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Fixed bug 3022 - SDL_UnlockMutex(SDL_EventQ.lock) in SDL_PeepEvents can cause error when lock is null
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@@ -332,7 +332,9 @@ SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action,
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}
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}
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}
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SDL_UnlockMutex(SDL_EventQ.lock);
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if (SDL_EventQ.lock) {
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SDL_UnlockMutex(SDL_EventQ.lock);
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}
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} else {
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return SDL_SetError("Couldn't lock event queue");
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}
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@@ -374,7 +376,7 @@ SDL_FlushEvents(Uint32 minType, Uint32 maxType)
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#endif
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/* Lock the event queue */
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if (SDL_LockMutex(SDL_EventQ.lock) == 0) {
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if (SDL_EventQ.lock && SDL_LockMutex(SDL_EventQ.lock) == 0) {
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SDL_EventEntry *entry, *next;
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Uint32 type;
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for (entry = SDL_EventQ.head; entry; entry = next) {
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