mirror of
https://github.com/encounter/SDL.git
synced 2025-12-14 15:46:14 +00:00
switch: use new gfx (#26)
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@@ -70,7 +70,7 @@ int main(int argc, char *argv[])
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SDL_Event event;
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SDL_Window *window;
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SDL_Renderer *renderer;
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int done = 0, x = 0, w, h;
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int done = 0, x = 0, w = 0, h = 0;
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// mandatory at least on switch, else gfx is not properly closed
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) {
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@@ -78,14 +78,15 @@ int main(int argc, char *argv[])
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return -1;
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}
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// create a window (OpenGL always enabled)
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// available switch SDL2 video modes :
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// 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888) (docked only)
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// 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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// 960 x 540 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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// 800 x 600 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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// 640 x 480 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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window = SDL_CreateWindow("sdl2_gles2", 0, 0, 640, 480, SDL_WINDOW_FULLSCREEN);
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/// create a window (OpenGL always enabled)
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/// available switch SDL2 video modes :
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/// 1920 x 1080 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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/// 1280 x 720 @ 32 bpp (SDL_PIXELFORMAT_RGBA8888)
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///
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/// SDL_SetWindowSize to change window size when SDL_WINDOW_FULLSCREEN is NOT used (preferably)
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/// SDL_SetDisplayMode to change display size after SDL_CreateWindow called with SDL_WINDOW_FULLSCREEN
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/// (this means window size won't change, you'll need to handle that, as any SDL2 app)
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window = SDL_CreateWindow("sdl2_gles2", 0, 0, 1280, 720, 0);
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if (!window) {
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SDL_Log("SDL_CreateWindow: %s\n", SDL_GetError());
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SDL_Quit();
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@@ -109,6 +110,10 @@ int main(int argc, char *argv[])
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SDL_DisplayMode mode;
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SDL_GetDisplayMode(0, i, &mode);
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modes[i] = mode;
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SDL_Log("found display mode: %i x %i @ %i bpp (%s)",
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mode.w, mode.h,
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SDL_BITSPERPIXEL(mode.format),
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SDL_GetPixelFormatName(mode.format));
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}
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// open CONTROLLER_PLAYER_1 and CONTROLLER_PLAYER_2
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@@ -138,13 +143,25 @@ int main(int argc, char *argv[])
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case SDL_JOYBUTTONDOWN:
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SDL_Log("Joystick %d button %d down\n",
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event.jbutton.which, event.jbutton.button);
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// seek for joystick #0 down (A)
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// https://github.com/devkitPro/SDL/blob/switch-sdl2/src/joystick/switch/SDL_sysjoystick.c#L52
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if (event.jbutton.which == 0 && event.jbutton.button == 0) {
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change_mode(window);
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print_info(window, renderer);
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if (event.jbutton.which == 0) {
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if (event.jbutton.button == 0) {
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// joystick #0 down (A)
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change_mode(window);
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print_info(window, renderer);
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}
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else if (event.jbutton.button == 2) {
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// joystick #0 down (X)
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if (w == 1920) {
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SDL_SetWindowSize(window, 1280, 720);
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}
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else {
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SDL_SetWindowSize(window, 1920, 1080);
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}
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print_info(window, renderer);
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}
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}
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// seek for joystick #0 down (B)
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// joystick #0 down (B)
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if (event.jbutton.which == 0 && event.jbutton.button == 1) {
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done = 1;
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}
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@@ -160,7 +177,7 @@ int main(int argc, char *argv[])
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// Fill renderer bounds
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SDL_SetRenderDrawColor(renderer, 111, 111, 111, 255);
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SDL_GetRendererOutputSize(renderer, &w, &h);
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SDL_GetWindowSize(window, &w, &h);
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SDL_Rect f = {0, 0, w, h};
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SDL_RenderFillRect(renderer, &f);
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