mirror of https://github.com/encounter/SDL.git
switch: use new gfx (#26)
This commit is contained in:
parent
6748b87af8
commit
45b864bb7b
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@ -421,7 +421,6 @@ GLES2_CacheProgram(GLES2_RenderData *data, GLES2_ShaderCacheEntry *vertex,
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GLES2_ShaderCacheEntry *shaderEntry;
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GLint linkSuccessful;
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<<<<<<< HEAD
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/* Check if we've already cached this program */
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entry = data->program_cache.head;
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while (entry) {
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@ -47,10 +47,8 @@ SWITCH_GLES_LoadLibrary(_THIS, const char *path)
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void
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SWITCH_GLES_GetDrawableSize(_THIS, SDL_Window *window, int *w, int *h)
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{
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SDL_DisplayMode mode = {0, 0, 0, 0, 0};
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SDL_GetCurrentDisplayMode(0, &mode);
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*w = mode.w;
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*h = mode.h;
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*w = 1920;
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*h = 1080;
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}
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SDL_EGL_CreateContext_impl(SWITCH)
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@ -23,8 +23,6 @@
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#if SDL_VIDEO_DRIVER_SWITCH
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#include <switch.h>
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#include "../SDL_sysvideo.h"
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#include "../../render/SDL_sysrender.h"
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#include "../../events/SDL_keyboard_c.h"
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@ -121,14 +119,14 @@ SWITCH_VideoInit(_THIS)
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SDL_DisplayMode current_mode;
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SDL_DisplayData *data;
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SDL_DisplayModeData *mdata;
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Result rc;
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SDL_zero(current_mode);
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current_mode.w = 1280;
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current_mode.h = 720;
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current_mode.w = 1920;
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current_mode.h = 1080;
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current_mode.refresh_rate = 60;
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current_mode.format = SDL_PIXELFORMAT_RGBA8888;
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mdata = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
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mdata->padding = 0;
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current_mode.driverdata = mdata;
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SDL_zero(display);
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@ -140,20 +138,38 @@ SWITCH_VideoInit(_THIS)
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if (data == NULL) {
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return SDL_OutOfMemory();
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}
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data->egl_display = EGL_DEFAULT_DISPLAY;
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display.driverdata = data;
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data->egl_display = EGL_DEFAULT_DISPLAY;
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// init vi
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rc = viInitialize(ViServiceType_Default);
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if (R_FAILED(rc)) {
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return SDL_SetError("Could not initialize vi service: 0x%x", rc);
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}
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rc = viOpenDefaultDisplay(&data->viDisplay);
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if (R_FAILED(rc)) {
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return SDL_SetError("Could not open default display: 0x%x", rc);
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}
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display.driverdata = data;
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SDL_AddVideoDisplay(&display);
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// init touch
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SWITCH_InitTouch();
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return 1;
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return 0;
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}
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void
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SWITCH_VideoQuit(_THIS)
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{
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SDL_DisplayData *data = SDL_GetDisplayDriverData(0);
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if (data) {
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viCloseDisplay(&data->viDisplay);
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}
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viExit();
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// exit touch
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SWITCH_QuitTouch();
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}
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@ -164,52 +180,16 @@ SWITCH_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
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SDL_DisplayMode mode;
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SDL_DisplayModeData *data;
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// 1920x1080 (16/9) 16RGBA8888
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if (appletGetOperationMode() == AppletOperationMode_Docked) {
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SDL_zero(mode);
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mode.w = 1920;
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mode.h = 1080;
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mode.refresh_rate = 60;
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mode.format = SDL_PIXELFORMAT_RGBA8888;
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data = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
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data->padding = 0;
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mode.driverdata = data;
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SDL_AddDisplayMode(display, &mode);
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}
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// 1280x720 (16/9) RGBA8888
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// 1920x1080 RGBA8888, default mode
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SDL_AddDisplayMode(display, &display->current_mode);
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// 960x540 (16/9) RGBA8888
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// 1280x720 RGBA8888
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SDL_zero(mode);
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mode.w = 960;
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mode.h = 540;
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mode.w = 1280;
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mode.h = 720;
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mode.refresh_rate = 60;
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mode.format = SDL_PIXELFORMAT_RGBA8888;
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data = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
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data->padding = 0;
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mode.driverdata = data;
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SDL_AddDisplayMode(display, &mode);
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// 800x600 (4/3) RGBA8888
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SDL_zero(mode);
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mode.w = 800;
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mode.h = 600;
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mode.refresh_rate = 60;
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mode.format = SDL_PIXELFORMAT_RGBA8888;
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data = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
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data->padding = (int) ((600.0f * 1.7774f) - 800.0f) / 2;
