Fixed bug 3165 - define numbers don't match types in Swift

C.W. Betts

Swift is very strict with types, so much that those of different signedness/size must be cast. Most of the defines are imported as 32-bit signed integers, while the corresponding field in a struct is a 32-bit unsigned integer. Appending a "u" would cause the defined types to be imported as 32-bit unsigned integers.
This commit is contained in:
Sam Lantinga 2016-10-01 13:35:36 -07:00
parent ecea3c4a24
commit 614cb35a4d
4 changed files with 32 additions and 32 deletions

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@ -72,14 +72,14 @@ extern "C" {
* specify the subsystems which you will be using in your application. * specify the subsystems which you will be using in your application.
*/ */
/* @{ */ /* @{ */
#define SDL_INIT_TIMER 0x00000001 #define SDL_INIT_TIMER 0x00000001u
#define SDL_INIT_AUDIO 0x00000010 #define SDL_INIT_AUDIO 0x00000010u
#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */ #define SDL_INIT_VIDEO 0x00000020u /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
#define SDL_INIT_JOYSTICK 0x00000200 /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */ #define SDL_INIT_JOYSTICK 0x00000200u /**< SDL_INIT_JOYSTICK implies SDL_INIT_EVENTS */
#define SDL_INIT_HAPTIC 0x00001000 #define SDL_INIT_HAPTIC 0x00001000u
#define SDL_INIT_GAMECONTROLLER 0x00002000 /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */ #define SDL_INIT_GAMECONTROLLER 0x00002000u /**< SDL_INIT_GAMECONTROLLER implies SDL_INIT_JOYSTICK */
#define SDL_INIT_EVENTS 0x00004000 #define SDL_INIT_EVENTS 0x00004000u
#define SDL_INIT_NOPARACHUTE 0x00100000 /**< compatibility; this flag is ignored. */ #define SDL_INIT_NOPARACHUTE 0x00100000u /**< compatibility; this flag is ignored. */
#define SDL_INIT_EVERYTHING ( \ #define SDL_INIT_EVERYTHING ( \
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \ SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \ SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \

