mirror of https://github.com/encounter/SDL.git
Updated SDL to version 2.0.13 for development builds
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@ -42,9 +42,9 @@ include(${SDL2_SOURCE_DIR}/cmake/sdlchecks.cmake)
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# set SDL_BINARY_AGE and SDL_INTERFACE_AGE to 0.
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set(SDL_MAJOR_VERSION 2)
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set(SDL_MINOR_VERSION 0)
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set(SDL_MICRO_VERSION 12)
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set(SDL_INTERFACE_AGE 0)
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set(SDL_BINARY_AGE 12)
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set(SDL_MICRO_VERSION 13)
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set(SDL_INTERFACE_AGE 1)
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set(SDL_BINARY_AGE 13)
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set(SDL_VERSION "${SDL_MAJOR_VERSION}.${SDL_MINOR_VERSION}.${SDL_MICRO_VERSION}")
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# the following should match the versions in Xcode project file:
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set(DYLIB_CURRENT_VERSION 12.0.0)
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@ -2,7 +2,7 @@
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# wmake -f Makefile.os2
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LIBNAME = SDL2
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VERSION = 2.0.12
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VERSION = 2.0.13
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DESCRIPTION = Simple DirectMedia Layer 2
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LIBHOME = .
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@ -19,10 +19,10 @@
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<key>CFBundlePackageType</key>
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<string>FMWK</string>
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<key>CFBundleShortVersionString</key>
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<string>2.0.12</string>
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<string>2.0.13</string>
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<key>CFBundleSignature</key>
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<string>SDLX</string>
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<key>CFBundleVersion</key>
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<string>2.0.12</string>
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<string>2.0.13</string>
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</dict>
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</plist>
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@ -39,7 +39,7 @@
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#
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# Base version of SDL, used for packaging purposes
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$SDLVersion = "2.0.12"
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$SDLVersion = "2.0.13"
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# Gets the .bat file that sets up an MSBuild environment, given one of
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# Visual Studio's, "PlatformToolset"s.
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@ -2817,9 +2817,9 @@ orig_CFLAGS="$CFLAGS"
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#
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SDL_MAJOR_VERSION=2
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SDL_MINOR_VERSION=0
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SDL_MICRO_VERSION=12
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SDL_INTERFACE_AGE=0
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SDL_BINARY_AGE=12
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SDL_MICRO_VERSION=13
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SDL_INTERFACE_AGE=1
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SDL_BINARY_AGE=13
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
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@ -20,9 +20,9 @@ dnl Set various version strings - taken gratefully from the GTk sources
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#
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SDL_MAJOR_VERSION=2
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SDL_MINOR_VERSION=0
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SDL_MICRO_VERSION=12
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SDL_INTERFACE_AGE=0
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SDL_BINARY_AGE=12
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SDL_MICRO_VERSION=13
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SDL_INTERFACE_AGE=1
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SDL_BINARY_AGE=13
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SDL_VERSION=$SDL_MAJOR_VERSION.$SDL_MINOR_VERSION.$SDL_MICRO_VERSION
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AC_SUBST(SDL_MAJOR_VERSION)
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@ -1,6 +1,12 @@
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libsdl2 (2.0.12) UNRELEASED; urgency=low
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* Updated SDL to version 2.0.12 for development builds
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* Updated SDL to version 2.0.13 for development builds
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-- Sam Lantinga <slouken@libsdl.org> Tue, 10 Mar 2020 18:24:22 -0800
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libsdl2 (2.0.12) UNRELEASED; urgency=low
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* Updated SDL to version 2.0.12
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-- Sam Lantinga <slouken@libsdl.org> Sun, 1 Mar 2020 14:57:07 -0800
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@ -59,7 +59,7 @@ typedef struct SDL_version
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*/
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#define SDL_MAJOR_VERSION 2
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#define SDL_MINOR_VERSION 0
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#define SDL_PATCHLEVEL 12
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#define SDL_PATCHLEVEL 13
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/**
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* \brief Macro to determine SDL version program was compiled against.
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@ -9,8 +9,8 @@ LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
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//
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VS_VERSION_INFO VERSIONINFO
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FILEVERSION 2,0,12,0
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PRODUCTVERSION 2,0,12,0
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FILEVERSION 2,0,13,0
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PRODUCTVERSION 2,0,13,0
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FILEFLAGSMASK 0x3fL
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FILEFLAGS 0x0L
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FILEOS 0x40004L
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@ -23,12 +23,12 @@ BEGIN
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BEGIN
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VALUE "CompanyName", "\0"
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VALUE "FileDescription", "SDL\0"
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VALUE "FileVersion", "2, 0, 12, 0\0"
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VALUE "FileVersion", "2, 0, 13, 0\0"
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VALUE "InternalName", "SDL\0"
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VALUE "LegalCopyright", "Copyright © 2020 Sam Lantinga\0"
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VALUE "OriginalFilename", "SDL2.dll\0"
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VALUE "ProductName", "Simple DirectMedia Layer\0"
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VALUE "ProductVersion", "2, 0, 12, 0\0"
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VALUE "ProductVersion", "2, 0, 13, 0\0"
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END
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END
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BLOCK "VarFileInfo"
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