cocoa: Patched to compile on macOS SDK < 10.10.

Fixes #6586.

(cherry picked from commit fa5adcafd52303fde86c64094462303404259d75)
This commit is contained in:
Ryan C. Gordon 2022-11-26 13:57:12 -05:00
parent 859cb13ef8
commit 5edd6846db
2 changed files with 5 additions and 1 deletions

View File

@ -59,6 +59,9 @@ struct SDL_GLDriverData
- (SDL_Window*)window;
- (void)explicitUpdate;
- (void)dealloc;
@property (retain, nonatomic) NSOpenGLPixelFormat* openglPixelFormat; // macOS 10.10 has -[NSOpenGLContext pixelFormat] but this handles older OS releases.
@end
/* OpenGL functions */

View File

@ -76,6 +76,7 @@ DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const
{
self = [super initWithFormat:format shareContext:share];
if (self) {
self.openglPixelFormat = format;
SDL_AtomicSet(&self->dirty, 0);
self->window = NULL;
SDL_AtomicSet(&self->swapIntervalSetting, 0);
@ -100,7 +101,7 @@ DisplayLinkCallback(CVDisplayLinkRef displayLink, const CVTimeStamp* now, const
- (void)movedToNewScreen
{
if (self->displayLink) {
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [[self pixelFormat] CGLPixelFormatObj]);
CVDisplayLinkSetCurrentCGDisplayFromOpenGLContext(self->displayLink, [self CGLContextObj], [[self openglPixelFormat] CGLPixelFormatObj]);
}
}