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mode.driverdata = data;
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SDL_AddDisplayMode(display, &mode);
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// 640x480 (4/3) RGBA8888
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SDL_zero(mode);
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mode.w = 640;
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mode.h = 480;
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mode.refresh_rate = 60;
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mode.format = SDL_PIXELFORMAT_RGBA8888;
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data = (SDL_DisplayModeData *) SDL_calloc(1, sizeof(SDL_DisplayModeData));
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data->padding = (int) ((480.0f * 1.7774f) - 640.0f) / 2;
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mode.driverdata = data;
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SDL_AddDisplayMode(display, &mode);
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}
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@ -217,19 +197,22 @@ SWITCH_GetDisplayModes(_THIS, SDL_VideoDisplay *display)
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int
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SWITCH_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
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{
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SDL_Renderer *renderer = SDL_GetRenderer(_this->windows);
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SDL_DisplayModeData *data = (SDL_DisplayModeData *) mode->driverdata;
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SDL_WindowData *data;
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Result rc;
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if (!data) {
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return -1;
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if (display->fullscreen_window) {
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data = (SDL_WindowData *) display->fullscreen_window->driverdata;
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}
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else {
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if (!SDL_GetFocusWindow()) {
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return SDL_SetError("Could not get window focus");
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}
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data = (SDL_WindowData *) SDL_GetFocusWindow()->driverdata;
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}
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gfxConfigureResolution(mode->w + data->padding * 2, mode->h);
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display->current_mode = *mode;
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_this->windows->w = mode->w;
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_this->windows->h = mode->h;
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if (renderer) {
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renderer->UpdateViewport(renderer);
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rc = nwindowSetCrop(&data->nWindow, 0, 0, mode->w, mode->h);
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if (rc) {
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return SDL_SetError("Could not set NWindow crop: 0x%x", rc);
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}
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return 0;
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@ -238,23 +221,52 @@ SWITCH_SetDisplayMode(_THIS, SDL_VideoDisplay *display, SDL_DisplayMode *mode)
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int
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SWITCH_CreateWindow(_THIS, SDL_Window *window)
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{
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SDL_WindowData *wdata;
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//SDL_VideoDisplay *display;
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/* Allocate window internal data */
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wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
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Result rc;
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SDL_DisplayData *ddata = SDL_GetDisplayDriverData(0);
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SDL_WindowData *wdata = (SDL_WindowData *) SDL_calloc(1, sizeof(SDL_WindowData));
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if (wdata == NULL) {
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return SDL_OutOfMemory();
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}
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window->flags |= SDL_WINDOW_FULLSCREEN;
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if (!_this->egl_data) {
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return SDL_SetError("SWITCH_CreateWindow: EGL not initialized");
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return SDL_SetError("EGL not initialized");
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}
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wdata->egl_surface = SDL_EGL_CreateSurface(_this, (NativeWindowType) &wdata->egl_surface);
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rc = viCreateLayer(&ddata->viDisplay, &wdata->viLayer);
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if (R_FAILED(rc)) {
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return SDL_SetError("Could not create vi layer: 0x%x", rc);
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}
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rc = viSetLayerScalingMode(&wdata->viLayer, ViScalingMode_FitToLayer);
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if (R_FAILED(rc)) {
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viCloseLayer(&wdata->viLayer);
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return SDL_SetError("Could not set vi scaling mode: 0x%x", rc);
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}
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rc = nwindowCreateFromLayer(&wdata->nWindow, &wdata->viLayer);
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if (R_FAILED(rc)) {
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viCloseLayer(&wdata->viLayer);
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return SDL_SetError("Could not create NWindow from layer: 0x%x", rc);
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}
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rc = nwindowSetDimensions(&wdata->nWindow, 1920, 1080);
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if (R_FAILED(rc)) {
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nwindowClose(&wdata->nWindow);
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viCloseLayer(&wdata->viLayer);
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return SDL_SetError("Could not set NWindow dimensions: 0x%x", rc);
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}
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rc = nwindowSetCrop(&wdata->nWindow, 0, 0, window->w, window->h);
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if (R_FAILED(rc)) {
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nwindowClose(&wdata->nWindow);
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viCloseLayer(&wdata->viLayer);
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return SDL_SetError("Could not set NWindow crop: 0x%x", rc);
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}
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wdata->egl_surface = SDL_EGL_CreateSurface(_this, &wdata->nWindow);
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if (wdata->egl_surface == EGL_NO_SURFACE) {
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nwindowClose(&wdata->nWindow);
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viCloseLayer(&wdata->viLayer);
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return SDL_SetError("Could not create GLES window surface");
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}
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@ -278,6 +290,8 @@ SWITCH_DestroyWindow(_THIS, SDL_Window *window)
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if (data->egl_surface != EGL_NO_SURFACE) {
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SDL_EGL_DestroySurface(_this, data->egl_surface);
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}
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nwindowClose(&data->nWindow);
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viCloseLayer(&data->viLayer);
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SDL_free(data);
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window->driverdata = NULL;
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}
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@ -303,6 +317,8 @@ SWITCH_SetWindowPosition(_THIS, SDL_Window *window)
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void
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SWITCH_SetWindowSize(_THIS, SDL_Window *window)
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{
