Fix typo in CMake target name

This commit is contained in:
Cameron Cawley 2021-08-05 14:33:54 +01:00 committed by Ryan C. Gordon
parent b83a019d68
commit 520bc713e3
1 changed files with 3 additions and 3 deletions

View File

@ -106,11 +106,11 @@ endif()
# Need to make it an executable so we can use the TARGET_FILE_DIR generator expression. # Need to make it an executable so we can use the TARGET_FILE_DIR generator expression.
# This is needed so they get copied to the correct Debug/Release subdirectory in Xcode. # This is needed so they get copied to the correct Debug/Release subdirectory in Xcode.
file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n") file(WRITE ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c "int main(int argc, const char **argv){ return 1; }\n")
add_executable(SDL2_test_resoureces ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c) add_executable(SDL2_test_resources ${CMAKE_CURRENT_BINARY_DIR}/resources_dummy.c)
file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt) file(GLOB RESOURCE_FILES *.bmp *.wav *.hex moose.dat utf8.txt)
foreach(RESOURCE_FILE ${RESOURCE_FILES}) foreach(RESOURCE_FILE ${RESOURCE_FILES})
add_custom_command(TARGET SDL2_test_resoureces POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resoureces>) add_custom_command(TARGET SDL2_test_resources POST_BUILD COMMAND ${CMAKE_COMMAND} ARGS -E copy_if_different ${RESOURCE_FILE} $<TARGET_FILE_DIR:SDL2_test_resources>)
endforeach(RESOURCE_FILE) endforeach(RESOURCE_FILE)
file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR}) file(COPY ${RESOURCE_FILES} DESTINATION ${CMAKE_CURRENT_BINARY_DIR})
@ -138,7 +138,7 @@ set(NEEDS_RESOURCES
testmultiaudio testmultiaudio
) )
foreach(APP IN LISTS NEEDS_RESOURCES) foreach(APP IN LISTS NEEDS_RESOURCES)
add_dependencies(${APP} SDL2_test_resoureces) add_dependencies(${APP} SDL2_test_resources)
if(APPLE) if(APPLE)
# Make sure resource files get installed into macOS/iOS .app bundles. # Make sure resource files get installed into macOS/iOS .app bundles.
target_sources(${APP} PRIVATE "${RESOURCE_FILES}") target_sources(${APP} PRIVATE "${RESOURCE_FILES}")