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Avoid trying to use texture framebuffers on emscripten
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@ -2507,6 +2507,11 @@ SDL_CreateWindowFramebuffer(SDL_Window * window)
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attempt_texture_framebuffer = SDL_FALSE;
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}
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#endif
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#if defined(__EMSCRIPTEN__)
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else {
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attempt_texture_framebuffer = SDL_FALSE;
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}
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#endif
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if (attempt_texture_framebuffer) {
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if (SDL_CreateWindowTexture(_this, window, &format, &pixels, &pitch) == -1) {
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