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SDL_WindowData *data = (SDL_WindowData *) window->driverdata;
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nwindowSetCrop(&data->nWindow, 0, 0, window->w, window->h);
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}
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void
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SWITCH_ShowWindow(_THIS, SDL_Window *window)
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@ -331,7 +347,6 @@ SWITCH_RestoreWindow(_THIS, SDL_Window *window)
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void
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SWITCH_SetWindowGrab(_THIS, SDL_Window *window, SDL_bool grabbed)
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{
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}
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void
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@ -24,6 +24,8 @@
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#if SDL_VIDEO_DRIVER_SWITCH
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#include <switch.h>
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#include "../../SDL_internal.h"
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#include "../SDL_sysvideo.h"
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@ -31,16 +33,18 @@
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typedef struct SDL_DisplayData
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{
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ViDisplay viDisplay;
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EGLDisplay egl_display;
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} SDL_DisplayData;
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typedef struct SDL_DisplayModeData
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{
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int padding;
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} SDL_DisplayModeData;
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typedef struct SDL_WindowData
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{
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ViLayer viLayer;
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NWindow nWindow;
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EGLSurface egl_surface;
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} SDL_WindowData;
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@ -70,7 +70,7 @@ int main(int argc, char *argv[])
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SDL_Event event;
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SDL_Window *window;
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SDL_Renderer *renderer;
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int done = 0, x = 0, w, h;
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int done = 0, x = 0, w = 0, h = 0;
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// mandatory at least on switch, else gfx is not properly closed
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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@ -78,14 +78,15 @@ int main(int argc, char *argv[])
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return -1;
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}
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// create a window (OpenGL always enabled)
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// available switch SDL2 video modes :
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// 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888) (docked only)
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// 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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// 960 x 540 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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// 800 x 600 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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// 640 x 480 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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window = SDL_CreateWindow("sdl2_gles2", 0, 0, 640, 480, SDL_WINDOW_FULLSCREEN);
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/// create a window (OpenGL always enabled)
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/// available switch SDL2 video modes :
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/// 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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/// 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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///
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/// SDL_SetWindowSize to change window size when SDL_WINDOW_FULLSCREEN is NOT used (preferably)
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/// SDL_SetDisplayMode to change display size after SDL_CreateWindow called with SDL_WINDOW_FULLSCREEN
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/// (this means window size won't change, you'll need to handle that, as any SDL2 app)
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window = SDL_CreateWindow("sdl2_gles2", 0, 0, 1280, 720, 0);
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if (!window) {
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SDL_Log("SDL_CreateWindow: %s\n", SDL_GetError());
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SDL_Quit();
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@ -109,6 +110,10 @@ int main(int argc, char *argv[])
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SDL_DisplayMode mode;
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SDL_GetDisplayMode(0, i, &mode);
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modes[i] = mode;
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SDL_Log("found display mode: %i x %i @ %i bpp (%s)",
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mode.w, mode.h,
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SDL_BITSPERPIXEL(mode.format),
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SDL_GetPixelFormatName(mode.format));
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}
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// open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2
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case SDL_JOYBUTTONDOWN:
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SDL_Log("Joystick %d button %d down\n",
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event.jbutton.which, event.jbutton.button);
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// seek for joystick #0 down (A)
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L52
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if (event.jbutton.which == 0 && event.jbutton.button == 0) {
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change_mode(window);
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print_info(window, renderer);
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if (event.jbutton.which == 0) {
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if (event.jbutton.button == 0) {
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// joystick #0 down (A)
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change_mode(window);
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print_info(window, renderer);
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}
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else if (event.jbutton.button == 2) {
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// joystick #0 down (X)
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if (w == 1920) {
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SDL_SetWindowSize(window, 1280, 720);
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}
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else {
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SDL_SetWindowSize(window, 1920, 1080);
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}
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print_info(window, renderer);
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}
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}
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// seek for joystick #0 down (B)
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// joystick #0 down (B)
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if (event.jbutton.which == 0 && event.jbutton.button == 1) {
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done = 1;
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}
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@ -160,7 +177,7 @@ int main(int argc, char *argv[])
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// Fill renderer bounds
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SDL_SetRenderDrawColor(renderer, 111, 111, 111, 255);
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SDL_GetRendererOutputSize(renderer, &w, &h);
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SDL_GetWindowSize(window, &w, &h);
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SDL_Rect f = {0, 0, w, h};
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SDL_RenderFillRect(renderer, &f);
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