mirror of https://github.com/encounter/SDL.git
Android: minor change in the evaluation of SOURCE_CLASS_JOYSTICK (no op!)
InputDevice.SOURCE_CLASS_* are one bit More readable to check that the source has this class_joystick set, compared to the other statements, where the source is gamepad or dpad. (Clean-up from bug 3958)
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@ -99,8 +99,8 @@ public class SDLControllerManager
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/* This is called for every button press, so let's not spam the logs */
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/**
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if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) {
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Log.v(TAG, "Input device " + device.getName() + " is a joystick.");
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if ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0) {
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Log.v(TAG, "Input device " + device.getName() + " has class joystick.");
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}
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if ((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) {
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Log.v(TAG, "Input device " + device.getName() + " is a dpad.");
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@ -110,7 +110,7 @@ public class SDLControllerManager
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}
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**/
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return (((sources & InputDevice.SOURCE_CLASS_JOYSTICK) == InputDevice.SOURCE_CLASS_JOYSTICK) ||
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return ((sources & InputDevice.SOURCE_CLASS_JOYSTICK) != 0 ||
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((sources & InputDevice.SOURCE_DPAD) == InputDevice.SOURCE_DPAD) ||
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((sources & InputDevice.SOURCE_GAMEPAD) == InputDevice.SOURCE_GAMEPAD)
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);
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