Fixed bug 4991 - Pixel shader problem when recreating a texture for direct3d renderer

cmediaplayer

Hi, i already mentioned in the SDL discourse a bug that recreating of a texture occours pixel shader problem on direct3d renderer. There is no problem for direct3d11. You can see the issue by using my app named C Media Player which is available for Windows for free using my web site www.cmediaplayer.com. Just follow the steps:

*Open a media file
*When playing the file change the scale quality under the video menu.
*You will see the problem.
This commit is contained in:
Sam Lantinga 2020-03-08 19:23:21 -07:00
parent 367a356132
commit c8c05a9fc3
1 changed files with 2 additions and 0 deletions

View File

@ -712,6 +712,7 @@ D3D_UnlockTexture(SDL_Renderer * renderer, SDL_Texture * texture)
texturedata->texture.dirty = SDL_TRUE;
if (data->drawstate.texture == texture) {
data->drawstate.texture = NULL;
data->drawstate.shader = NULL;
IDirect3DDevice9_SetPixelShader(data->device, NULL);
IDirect3DDevice9_SetTexture(data->device, 0, NULL);
if (texturedata->yuv) {
@ -1531,6 +1532,7 @@ D3D_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture)
if (renderdata->drawstate.texture == texture) {
renderdata->drawstate.texture = NULL;
renderdata->drawstate.shader = NULL;
IDirect3DDevice9_SetPixelShader(renderdata->device, NULL);
IDirect3DDevice9_SetTexture(renderdata->device, 0, NULL);
if (data->yuv) {