Prevent shadowing static variable '_this' with local paramter '_this' of SDL_CreateWindowTexture

This commit is contained in:
Sylvain 2022-03-09 15:33:45 +01:00
parent a4a80c8607
commit 45833a148d
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1 changed files with 2 additions and 2 deletions
src/video

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@ -128,8 +128,6 @@ static VideoBootStrap *bootstrap[] = {
NULL
};
static SDL_VideoDevice *_this = NULL;
#define CHECK_WINDOW_MAGIC(window, retval) \
if (!_this) { \
SDL_UninitializedVideo(); \
@ -288,6 +286,8 @@ SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window * window, Uint32 * fo
return 0;
}
static SDL_VideoDevice *_this = NULL;
static int
SDL_UpdateWindowTexture(SDL_VideoDevice *unused, SDL_Window * window, const SDL_Rect * rects, int numrects)
{