mirror of https://github.com/encounter/SDL.git
d3d12: reset the vertex buffer size when it is released
This commit is contained in:
parent
efdb390caa
commit
490c20f93f
|
@ -352,6 +352,7 @@ D3D12_ReleaseAll(SDL_Renderer * renderer)
|
|||
|
||||
for (i = 0; i < SDL_D3D12_NUM_VERTEX_BUFFERS; ++i) {
|
||||
SAFE_RELEASE(data->vertexBuffers[i].resource);
|
||||
data->vertexBuffers[i].size = 0;
|
||||
}
|
||||
|
||||
data->swapEffect = (DXGI_SWAP_EFFECT) 0;
|
||||
|
|
Loading…
Reference in New Issue