mirror of https://github.com/encounter/SDL.git
Clarified that the clip rectangle is defined relative to the viewport, and added a clip test to testviewport.c
This commit is contained in:
parent
c8c05a9fc3
commit
611403dd0e
|
@ -618,8 +618,8 @@ extern DECLSPEC void SDLCALL SDL_RenderGetViewport(SDL_Renderer * renderer,
|
||||||
* \brief Set the clip rectangle for the current target.
|
* \brief Set the clip rectangle for the current target.
|
||||||
*
|
*
|
||||||
* \param renderer The renderer for which clip rectangle should be set.
|
* \param renderer The renderer for which clip rectangle should be set.
|
||||||
* \param rect A pointer to the rectangle to set as the clip rectangle, or
|
* \param rect A pointer to the rectangle to set as the clip rectangle,
|
||||||
* NULL to disable clipping.
|
* relative to the viewport, or NULL to disable clipping.
|
||||||
*
|
*
|
||||||
* \return 0 on success, or -1 on error
|
* \return 0 on success, or -1 on error
|
||||||
*
|
*
|
||||||
|
|
|
@ -25,12 +25,14 @@
|
||||||
|
|
||||||
static SDLTest_CommonState *state;
|
static SDLTest_CommonState *state;
|
||||||
|
|
||||||
SDL_Rect viewport;
|
static SDL_Rect viewport;
|
||||||
int done, j;
|
static int done, j;
|
||||||
SDL_bool use_target = SDL_FALSE;
|
static SDL_bool use_target = SDL_FALSE;
|
||||||
#ifdef __EMSCRIPTEN__
|
#ifdef __EMSCRIPTEN__
|
||||||
Uint32 wait_start;
|
static Uint32 wait_start;
|
||||||
#endif
|
#endif
|
||||||
|
static SDL_Texture *sprite;
|
||||||
|
static int sprite_w, sprite_h;
|
||||||
|
|
||||||
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
|
||||||
static void
|
static void
|
||||||
|
@ -40,6 +42,55 @@ quit(int rc)
|
||||||
exit(rc);
|
exit(rc);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
int
|
||||||
|
LoadSprite(char *file, SDL_Renderer *renderer)
|
||||||
|
{
|
||||||
|
SDL_Surface *temp;
|
||||||
|
|
||||||
|
/* Load the sprite image */
|
||||||
|
temp = SDL_LoadBMP(file);
|
||||||
|
if (temp == NULL) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", file, SDL_GetError());
|
||||||
|
return (-1);
|
||||||
|
}
|
||||||
|
sprite_w = temp->w;
|
||||||
|
sprite_h = temp->h;
|
||||||
|
|
||||||
|
/* Set transparent pixel as the pixel at (0,0) */
|
||||||
|
if (temp->format->palette) {
|
||||||
|
SDL_SetColorKey(temp, SDL_TRUE, *(Uint8 *) temp->pixels);
|
||||||
|
} else {
|
||||||
|
switch (temp->format->BitsPerPixel) {
|
||||||
|
case 15:
|
||||||
|
SDL_SetColorKey(temp, SDL_TRUE,
|
||||||
|
(*(Uint16 *) temp->pixels) & 0x00007FFF);
|
||||||
|
break;
|
||||||
|
case 16:
|
||||||
|
SDL_SetColorKey(temp, SDL_TRUE, *(Uint16 *) temp->pixels);
|
||||||
|
break;
|
||||||
|
case 24:
|
||||||
|
SDL_SetColorKey(temp, SDL_TRUE,
|
||||||
|
(*(Uint32 *) temp->pixels) & 0x00FFFFFF);
|
||||||
|
break;
|
||||||
|
case 32:
|
||||||
|
SDL_SetColorKey(temp, SDL_TRUE, *(Uint32 *) temp->pixels);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Create textures from the image */
|
||||||
|
sprite = SDL_CreateTextureFromSurface(renderer, temp);
|
||||||
|
if (!sprite) {
|
||||||
|
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't create texture: %s\n", SDL_GetError());
|
||||||
|
SDL_FreeSurface(temp);
|
||||||
|
return (-1);
|
||||||
|
}
|
||||||
|
SDL_FreeSurface(temp);
|
||||||
|
|
||||||
|
/* We're ready to roll. :) */
|
||||||
|
return (0);
|
||||||
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
|
DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
|
||||||
{
|
{
|
||||||
|
@ -53,11 +104,11 @@ DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
|
