mirror of https://github.com/encounter/SDL.git
Fixed bug 3100 - SetSwapInterval should now be enabled for ANGLE/EGL
Mark Logan 2015-08-24 15:57:50 UTC In SDL_windowsopengles.c, WIN_GLES_SetSwapInterval is as follows: WIN_GLES_SetSwapInterval(_THIS, int interval) { /* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this * from working if we do (the window contents freeze and don't swap properly). So, we ignore * the request for now. */ SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug"); return 0; } With a recent version of ANGLE (early July) calling SDL_EGL_SetSwapInterval with a D3D11 backend appears to work just fine. I am working on testing this with D3D9. -- Alex Szpakowski I found the bug, it was fixed in 2013. https://bugs.chromium.org/p/angleproject/issues/detail?id=481 In my opinion it should be safe to unconditionally use SetSwapInterval now. Anyone who encounters the bug should update their ANGLE to a version less than 3 years old, especially since they'd be using a SDL version that's 3+ years newer than their ANGLE version.
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@ -126,17 +126,6 @@ WIN_GLES_SetupWindow(_THIS, SDL_Window * window)
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return WIN_GLES_MakeCurrent(_this, current_win, current_ctx);
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}
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int
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WIN_GLES_SetSwapInterval(_THIS, int interval)
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{
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/* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this
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* from working if we do (the window contents freeze and don't swap properly). So, we ignore
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* the request for now.
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*/
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SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug");
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return 0;
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}
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#endif /* SDL_VIDEO_DRIVER_WINDOWS && SDL_VIDEO_OPENGL_EGL */
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/* vi: set ts=4 sw=4 expandtab: */
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@ -33,9 +33,7 @@
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#define WIN_GLES_GetProcAddress SDL_EGL_GetProcAddress
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#define WIN_GLES_UnloadLibrary SDL_EGL_UnloadLibrary
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#define WIN_GLES_GetSwapInterval SDL_EGL_GetSwapInterval
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/* See the WIN_GLES_GetSwapInterval implementation to see why this is commented out */
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/*#define WIN_GLES_SetSwapInterval SDL_EGL_SetSwapInterval*/
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extern int WIN_GLES_SetSwapInterval(_THIS, int interval);
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#define WIN_GLES_SetSwapInterval SDL_EGL_SetSwapInterval
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extern int WIN_GLES_LoadLibrary(_THIS, const char *path);
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extern SDL_GLContext WIN_GLES_CreateContext(_THIS, SDL_Window * window);
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