mirror of https://github.com/encounter/SDL.git
Fixed bug 3015 - grab mouse inconsistent state
Martin Gerhardy Not sure - but I think there might be a logic flaw in SDL_SetWindowGrab. The problem here is that this modifies the window flags and e.g. sets SDL_WINDOW_INPUT_GRABBED - but the _this->grabbed_window pointer is not yet set. Then in SDL_UpdateWindowGrab the _this->grabbed_window pointer is only set if the function pointer _this->SetWindowGrab is not NULL. But if this is NULL, the _this->grabbed_window pointer is never set, but every future call to any of the grab functions include an assert for: SDL_assert(!_this->grabbed_window || ((_this->grabbed_window->flags & SDL_WINDOW_INPUT_GRABBED) != 0)); That means the first call works, the second always fails and triggers the assert.
This commit is contained in:
parent
ccc12a3632
commit
59d34bc35d
|
@ -2122,28 +2122,30 @@ SDL_GetWindowGammaRamp(SDL_Window * window, Uint16 * red,
|
|||
void
|
||||
SDL_UpdateWindowGrab(SDL_Window * window)
|
||||
{
|
||||
if (_this->SetWindowGrab) {
|
||||
SDL_Window *grabbed_window;
|
||||
SDL_bool grabbed;
|
||||
if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
|
||||
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
||||
grabbed = SDL_TRUE;
|
||||
} else {
|
||||
grabbed = SDL_FALSE;
|
||||
}
|
||||
SDL_Window *grabbed_window;
|
||||
SDL_bool grabbed;
|
||||
if ((SDL_GetMouse()->relative_mode || (window->flags & SDL_WINDOW_INPUT_GRABBED)) &&
|
||||
(window->flags & SDL_WINDOW_INPUT_FOCUS)) {
|
||||
grabbed = SDL_TRUE;
|
||||
} else {
|
||||
grabbed = SDL_FALSE;
|
||||
}
|
||||
|
||||
grabbed_window = _this->grabbed_window;
|
||||
if (grabbed) {
|
||||
if (grabbed_window && (grabbed_window != window)) {
|
||||
/* stealing a grab from another window! */
|
||||
grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
|
||||
grabbed_window = _this->grabbed_window;
|
||||
if (grabbed) {
|
||||
if (grabbed_window && (grabbed_window != window)) {
|
||||
/* stealing a grab from another window! */
|
||||
grabbed_window->flags &= ~SDL_WINDOW_INPUT_GRABBED;
|
||||
if (_this->SetWindowGrab) {
|
||||
_this->SetWindowGrab(_this, grabbed_window, SDL_FALSE);
|
||||
}
|
||||
_this->grabbed_window = window;
|
||||
} else if (grabbed_window == window) {
|
||||
_this->grabbed_window = NULL; /* ungrabbing. */
|
||||
}
|
||||
_this->grabbed_window = window;
|
||||
} else if (grabbed_window == window) {
|
||||
_this->grabbed_window = NULL; /* ungrabbing. */
|
||||
}
|
||||
|
||||
if (_this->SetWindowGrab) {
|
||||
_this->SetWindowGrab(_this, window, grabbed);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue