||
if(msg->FindBool("window-resizable", &bEnabled) != B_OK) {
|
||||
void _SetResizable(bool bEnabled) {
|
||||
if (_fullscreen)
|
||||
_resizable = bEnabled;
|
||||
else {
|
||||
if (bEnabled) {
|
||||
SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
||||
} else {
|
||||
SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void _SetMinimumSize(BMessage *msg) {
|
||||
float maxHeight;
|
||||
float maxWidth;
|
||||
float _;
|
||||
int32 minHeight;
|
||||
int32 minWidth;
|
||||
|
||||
// This is a bit convoluted, we only want to set the minimum not the maximum
|
||||
// But there is no direct call to do that, so store the maximum size beforehand
|
||||
GetSizeLimits(&_, &maxWidth, &_, &maxHeight);
|
||||
if (msg->FindInt32("window-w", &minWidth) != B_OK)
|
||||
return;
|
||||
}
|
||||
if (bEnabled) {
|
||||
SetFlags(Flags() & ~(B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
||||
} else {
|
||||
SetFlags(Flags() | (B_NOT_RESIZABLE | B_NOT_ZOOMABLE));
|
||||
}
|
||||
if (msg->FindInt32("window-h", &minHeight) != B_OK)
|
||||
return;
|
||||
SetSizeLimits((float)minWidth, maxWidth, (float)minHeight, maxHeight);
|
||||
UpdateSizeLimits();
|
||||
}
|
||||
|
||||
void _Restore() {
|
||||
|
@ -603,23 +644,42 @@ private:
|
|||
Minimize(false);
|
||||
} else if(IsHidden()) {
|
||||
Show();
|
||||
} else if (_fullscreen) {
|
||||
|
||||
} else if(_prev_frame != NULL) { /* Zoomed */
|
||||
MoveTo(_prev_frame->left, _prev_frame->top);
|
||||
ResizeTo(_prev_frame->Width(), _prev_frame->Height());
|
||||
}
|
||||
}
|
||||
|
||||
void _SetFullScreen(BMessage *msg) {
|
||||
bool fullscreen;
|
||||
if(
|
||||
msg->FindBool("fullscreen", &fullscreen) != B_OK
|
||||
) {
|
||||
return;
|
||||
void _SetFullScreen(bool fullscreen) {
|
||||
if (fullscreen != _fullscreen) {
|
||||
if (fullscreen) {
|
||||
BScreen screen(this);
|
||||
BRect screenFrame = screen.Frame();
|
||||
printf("screen frame: "); screenFrame.PrintToStream(); printf("\n");
|
||||
_bordered = Look() != B_NO_BORDER_WINDOW_LOOK;
|
||||
_resizable = !(Flags() & B_NOT_RESIZABLE);
|
||||
_non_fullscreen_frame = Frame();
|
||||
_SetBordered(false);
|
||||
_SetResizable(false);
|
||||
MoveTo(screenFrame.left, screenFrame.top);
|
||||
ResizeTo(screenFrame.Width(), screenFrame.Height());
|
||||
_fullscreen = fullscreen;
|
||||
} else {
|
||||
_fullscreen = fullscreen;
|
||||
MoveTo(_non_fullscreen_frame.left, _non_fullscreen_frame.top);
|
||||
ResizeTo(_non_fullscreen_frame.Width(), _non_fullscreen_frame.Height());
|
||||
_SetBordered(_bordered);
|
||||
_SetResizable(_resizable);
|
||||
}
|
||||
}
|
||||
SetFullScreen(fullscreen);
|
||||
}
|
||||
|
||||
/* Members */
|
||||
|
||||
BView* _cur_view;
|
||||
SDL_BView* _SDL_View;
|
||||
#if SDL_VIDEO_OPENGL
|
||||
BGLView * _SDL_GLView;
|
||||
Uint32 _gl_type;
|
||||
|
@ -632,23 +692,15 @@ private:
|
|||
bool _inhibit_resize;
|
||||
|
||||
BRect *_prev_frame; /* Previous position and size of the window */
|
||||
bool _fullscreen;
|
||||
// valid only if fullscreen
|
||||
BRect _non_fullscreen_frame;
|
||||
bool _bordered;
|
||||
bool _resizable;
|
||||
|
||||
/* Framebuffer members */
|
||||
bool _connected,
|
||||
_connection_disabled,
|
||||
_buffer_created,
|
||||
_buffer_dirty,
|
||||
_trash_window_buffer;
|
||||
uint8 *_bits;
|
||||
uint32 _row_bytes;
|
||||
clipping_rect _bounds;
|
||||
BLocker *_buffer_locker;
|
||||
clipping_rect *_clips;
|
||||
uint32 _num_clips;
|
||||
int32 _bytes_per_px;
|
||||
thread_id _draw_thread_id;
|
||||
|
||||
BBitmap *_bitmap;
|
||||
BLocker *_buffer_locker;
|
||||
BBitmap *_bitmap;
|
||||
};
|
||||
|
||||
|
||||
|
|
Loading…
Reference in New Issue