mirror of https://github.com/encounter/SDL.git
Updated documentation so it's clear you should use SDL_SetWindowDisplayMode() to change the size of fullscreen windows.
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@ -604,8 +604,8 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
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* \param w The width of the window, in screen coordinates. Must be >0.
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* \param w The width of the window, in screen coordinates. Must be >0.
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* \param h The height of the window, in screen coordinates. Must be >0.
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* \param h The height of the window, in screen coordinates. Must be >0.
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*
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*
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* \note You can't change the size of a fullscreen window, it automatically
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* \note Fullscreen windows automatically match the size of the display mode,
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* matches the size of the display mode.
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* and you should use SDL_SetWindowDisplayMode() to change their size.
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*
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*
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* The window size in screen coordinates may differ from the size in pixels, if
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* The window size in screen coordinates may differ from the size in pixels, if
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* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
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* the window was created with SDL_WINDOW_ALLOW_HIGHDPI on a platform with
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@ -613,6 +613,7 @@ extern DECLSPEC void SDLCALL SDL_GetWindowPosition(SDL_Window * window,
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* SDL_GetRendererOutputSize() to get the real client area size in pixels.
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* SDL_GetRendererOutputSize() to get the real client area size in pixels.
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*
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*
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* \sa SDL_GetWindowSize()
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* \sa SDL_GetWindowSize()
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* \sa SDL_SetWindowDisplayMode()
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*/
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*/
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extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
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extern DECLSPEC void SDLCALL SDL_SetWindowSize(SDL_Window * window, int w,
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int h);
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int h);
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