||||||
SDL_RenderClear(renderer);
|
SDL_RenderClear(renderer);
|
||||||
|
|
||||||
/* Test inside points */
|
/* Test inside points */
|
||||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
|
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF);
|
||||||
SDL_RenderDrawPoint(renderer, viewport.h/2 + 10, viewport.w/2);
|
SDL_RenderDrawPoint(renderer, viewport.h/2 + 20, viewport.w/2);
|
||||||
SDL_RenderDrawPoint(renderer, viewport.h/2 - 10, viewport.w/2);
|
SDL_RenderDrawPoint(renderer, viewport.h/2 - 20, viewport.w/2);
|
||||||
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 10);
|
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 - 20);
|
||||||
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 10);
|
SDL_RenderDrawPoint(renderer, viewport.h/2 , viewport.w/2 + 20);
|
||||||
|
|
||||||
/* Test horizontal and vertical lines */
|
/* Test horizontal and vertical lines */
|
||||||
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
SDL_SetRenderDrawColor(renderer, 0x00, 0xFF, 0x00, 0xFF);
|
||||||
|
@ -68,13 +119,11 @@ DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
|
||||||
|
|
||||||
/* Test diagonal lines */
|
/* Test diagonal lines */
|
||||||
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
|
SDL_SetRenderDrawColor(renderer, 0x00, 0x00, 0xFF, 0xFF);
|
||||||
SDL_RenderDrawLine(renderer, 0, 0,
|
SDL_RenderDrawLine(renderer, 0, 0, viewport.w-1, viewport.h-1);
|
||||||
viewport.w-1, viewport.h-1);
|
SDL_RenderDrawLine(renderer, viewport.w-1, 0, 0, viewport.h-1);
|
||||||
SDL_RenderDrawLine(renderer, viewport.w-1, 0,
|
|
||||||
0, viewport.h-1);
|
|
||||||
|
|
||||||
/* Test outside points */
|
/* Test outside points */
|
||||||
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0xF, 0xFF);
|
SDL_SetRenderDrawColor(renderer, 0xFF, 0xFF, 0x00, 0xFF);
|
||||||
SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
|
SDL_RenderDrawPoint(renderer, viewport.h/2 + viewport.h, viewport.w/2);
|
||||||
SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
|
SDL_RenderDrawPoint(renderer, viewport.h/2 - viewport.h, viewport.w/2);
|
||||||
SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 - viewport.w);
|
SDL_RenderDrawPoint(renderer, viewport.h/2, viewport.w/2 - viewport.w);
|
||||||
|
@ -86,6 +135,14 @@ DrawOnViewport(SDL_Renderer * renderer, SDL_Rect viewport)
|
||||||
rect.x = (viewport.w - rect.w) / 2;
|
rect.x = (viewport.w - rect.w) / 2;
|
||||||
rect.y = 0;
|
rect.y = 0;
|
||||||
SDL_RenderFillRect(renderer, &rect);
|
SDL_RenderFillRect(renderer, &rect);
|
||||||
|
|
||||||
|
/* Add a clip rect and fill it with the sprite */
|
||||||
|
SDL_QueryTexture(sprite, NULL, NULL, &rect.w, &rect.h);
|
||||||
|
rect.x = (viewport.w - rect.w) / 2;
|
||||||
|
rect.y = (viewport.h - rect.h) / 2;
|
||||||
|
SDL_RenderSetClipRect(renderer, &rect);
|
||||||
|
SDL_RenderCopy(renderer, sprite, NULL, &rect);
|
||||||
|
SDL_RenderSetClipRect(renderer, NULL);
|
||||||
}
|
}
|
||||||
|
|
||||||
void
|
void
|
||||||
|
@ -149,6 +206,7 @@ main(int argc, char *argv[])
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
for (i = 1; i < argc;) {
|
for (i = 1; i < argc;) {
|
||||||
int consumed;
|
int consumed;
|
||||||
|
|
||||||
|
@ -171,6 +229,10 @@ main(int argc, char *argv[])
|
||||||
quit(2);
|
quit(2);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (LoadSprite("icon.bmp", state->renderers[0]) < 0) {
|
||||||
|
quit(2);
|
||||||
|
}
|
||||||
|
|
||||||
if (use_target) {
|
if (use_target) {
|
||||||
int w, h;
|
int w, h;
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue