mirror of https://github.com/encounter/SDL.git
Implemented mouse relative mode for iOS 14.1 and newer
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@ -31,6 +31,7 @@ extern void SDL_QuitGCKeyboard(void);
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extern void SDL_InitGCMouse(void);
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extern SDL_bool SDL_HasGCMouse(void);
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extern SDL_bool SDL_GCMouseRelativeMode(void);
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extern void SDL_QuitGCMouse(void);
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#endif /* SDL_uikitevents_h_ */
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@ -182,10 +182,22 @@ void SDL_QuitGCKeyboard(void)
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static int mice_connected = 0;
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static id mouse_connect_observer = nil;
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static id mouse_disconnect_observer = nil;
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static bool mouse_relative_mode = SDL_FALSE;
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static void UpdateMouseGrab()
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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SDL_Window *window;
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for (window = _this->windows; window != NULL; window = window->next) {
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SDL_UpdateWindowGrab(window);
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}
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}
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static int SetGCMouseRelativeMode(SDL_bool enabled)
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{
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/* We'll always send relative motion and we can't warp, so nothing to do here */
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mouse_relative_mode = enabled;
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UpdateMouseGrab();
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return 0;
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}
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@ -230,6 +242,8 @@ static void OnGCMouseConnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14
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mouse.handlerQueue = queue;
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++mice_connected;
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UpdateMouseGrab();
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}
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static void OnGCMouseDisconnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios(14.0), tvos(14.0))
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@ -245,6 +259,8 @@ static void OnGCMouseDisconnected(GCMouse *mouse) API_AVAILABLE(macos(11.0), ios
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for (GCControllerButtonInput *button in mouse.mouseInput.auxiliaryButtons) {
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button.pressedChangedHandler = nil;
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}
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UpdateMouseGrab();
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}
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void SDL_InitGCMouse(void)
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@ -284,6 +300,11 @@ SDL_bool SDL_HasGCMouse(void)
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return (mice_connected > 0);
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}
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SDL_bool SDL_GCMouseRelativeMode(void)
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{
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return mouse_relative_mode;
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}
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void SDL_QuitGCMouse(void)
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{
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@autoreleasepool {
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@ -320,6 +341,11 @@ SDL_bool SDL_HasGCMouse(void)
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return SDL_FALSE;
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}
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SDL_bool SDL_GCMouseRelativeMode(void)
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{
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return SDL_FALSE;
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}
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void SDL_QuitGCMouse(void)
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{
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}
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@ -93,6 +93,7 @@ UIKit_CreateDevice(int devindex)
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device->RaiseWindow = UIKit_RaiseWindow;
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device->SetWindowBordered = UIKit_SetWindowBordered;
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device->SetWindowFullscreen = UIKit_SetWindowFullscreen;
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device->SetWindowMouseGrab = UIKit_SetWindowMouseGrab;
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device->DestroyWindow = UIKit_DestroyWindow;
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device->GetWindowWMInfo = UIKit_GetWindowWMInfo;
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device->GetDisplayUsableBounds = UIKit_GetDisplayUsableBounds;
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@ -27,8 +27,9 @@
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#include "../SDL_sysvideo.h"
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#include "../../events/SDL_events_c.h"
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#import "SDL_uikitviewcontroller.h"
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#import "SDL_uikitmessagebox.h"
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#include "SDL_uikitviewcontroller.h"
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#include "SDL_uikitmessagebox.h"
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#include "SDL_uikitevents.h"
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#include "SDL_uikitvideo.h"
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#include "SDL_uikitmodes.h"
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#include "SDL_uikitwindow.h"
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@ -246,7 +247,20 @@ SDL_HideHomeIndicatorHintChanged(void *userdata, const char *name, const char *o
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return UIRectEdgeNone;
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}
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}
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#endif
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- (BOOL)prefersPointerLocked
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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if (SDL_HasGCMouse() &&
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(SDL_GCMouseRelativeMode() || _this->grabbed_window == window)) {
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return YES;
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} else {
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return NO;
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}
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}
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#endif /* !TARGET_OS_TV */
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/*
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---- Keyboard related functionality below this line ----
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@ -33,6 +33,7 @@ extern void UIKit_HideWindow(_THIS, SDL_Window * window);
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extern void UIKit_RaiseWindow(_THIS, SDL_Window * window);
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extern void UIKit_SetWindowBordered(_THIS, SDL_Window * window, SDL_bool bordered);
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extern void UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display, SDL_bool fullscreen);
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extern void UIKit_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed);
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extern void UIKit_DestroyWindow(_THIS, SDL_Window * window);
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extern SDL_bool UIKit_GetWindowWMInfo(_THIS, SDL_Window * window,
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struct SDL_SysWMinfo * info);
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@ -320,6 +320,20 @@ UIKit_SetWindowFullscreen(_THIS, SDL_Window * window, SDL_VideoDisplay * display
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}
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}
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void
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UIKit_SetWindowMouseGrab(_THIS, SDL_Window * window, SDL_bool grabbed)
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{
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#if !TARGET_OS_TV
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@autoreleasepool {
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SDL_WindowData *data = (__bridge SDL_WindowData *) window->driverdata;
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SDL_uikitviewcontroller *viewcontroller = data.viewcontroller;
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if (@available(iOS 14.0, *)) {
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[viewcontroller setNeedsUpdateOfPrefersPointerLocked];
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}
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}
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#endif /* !TARGET_OS_TV */
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}
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void
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UIKit_DestroyWindow(_THIS, SDL_Window * window)
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{
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