mirror of https://github.com/encounter/SDL.git
haiku: use addr_t instead of size_t for OpenGL dynamic loading.
Partially fixes Bugzilla #4442.
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@ -54,7 +54,7 @@ int HAIKU_GL_LoadLibrary(_THIS, const char *path)
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if( get_image_symbol(info.id, "glBegin", B_SYMBOL_TYPE_ANY,
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&location) == B_OK) {
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_this->gl_config.dll_handle = (void *) (size_t) info.id;
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_this->gl_config.dll_handle = (void *) (addr_t) info.id;
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_this->gl_config.driver_loaded = 1;
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SDL_strlcpy(_this->gl_config.driver_path, "libGL.so",
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SDL_arraysize(_this->gl_config.driver_path));
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@ -69,7 +69,7 @@ void *HAIKU_GL_GetProcAddress(_THIS, const char *proc)
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void *location = NULL;
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status_t err;
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if ((err =
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get_image_symbol((image_id) (size_t) _this->gl_config.dll_handle,
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get_image_symbol((image_id) (addr_t) _this->gl_config.dll_handle,
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proc, B_SYMBOL_TYPE_ANY,
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&location)) == B_OK) {
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return location;
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