mirror of https://github.com/encounter/SDL.git
Cleanup Linux joystick code
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5c78df9c23
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@ -56,18 +56,6 @@
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#ifndef SYN_DROPPED
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#define SYN_DROPPED 3
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#endif
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#ifndef BTN_SOUTH
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#define BTN_SOUTH 0x130
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#endif
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#ifndef BTN_EAST
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#define BTN_EAST 0x131
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#endif
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#ifndef BTN_NORTH
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#define BTN_NORTH 0x133
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#endif
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#ifndef BTN_WEST
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#define BTN_WEST 0x134
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#endif
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#ifndef BTN_DPAD_UP
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#define BTN_DPAD_UP 0x220
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#endif
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@ -115,7 +103,6 @@ typedef struct SDL_joylist_item
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SDL_bool m_bSteamController;
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SDL_GamepadMapping *mapping;
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SDL_bool has_gamepad_mapping;
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} SDL_joylist_item;
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static SDL_joylist_item *SDL_joylist = NULL;
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@ -379,7 +366,9 @@ MaybeRemoveDevice(const char *path)
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SDL_PrivateJoystickRemoved(item->device_instance);
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SDL_free(item->mapping);
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if (item->mapping) {
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SDL_free(item->mapping);
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}
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SDL_free(item->path);
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SDL_free(item->name);
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SDL_free(item);
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@ -1409,20 +1398,11 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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SDL_Joystick *joystick;
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SDL_joylist_item *item = JoystickByDevIndex(device_index);
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if (item->has_gamepad_mapping) {
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if (item->mapping) {
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SDL_memcpy(out, item->mapping, sizeof(*out));
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return SDL_TRUE;
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}
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if (item->mapping)
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return SDL_FALSE;
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item->mapping = (SDL_GamepadMapping *) SDL_calloc(sizeof(*item->mapping), 1);
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if (item->mapping == NULL) {
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SDL_OutOfMemory();
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return SDL_FALSE;
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}
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joystick = (SDL_Joystick *) SDL_calloc(sizeof(*joystick), 1);
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if (joystick == NULL) {
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SDL_OutOfMemory();
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@ -1591,8 +1571,11 @@ LINUX_JoystickGetGamepadMapping(int device_index, SDL_GamepadMapping *out)
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LINUX_JoystickClose(joystick);
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SDL_free(joystick);
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SDL_memcpy(item->mapping, out, sizeof(*out));
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item->has_gamepad_mapping = SDL_TRUE;
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/* Cache the mapping for later */
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item->mapping = (SDL_GamepadMapping *)SDL_malloc(sizeof(*item->mapping));
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if (item->mapping) {
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SDL_memcpy(item->mapping, out, sizeof(*out));
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}
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return SDL_TRUE;
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}
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@ -74,6 +74,7 @@ struct joystick_hwdata
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/* Steam Controller support */
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SDL_bool m_bSteamController;
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/* 4 = (ABS_HAT3X-ABS_HAT0X)/2 (see input-event-codes.h in kernel) */
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int hats_indices[4];
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SDL_bool has_hat[4];
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