mirror of https://github.com/encounter/SDL.git
Added support for the paddles on the Xbox One Elite Series 1 controller
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6f89b059f7
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@ -161,10 +161,10 @@ static SDL_bool
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ControllerHasPaddles(Uint16 vendor_id, Uint16 product_id)
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ControllerHasPaddles(Uint16 vendor_id, Uint16 product_id)
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{
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{
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if (vendor_id == USB_VENDOR_MICROSOFT) {
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if (vendor_id == USB_VENDOR_MICROSOFT) {
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if (product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2) {
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if (product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_1 ||
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product_id == USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2) {
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return SDL_TRUE;
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return SDL_TRUE;
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}
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}
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/* The original Elite controller probably works here, but I don't have one to test... */
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}
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}
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return SDL_FALSE;
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return SDL_FALSE;
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}
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}
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@ -421,17 +421,64 @@ HIDAPI_DriverXboxOne_HandleStatePacket(SDL_Joystick *joystick, hid_device *dev,
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_RIGHTSTICK, (data[5] & 0x80) ? SDL_PRESSED : SDL_RELEASED);
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}
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}
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if (ctx->has_paddles && size >= 20) {
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/* Xbox One S report is 18 bytes
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/* data[19] is the paddle remapping mode, 0 = no remapping */
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Xbox One Elite Series 1 report is 33 bytes, paddles in data[32], mode in data[32] & 0x10, both modes have mapped paddles by default
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if (data[19] != 0) {
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Paddle bits:
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/* Respect that the paddles are being used for other controls and don't pass them on to the app */
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UL: 0x01 (A) UR: 0x02 (B)
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data[18] = 0;
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LL: 0x04 (X) LR: 0x08 (Y)
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Xbox One Elite Series 2 report is 38 bytes, paddles in data[18], mode in data[19], mode 0 has no mapped paddles by default
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Paddle bits:
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UL: 0x04 (A) UR: 0x01 (B)
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LL: 0x08 (X) LR: 0x02 (Y)
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*/
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if (ctx->has_paddles && (size == 33 || size == 38)) {
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int paddle_index;
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int button1_bit;
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int button2_bit;
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int button3_bit;
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int button4_bit;
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SDL_bool paddles_mapped;
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if (size == 33) {
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/* XBox One Elite Series 1 */
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paddle_index = 32;
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button1_bit = 0x01;
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button2_bit = 0x02;
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button3_bit = 0x04;
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button4_bit = 0x08;
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/* The mapped controller state is at offset 4, the raw state is at offset 18, compare them to see if the paddles are mapped */
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paddles_mapped = (SDL_memcmp(&data[4], &data[18], 14) != 0);
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} else if (size == 38) {
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/* XBox One Elite Series 2 */
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paddle_index = 18;
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button1_bit = 0x04;
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button2_bit = 0x01;
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button3_bit = 0x08;
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button4_bit = 0x02;
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paddles_mapped = (data[19] != 0);
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}
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}
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if (ctx->last_state[18] != data[18]) {
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#ifdef DEBUG_XBOX_PROTOCOL
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+0, (data[18] & 0x01) ? SDL_PRESSED : SDL_RELEASED);
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SDL_Log(">>> Paddles: %d,%d,%d,%d mapped = %s\n",
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+1, (data[18] & 0x02) ? SDL_PRESSED : SDL_RELEASED);
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(data[paddle_index] & button1_bit) ? 1 : 0,
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+2, (data[18] & 0x04) ? SDL_PRESSED : SDL_RELEASED);
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(data[paddle_index] & button2_bit) ? 1 : 0,
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+3, (data[18] & 0x08) ? SDL_PRESSED : SDL_RELEASED);
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(data[paddle_index] & button3_bit) ? 1 : 0,
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(data[paddle_index] & button4_bit) ? 1 : 0,
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paddles_mapped ? "TRUE" : "FALSE"
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);
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#endif
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if (paddles_mapped) {
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/* Respect that the paddles are being used for other controls and don't pass them on to the app */
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data[paddle_index] = 0;
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}
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if (ctx->last_state[paddle_index] != data[paddle_index]) {
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+0, (data[paddle_index] & button1_bit) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+1, (data[paddle_index] & button2_bit) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+2, (data[paddle_index] & button3_bit) ? SDL_PRESSED : SDL_RELEASED);
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SDL_PrivateJoystickButton(joystick, SDL_CONTROLLER_BUTTON_MAX+3, (data[paddle_index] & button4_bit) ? SDL_PRESSED : SDL_RELEASED);
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}
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}
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}
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}
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@ -40,6 +40,7 @@
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#define USB_PRODUCT_SONY_DS4 0x05c4
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#define USB_PRODUCT_SONY_DS4 0x05c4
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#define USB_PRODUCT_SONY_DS4_DONGLE 0x0ba0
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#define USB_PRODUCT_SONY_DS4_DONGLE 0x0ba0
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#define USB_PRODUCT_SONY_DS4_SLIM 0x09cc
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#define USB_PRODUCT_SONY_DS4_SLIM 0x09cc
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#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_1 0x02e3
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#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2 0x0b00
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#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2 0x0b00
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#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH 0x0b05
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#define USB_PRODUCT_XBOX_ONE_ELITE_SERIES_2_BLUETOOTH 0x0b05
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#define USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH 0x02e0
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#define USB_PRODUCT_XBOX_ONE_S_REV1_BLUETOOTH 0x02e0
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