mirror of https://github.com/encounter/SDL.git
minor tidy-up in cmake script.
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f266d92286
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@ -2201,6 +2201,7 @@ elseif(RISCOS)
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if(SDL_AUDIO)
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CheckOSS()
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endif()
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elseif(VITA)
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# SDL_spinlock.c Needs to be compiled in ARM mode.
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check_c_compiler_flag(-marm HAVE_ARM_MODE)
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@ -2281,7 +2282,6 @@ elseif(VITA)
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if(VIDEO_VITA_PVR)
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check_include_file(gpu_es4/psp2_pvr_hint.h HAVE_PVR_H)
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if(HAVE_PVR_H)
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target_compile_definitions(sdl-build-options INTERFACE "-D__psp2__")
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set(SDL_VIDEO_OPENGL_EGL 1)
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@ -2330,7 +2330,6 @@ elseif(VITA)
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taihen_stub
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)
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endif()
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endif()
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set(HAVE_ARMSIMD TRUE)
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@ -2355,7 +2354,6 @@ elseif(VITA)
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# CheckPTHREAD()
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elseif(PSP)
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file(GLOB PSP_MAIN_SOURCES ${SDL2_SOURCE_DIR}/src/main/psp/*.c)
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set(SDLMAIN_SOURCES ${SDLMAIN_SOURCES} ${PSP_MAIN_SOURCES})
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@ -2409,7 +2407,6 @@ elseif(PSP)
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pspvram
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GL
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)
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endif()
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if(SDL_VULKAN AND NOT SDL_LOADSO)
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