mirror of https://github.com/encounter/SDL.git
4e9c9fce13
Mark Logan 2015-08-24 15:57:50 UTC In SDL_windowsopengles.c, WIN_GLES_SetSwapInterval is as follows: WIN_GLES_SetSwapInterval(_THIS, int interval) { /* FIXME: This should call SDL_EGL_SetSwapInterval, but ANGLE has a bug that prevents this * from working if we do (the window contents freeze and don't swap properly). So, we ignore * the request for now. */ SDL_Log("WARNING: Ignoring SDL_GL_SetSwapInterval call due to ANGLE bug"); return 0; } With a recent version of ANGLE (early July) calling SDL_EGL_SetSwapInterval with a D3D11 backend appears to work just fine. I am working on testing this with D3D9. -- Alex Szpakowski I found the bug, it was fixed in 2013. https://bugs.chromium.org/p/angleproject/issues/detail?id=481 In my opinion it should be safe to unconditionally use SetSwapInterval now. Anyone who encounters the bug should update their ANGLE to a version less than 3 years old, especially since they'd be using a SDL version that's 3+ years newer than their ANGLE version. |
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README.txt
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and Direct3D. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. More extensive documentation is available in the docs directory, starting with README.md Enjoy! Sam Lantinga (slouken@libsdl.org)