test: Moved testgesture.c over to the common SDLtest framework.

This commit is contained in:
Ryan C. Gordon 2019-03-15 22:16:02 -04:00
parent f95ca7bb8e
commit 5897ed85f5
1 changed files with 45 additions and 41 deletions

View File

@ -22,6 +22,9 @@
#include <emscripten/emscripten.h>
#endif
#include "SDL_test.h"
#include "SDL_test_common.h"
#define WIDTH 640
#define HEIGHT 480
#define BPP 4
@ -32,6 +35,7 @@
#define VERBOSE 0
static SDLTest_CommonState *state;
static SDL_Event events[EVENT_BUF_SIZE];
static int eventWrite;
@ -40,7 +44,7 @@ static int colors[7] = {0xFF,0xFF00,0xFF0000,0xFFFF00,0x00FFFF,0xFF00FF,0xFFFFFF
SDL_Surface *screen;
SDL_Window *window;
SDL_bool quitting = SDL_FALSE;
int quitting = 0;
typedef struct {
float x,y;
@ -113,9 +117,15 @@ void drawKnob(SDL_Surface* screen,Knob k) {
(k.p.y+k.r/2*SDL_sinf(k.ang))*screen->h,k.r/4*screen->w,0);
}
void DrawScreen(SDL_Surface* screen, SDL_Window* window)
void DrawScreen(SDL_Window* window)
{
SDL_Surface* screen = SDL_GetWindowSurface(window);
int i;
if (!screen) {
return;
}
#if 1
SDL_FillRect(screen, NULL, 0);
#else
@ -155,33 +165,22 @@ void DrawScreen(SDL_Surface* screen, SDL_Window* window)
SDL_UpdateWindowSurface(window);
}
/* Returns a new SDL_Window if window is NULL or window if not. */
SDL_Window* initWindow(SDL_Window *window, int width,int height)
{
if (!window) {
window = SDL_CreateWindow("Gesture Test",
SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
width, height, SDL_WINDOW_RESIZABLE);
}
return window;
}
void loop()
{
SDL_Event event;
SDL_RWops *stream;
int i;
while(SDL_PollEvent(&event))
{
SDLTest_CommonEvent(state, &event, &quitting);
/* Record _all_ events */
events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
eventWrite++;
switch (event.type)
{
case SDL_QUIT:
quitting = SDL_TRUE;
break;
case SDL_KEYDOWN:
switch (event.key.keysym.sym)
{
@ -206,22 +205,10 @@ void loop()
stream = SDL_RWFromFile("gestureSave", "r");
SDL_Log("Loaded: %i", SDL_LoadDollarTemplates(-1, stream));
SDL_RWclose(stream);
break;
case SDLK_ESCAPE:
quitting = SDL_TRUE;
break;
}
break;
case SDL_WINDOWEVENT:
if (event.window.event == SDL_WINDOWEVENT_RESIZED) {
if (!(window = initWindow(window, event.window.data1, event.window.data2)) ||
!(screen = SDL_GetWindowSurface(window)))
{
SDL_Quit();
exit(1);
}
}
break;
case SDL_FINGERMOTION:
#if VERBOSE
SDL_Log("Finger: %"SDL_PRIs64",x: %f, y: %f",event.tfinger.fingerId,
@ -264,7 +251,12 @@ void loop()
break;
}
}
DrawScreen(screen, window);
for (i = 0; i < state->num_windows; ++i) {
if (state->windows[i]) {
DrawScreen(state->windows[i]);
}
}
#ifdef __EMSCRIPTEN__
if (quitting) {
@ -275,23 +267,35 @@ void loop()
int main(int argc, char* argv[])
{
window = NULL;
screen = NULL;
quitting = SDL_FALSE;
int i;
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
quitting = 0;
/* gesture variables */
knob.r = .1f;
knob.ang = 0;
if (SDL_Init(SDL_INIT_VIDEO) < 0 ) return 1;
/* !!! FIXME: there should be an SDLTest_CommonDefaultArgs() so apps don't need this. */
state = SDLTest_CommonCreateState(argv, SDL_INIT_VIDEO);
if (!state) {
return 1;
}
if (!(window = initWindow(window, WIDTH, HEIGHT)) ||
!(screen = SDL_GetWindowSurface(window)))
{
SDL_Quit();
state->window_title = "Gesture Test";
state->window_w = WIDTH;
state->window_h = HEIGHT;
state->skip_renderer = SDL_TRUE;
for (i = 1; i < argc;) {
const int consumed = SDLTest_CommonArg(state, i);
if (consumed == 0) {
SDL_Log("Usage: %s %s\n", argv[0], SDLTest_CommonUsage(state));
return 1;
}
i += consumed;
}
if (!SDLTest_CommonInit(state)) {
return 1;
}
@ -303,7 +307,7 @@ int main(int argc, char* argv[])
}
#endif
SDL_Quit();
SDLTest_CommonQuit(state);
return 0;
}