Added mouse wheel deltas with floating point precision

Fixes https://github.com/libsdl-org/SDL/issues/4888
This commit is contained in:
Sam Lantinga
2021-11-08 09:44:31 -08:00
parent d95a52c9a5
commit 5dbbc8e61f
2 changed files with 4 additions and 4 deletions

View File

@@ -301,6 +301,8 @@ typedef struct SDL_MouseWheelEvent
Sint32 x; /**< The amount scrolled horizontally, positive to the right and negative to the left */
Sint32 y; /**< The amount scrolled vertically, positive away from the user and negative toward the user */
Uint32 direction; /**< Set to one of the SDL_MOUSEWHEEL_* defines. When FLIPPED the values in X and Y will be opposite. Multiply by -1 to change them back */
float preciseX; /**< The amount scrolled horizontally, positive to the right and negative to the left, with float precision (added in 2.0.18) */
float preciseY; /**< The amount scrolled vertically, positive away from the user and negative toward the user, with float precision (added in 2.0.18) */
} SDL_MouseWheelEvent;
/**