mirror of https://github.com/encounter/SDL.git
cocoa: Patched to compile on macOS SDK < 10.10.
Fixes #6586. (cherry picked from commit fa5adcafd52303fde86c64094462303404259d75)
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@ -59,6 +59,9 @@ struct SDL_GLDriverData
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- (SDL_Window*)window;
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- (void)explicitUpdate;
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- (void)dealloc;
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@property (retain, nonatomic) NSOpenGLPixelFormat* openglPixelFormat; // macOS 10.10 has -[NSOpenGLContext pixelFormat] but this handles older OS releases.
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@end
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/* OpenGL functions */
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@ -76,6 +76,7 @@ DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const
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{
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self = [super initWithFormat:format shareContext:share];
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if (self) {
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self.openglPixelFormat = format;
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SDL_AtomicSet(&self->dirty, 0);
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self->window = NULL;
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SDL_AtomicSet(&self->swapIntervalSetting, 0);
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@ -100,7 +101,7 @@ DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const
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- (void)movedToNewScreen
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{
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if (self->displayLink) {
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CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [[self pixelFormat] CGLPixelFormatObj]);
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CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [[self openglPixelFormat] CGLPixelFormatObj]);
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}
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}
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