mirror of https://github.com/encounter/SDL.git
Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
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@ -820,6 +820,15 @@ extern "C" {
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
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/**
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* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Nintendo Switch controller.
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*
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* This variable can be set to the following values:
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* "0" - player LEDs are not enabled
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* "1" - player LEDs are enabled (the default)
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*/
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#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
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/**
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* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
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*
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@ -253,6 +253,8 @@ typedef struct {
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SDL_bool m_bUsingBluetooth;
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SDL_bool m_bIsGameCube;
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SDL_bool m_bUseButtonLabels;
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SDL_bool m_bPlayerLights;
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int m_nPlayerIndex;
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SDL_bool m_bSyncWrite;
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int m_nMaxWriteAttempts;
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ESwitchDeviceInfoControllerType m_eControllerType;
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@ -835,10 +837,26 @@ static void SDLCALL SDL_HomeLEDHintChanged(void *userdata, const char *name, con
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}
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}
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static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot)
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static void UpdateSlotLED(SDL_DriverSwitch_Context *ctx)
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{
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Uint8 led_data = (1 << slot);
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return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
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if (!ctx->m_bInputOnly) {
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Uint8 slot = (ctx->m_nPlayerIndex % 4);
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Uint8 led_data = ctx->m_bPlayerLights ? (1 << slot) : 0;
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WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
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}
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}
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static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
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{
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SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)userdata;
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SDL_bool bPlayerLights = SDL_GetStringBoolean(hint, SDL_TRUE);
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if (bPlayerLights != ctx->m_bPlayerLights) {
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ctx->m_bPlayerLights = bPlayerLights;
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UpdateSlotLED(ctx);
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}
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}
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static SDL_bool SetIMUEnabled(SDL_DriverSwitch_Context* ctx, SDL_bool enabled)
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@ -1171,6 +1189,15 @@ HIDAPI_DriverSwitch_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_Joystick
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static void
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HIDAPI_DriverSwitch_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
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{
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SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
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if (!ctx) {
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return;
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}
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ctx->m_nPlayerIndex = player_index;
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UpdateSlotLED(ctx);
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}
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static SDL_bool
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@ -1281,7 +1308,6 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED,
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SDL_HomeLEDHintChanged, ctx);
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}
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SetSlotLED(ctx, (joystick->instance_id % 4));
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/* Set the serial number */
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{
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@ -1313,6 +1339,14 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
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SDL_GameControllerButtonReportingHintChanged, ctx);
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}
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/* Initialize player index (needed for setting LEDs) */
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ctx->m_nPlayerIndex = SDL_JoystickGetPlayerIndex(joystick);
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ctx->m_bPlayerLights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, SDL_TRUE);
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UpdateSlotLED(ctx);
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SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
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SDL_PlayerLEDHintChanged, ctx);
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/* Initialize the joystick capabilities */
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joystick->nbuttons = 16;
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joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
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@ -2013,6 +2047,9 @@ HIDAPI_DriverSwitch_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED,
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SDL_HomeLEDHintChanged, ctx);
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SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
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SDL_PlayerLEDHintChanged, ctx);
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SDL_LockMutex(device->dev_lock);
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{
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SDL_hid_close(device->dev);
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