mirror of https://github.com/encounter/SDL.git
Added a hint to capture the mouse when mouse buttons are pressed, defaulting on
Fixes https://github.com/libsdl-org/SDL/issues/5301
This commit is contained in:
parent
09b8152fae
commit
5ff42438e3
|
@ -969,6 +969,19 @@ extern "C" {
|
|||
*/
|
||||
#define SDL_HINT_MOUSE_TOUCH_EVENTS "SDL_MOUSE_TOUCH_EVENTS"
|
||||
|
||||
/**
|
||||
* \brief A variable controlling whether the mouse is captured while mouse buttons are pressed
|
||||
*
|
||||
* This variable can be set to the following values:
|
||||
* "0" - The mouse is not captured while mouse buttons are pressed
|
||||
* "1" - The mouse is captured while mouse buttons are pressed
|
||||
*
|
||||
* By default the mouse is captured while mouse buttons are pressed so if the mouse is dragged
|
||||
* outside the window, the application continues to receive mouse events until the button is
|
||||
* released.
|
||||
*/
|
||||
#define SDL_HINT_MOUSE_AUTO_CAPTURE "SDL_MOUSE_AUTO_CAPTURE"
|
||||
|
||||
/**
|
||||
* \brief Tell SDL not to catch the SIGINT or SIGTERM signals.
|
||||
*
|
||||
|
|
|
@ -127,6 +127,22 @@ SDL_MouseTouchEventsChanged(void *userdata, const char *name, const char *oldVal
|
|||
}
|
||||
}
|
||||
|
||||
static void SDLCALL
|
||||
SDL_MouseAutoCaptureChanged(void *userdata, const char *name, const char *oldValue, const char *hint)
|
||||
{
|
||||
SDL_Mouse *mouse = (SDL_Mouse *)userdata;
|
||||
SDL_bool auto_capture = SDL_GetStringBoolean(hint, SDL_TRUE);
|
||||
|
||||
if (auto_capture != mouse->auto_capture) {
|
||||
/* Turn off mouse capture if it's currently active because of button presses */
|
||||
if (!auto_capture && SDL_GetMouseState(NULL, NULL) != 0) {
|
||||
SDL_CaptureMouse(SDL_FALSE);
|
||||
}
|
||||
|
||||
mouse->auto_capture = auto_capture;
|
||||
}
|
||||
}
|
||||
|
||||
/* Public functions */
|
||||
int
|
||||
SDL_MouseInit(void)
|
||||
|
@ -153,6 +169,9 @@ SDL_MouseInit(void)
|
|||
SDL_AddHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
|
||||
SDL_MouseTouchEventsChanged, mouse);
|
||||
|
||||
SDL_AddHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
|
||||
SDL_MouseAutoCaptureChanged, mouse);
|
||||
|
||||
mouse->was_touch_mouse_events = SDL_FALSE; /* no touch to mouse movement event pending */
|
||||
|
||||
mouse->cursor_shown = SDL_TRUE;
|
||||
|
@ -248,20 +267,7 @@ SDL_UpdateMouseFocus(SDL_Window * window, int x, int y, Uint32 buttonstate, SDL_
|
|||
}
|
||||
}
|
||||
|
||||
/* Linux doesn't give you mouse events outside your window unless you grab
|
||||
the pointer.
|
||||
|
||||
Windows doesn't give you mouse events outside your window unless you call
|
||||
SetCapture().
|
||||
|
||||
Both of these are slightly scary changes, so for now we'll punt and if the
|
||||
mouse leaves the window you'll lose mouse focus and reset button state.
|
||||
*/
|
||||
#ifdef SUPPORT_DRAG_OUTSIDE_WINDOW
|
||||
if (!inWindow && !buttonstate) {
|
||||
#else
|
||||
if (!inWindow) {
|
||||
#endif
|
||||
if (window == mouse->focus) {
|
||||
#ifdef DEBUG_MOUSE
|
||||
SDL_Log("Mouse left window, synthesizing move & focus lost event\n");
|
||||
|
@ -534,7 +540,8 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
|
|||
Uint32 type;
|
||||
Uint32 buttonstate;
|
||||
SDL_MouseInputSource *source;
|
||||
|
||||
SDL_bool had_buttons_pressed = (SDL_GetMouseState(NULL, NULL) ? SDL_TRUE : SDL_FALSE);
|
||||
|
||||
source = GetMouseInputSource(mouse, mouseID);
|
||||
if (!source) {
|
||||
return 0;
|
||||
|
@ -634,6 +641,14 @@ SDL_PrivateSendMouseButton(SDL_Window * window, SDL_MouseID mouseID, Uint8 state
|
|||
SDL_UpdateMouseFocus(window, mouse->x, mouse->y, buttonstate, SDL_TRUE);
|
||||
}
|
||||
|
||||
/* Automatically capture the mouse while buttons are pressed */
|
||||
if (mouse->auto_capture) {
|
||||
SDL_bool has_buttons_pressed = (SDL_GetMouseState(NULL, NULL) ? SDL_TRUE : SDL_FALSE);
|
||||
if (has_buttons_pressed != had_buttons_pressed) {
|
||||
SDL_CaptureMouse(has_buttons_pressed);
|
||||
}
|
||||
}
|
||||
|
||||
return posted;
|
||||
}
|
||||
|
||||
|
@ -758,11 +773,26 @@ SDL_MouseQuit(void)
|
|||
}
|
||||
mouse->num_clickstates = 0;
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_TIME,
|
||||
SDL_MouseDoubleClickTimeChanged, mouse);
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_MOUSE_DOUBLE_CLICK_RADIUS,
|
||||
SDL_MouseDoubleClickRadiusChanged, mouse);
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_MOUSE_NORMAL_SPEED_SCALE,
|
||||
SDL_MouseNormalSpeedScaleChanged, mouse);
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE,
|
||||
SDL_MouseRelativeSpeedScaleChanged, mouse);
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_TOUCH_MOUSE_EVENTS,
|
||||
SDL_TouchMouseEventsChanged, mouse);
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_MOUSE_TOUCH_EVENTS,
|
||||
SDL_MouseTouchEventsChanged, mouse);
|
||||
|
||||
SDL_DelHintCallback(SDL_HINT_MOUSE_AUTO_CAPTURE,
|
||||
SDL_MouseAutoCaptureChanged, mouse);
|
||||
}
|
||||
|
||||
Uint32
|
||||
|
|
|
@ -100,6 +100,7 @@ typedef struct
|
|||
SDL_bool touch_mouse_events;
|
||||
SDL_bool mouse_touch_events;
|
||||
SDL_bool was_touch_mouse_events; /* Was a touch-mouse event pending? */
|
||||
SDL_bool auto_capture;
|
||||
|
||||
/* Data for input source state */
|
||||
int num_sources;
|
||||
|
|
Loading…
Reference in New Issue