mirror of https://github.com/encounter/SDL.git
Added the hint SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED to control whether the player LED is set on Nintendo Switch controllers
This commit is contained in:
parent
f810dede16
commit
52bf5b1de9
|
@ -820,6 +820,15 @@ extern "C" {
|
||||||
*/
|
*/
|
||||||
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
|
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED "SDL_JOYSTICK_HIDAPI_SWITCH_HOME_LED"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* \brief A variable controlling whether the player LEDs should be lit to indicate which player is associated with a Nintendo Switch controller.
|
||||||
|
*
|
||||||
|
* This variable can be set to the following values:
|
||||||
|
* "0" - player LEDs are not enabled
|
||||||
|
* "1" - player LEDs are enabled (the default)
|
||||||
|
*/
|
||||||
|
#define SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED "SDL_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED"
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
|
* \brief A variable controlling whether the HIDAPI driver for XBox controllers should be used.
|
||||||
*
|
*
|
||||||
|
|
|
@ -253,6 +253,8 @@ typedef struct {
|
||||||
SDL_bool m_bUsingBluetooth;
|
SDL_bool m_bUsingBluetooth;
|
||||||
SDL_bool m_bIsGameCube;
|
SDL_bool m_bIsGameCube;
|
||||||
SDL_bool m_bUseButtonLabels;
|
SDL_bool m_bUseButtonLabels;
|
||||||
|
SDL_bool m_bPlayerLights;
|
||||||
|
int m_nPlayerIndex;
|
||||||
SDL_bool m_bSyncWrite;
|
SDL_bool m_bSyncWrite;
|
||||||
int m_nMaxWriteAttempts;
|
int m_nMaxWriteAttempts;
|
||||||
ESwitchDeviceInfoControllerType m_eControllerType;
|
ESwitchDeviceInfoControllerType m_eControllerType;
|
||||||
|
@ -835,10 +837,26 @@ static void SDLCALL SDL_HomeLEDHintChanged(void *userdata, const char *name, con
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static SDL_bool SetSlotLED(SDL_DriverSwitch_Context *ctx, Uint8 slot)
|
static void UpdateSlotLED(SDL_DriverSwitch_Context *ctx)
|
||||||
{
|
{
|
||||||
Uint8 led_data = (1 << slot);
|
if (!ctx->m_bInputOnly) {
|
||||||
return WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
|
Uint8 slot = (ctx->m_nPlayerIndex % 4);
|
||||||
|
Uint8 led_data = ctx->m_bPlayerLights ? (1 << slot) : 0;
|
||||||
|
|
||||||
|
WriteSubcommand(ctx, k_eSwitchSubcommandIDs_SetPlayerLights, &led_data, sizeof(led_data), NULL);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
static void SDLCALL SDL_PlayerLEDHintChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||||
|
{
|
||||||
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)userdata;
|
||||||
|
SDL_bool bPlayerLights = SDL_GetStringBoolean(hint, SDL_TRUE);
|
||||||
|
|
||||||
|
if (bPlayerLights != ctx->m_bPlayerLights) {
|
||||||
|
ctx->m_bPlayerLights = bPlayerLights;
|
||||||
|
|
||||||
|
UpdateSlotLED(ctx);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
static SDL_bool SetIMUEnabled(SDL_DriverSwitch_Context* ctx, SDL_bool enabled)
|
static SDL_bool SetIMUEnabled(SDL_DriverSwitch_Context* ctx, SDL_bool enabled)
|
||||||
|
@ -1171,6 +1189,15 @@ HIDAPI_DriverSwitch_GetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_Joystick
|
||||||
static void
|
static void
|
||||||
HIDAPI_DriverSwitch_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
HIDAPI_DriverSwitch_SetDevicePlayerIndex(SDL_HIDAPI_Device *device, SDL_JoystickID instance_id, int player_index)
|
||||||
{
|
{
|
||||||
|
SDL_DriverSwitch_Context *ctx = (SDL_DriverSwitch_Context *)device->context;
|
||||||
|
|
||||||
|
if (!ctx) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
ctx->m_nPlayerIndex = player_index;
|
||||||
|
|
||||||
|
UpdateSlotLED(ctx);
|
||||||
}
|
}
|
||||||
|
|
||||||
static SDL_bool
|
static SDL_bool
|
||||||
|
@ -1281,7 +1308,6 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
|
||||||
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED,
|
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED,
|
||||||
SDL_HomeLEDHintChanged, ctx);
|
SDL_HomeLEDHintChanged, ctx);
|
||||||
}
|
}
|
||||||
SetSlotLED(ctx, (joystick->instance_id % 4));
|
|
||||||
|
|
||||||
/* Set the serial number */
|
/* Set the serial number */
|
||||||
{
|
{
|
||||||
|
@ -1313,6 +1339,14 @@ HIDAPI_DriverSwitch_OpenJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joysti
|
||||||
SDL_GameControllerButtonReportingHintChanged, ctx);
|
SDL_GameControllerButtonReportingHintChanged, ctx);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* Initialize player index (needed for setting LEDs) */
|
||||||
|
ctx->m_nPlayerIndex = SDL_JoystickGetPlayerIndex(joystick);
|
||||||
|
ctx->m_bPlayerLights = SDL_GetHintBoolean(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED, SDL_TRUE);
|
||||||
|
UpdateSlotLED(ctx);
|
||||||
|
|
||||||
|
SDL_AddHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
|
||||||
|
SDL_PlayerLEDHintChanged, ctx);
|
||||||
|
|
||||||
/* Initialize the joystick capabilities */
|
/* Initialize the joystick capabilities */
|
||||||
joystick->nbuttons = 16;
|
joystick->nbuttons = 16;
|
||||||
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
joystick->naxes = SDL_CONTROLLER_AXIS_MAX;
|
||||||
|
@ -2013,6 +2047,9 @@ HIDAPI_DriverSwitch_CloseJoystick(SDL_HIDAPI_Device *device, SDL_Joystick *joyst
|
||||||
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED,
|
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED,
|
||||||
SDL_HomeLEDHintChanged, ctx);
|
SDL_HomeLEDHintChanged, ctx);
|
||||||
|
|
||||||
|
SDL_DelHintCallback(SDL_HINT_JOYSTICK_HIDAPI_SWITCH_PLAYER_LED,
|
||||||
|
SDL_PlayerLEDHintChanged, ctx);
|
||||||
|
|
||||||
SDL_LockMutex(device->dev_lock);
|
SDL_LockMutex(device->dev_lock);
|
||||||
{
|
{
|
||||||
SDL_hid_close(device->dev);
|
SDL_hid_close(device->dev);
|
||||||
|
|
Loading…
Reference in New Issue