mirror of https://github.com/encounter/SDL.git
Maybe fixes bug #2291 (red tinted screen on some Samsung Android devices)
Then again, maybe not!
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@ -449,7 +449,7 @@ SDL_EGL_CreateContext(_THIS, EGLSurface egl_surface)
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else {
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context_attrib_list[0] = EGL_NONE;
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}
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#else /* EGL_KHR_create_context*/
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#else /* EGL_KHR_create_context */
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context_attrib_list[0] = EGL_NONE;
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#endif /* EGL_KHR_create_context */
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egl_context = _this->egl_data->eglCreateContext(_this->egl_data->egl_display,
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@ -552,10 +552,23 @@ SDL_EGL_DeleteContext(_THIS, SDL_GLContext context)
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EGLSurface *
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SDL_EGL_CreateSurface(_THIS, NativeWindowType nw)
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{
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EGLint format;
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if (SDL_EGL_ChooseConfig(_this) != 0) {
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return EGL_NO_SURFACE;
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}
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#if __ANDROID__
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/* Android docs recommend doing this!
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* Ref: http://developer.android.com/reference/android/app/NativeActivity.html
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*/
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_this->egl_data->eglGetConfigAttrib(_this->egl_data->egl_display,
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_this->egl_data->egl_config,
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EGL_NATIVE_VISUAL_ID, &format);
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ANativeWindow_setBuffersGeometry(nw, 0, 0, format);
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#endif
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return _this->egl_data->eglCreateWindowSurface(
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_this->egl_data->egl_display,
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_this->egl_data->egl_config,
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