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@ -149,7 +149,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticCondition * \sa SDL_HapticCondition
*/ */
#define SDL_HAPTIC_CONSTANT (1<<0) #define SDL_HAPTIC_CONSTANT (1u<<0)
/** /**
* \brief Sine wave effect supported. * \brief Sine wave effect supported.
@ -158,7 +158,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticPeriodic * \sa SDL_HapticPeriodic
*/ */
#define SDL_HAPTIC_SINE (1<<1) #define SDL_HAPTIC_SINE (1u<<1)
/** /**
* \brief Left/Right effect supported. * \brief Left/Right effect supported.
@ -169,7 +169,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry, * \warning this value was SDL_HAPTIC_SQUARE right before 2.0.0 shipped. Sorry,
* we ran out of bits, and this is important for XInput devices. * we ran out of bits, and this is important for XInput devices.
*/ */
#define SDL_HAPTIC_LEFTRIGHT (1<<2) #define SDL_HAPTIC_LEFTRIGHT (1u<<2)
/* !!! FIXME: put this back when we have more bits in 2.1 */ /* !!! FIXME: put this back when we have more bits in 2.1 */
/* #define SDL_HAPTIC_SQUARE (1<<2) */ /* #define SDL_HAPTIC_SQUARE (1<<2) */
@ -181,7 +181,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticPeriodic * \sa SDL_HapticPeriodic
*/ */
#define SDL_HAPTIC_TRIANGLE (1<<3) #define SDL_HAPTIC_TRIANGLE (1u<<3)
/** /**
* \brief Sawtoothup wave effect supported. * \brief Sawtoothup wave effect supported.
@ -190,7 +190,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticPeriodic * \sa SDL_HapticPeriodic
*/ */
#define SDL_HAPTIC_SAWTOOTHUP (1<<4) #define SDL_HAPTIC_SAWTOOTHUP (1u<<4)
/** /**
* \brief Sawtoothdown wave effect supported. * \brief Sawtoothdown wave effect supported.
@ -199,7 +199,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticPeriodic * \sa SDL_HapticPeriodic
*/ */
#define SDL_HAPTIC_SAWTOOTHDOWN (1<<5) #define SDL_HAPTIC_SAWTOOTHDOWN (1u<<5)
/** /**
* \brief Ramp effect supported. * \brief Ramp effect supported.
@ -208,7 +208,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticRamp * \sa SDL_HapticRamp
*/ */
#define SDL_HAPTIC_RAMP (1<<6) #define SDL_HAPTIC_RAMP (1u<<6)
/** /**
* \brief Spring effect supported - uses axes position. * \brief Spring effect supported - uses axes position.
@ -218,7 +218,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticCondition * \sa SDL_HapticCondition
*/ */
#define SDL_HAPTIC_SPRING (1<<7) #define SDL_HAPTIC_SPRING (1u<<7)
/** /**
* \brief Damper effect supported - uses axes velocity. * \brief Damper effect supported - uses axes velocity.
@ -228,7 +228,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticCondition * \sa SDL_HapticCondition
*/ */
#define SDL_HAPTIC_DAMPER (1<<8) #define SDL_HAPTIC_DAMPER (1u<<8)
/** /**
* \brief Inertia effect supported - uses axes acceleration. * \brief Inertia effect supported - uses axes acceleration.
@ -238,7 +238,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticCondition * \sa SDL_HapticCondition
*/ */
#define SDL_HAPTIC_INERTIA (1<<9) #define SDL_HAPTIC_INERTIA (1u<<9)
/** /**
* \brief Friction effect supported - uses axes movement. * \brief Friction effect supported - uses axes movement.
@ -248,14 +248,14 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticCondition * \sa SDL_HapticCondition
*/ */
#define SDL_HAPTIC_FRICTION (1<<10) #define SDL_HAPTIC_FRICTION (1u<<10)
/** /**
* \brief Custom effect is supported. * \brief Custom effect is supported.
* *
* User defined custom haptic effect. * User defined custom haptic effect.
*/ */
#define SDL_HAPTIC_CUSTOM (1<<11) #define SDL_HAPTIC_CUSTOM (1u<<11)
/* @} *//* Haptic effects */ /* @} *//* Haptic effects */
@ -268,7 +268,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticSetGain * \sa SDL_HapticSetGain
*/ */
#define SDL_HAPTIC_GAIN (1<<12) #define SDL_HAPTIC_GAIN (1u<<12)
/** /**
* \brief Device can set autocenter. * \brief Device can set autocenter.
@ -277,7 +277,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticSetAutocenter * \sa SDL_HapticSetAutocenter
*/ */
#define SDL_HAPTIC_AUTOCENTER (1<<13) #define SDL_HAPTIC_AUTOCENTER (1u<<13)
/** /**
* \brief Device can be queried for effect status. * \brief Device can be queried for effect status.
@ -286,7 +286,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* *
* \sa SDL_HapticGetEffectStatus * \sa SDL_HapticGetEffectStatus
*/ */
#define SDL_HAPTIC_STATUS (1<<14) #define SDL_HAPTIC_STATUS (1u<<14)
/** /**
* \brief Device can be paused. * \brief Device can be paused.
@ -294,7 +294,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
* \sa SDL_HapticPause * \sa SDL_HapticPause
* \sa SDL_HapticUnpause * \sa SDL_HapticUnpause
*/ */
#define SDL_HAPTIC_PAUSE (1<<15) #define SDL_HAPTIC_PAUSE (1u<<15)
/** /**

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@ -39,12 +39,12 @@ extern "C" {
#endif #endif
/* RWops Types */ /* RWops Types */
#define SDL_RWOPS_UNKNOWN 0 /* Unknown stream type */ #define SDL_RWOPS_UNKNOWN 0U /* Unknown stream type */
#define SDL_RWOPS_WINFILE 1 /* Win32 file */ #define SDL_RWOPS_WINFILE 1U /* Win32 file */
#define SDL_RWOPS_STDFILE 2 /* Stdio file */ #define SDL_RWOPS_STDFILE 2U /* Stdio file */
#define SDL_RWOPS_JNIFILE 3 /* Android asset */ #define SDL_RWOPS_JNIFILE 3U /* Android asset */
#define SDL_RWOPS_MEMORY 4 /* Memory stream */ #define SDL_RWOPS_MEMORY 4U /* Memory stream */
#define SDL_RWOPS_MEMORY_RO 5 /* Read-Only memory stream */ #define SDL_RWOPS_MEMORY_RO 5U /* Read-Only memory stream */
/** /**
* This is the read/write operation structure -- very basic. * This is the read/write operation structure -- very basic.

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@ -122,7 +122,7 @@ typedef enum
/** /**
* \brief Used to indicate that you don't care what the window position is. * \brief Used to indicate that you don't care what the window position is.
*/ */
#define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000 #define SDL_WINDOWPOS_UNDEFINED_MASK 0x1FFF0000u
#define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X)) #define SDL_WINDOWPOS_UNDEFINED_DISPLAY(X) (SDL_WINDOWPOS_UNDEFINED_MASK|(X))
#define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0) #define SDL_WINDOWPOS_UNDEFINED SDL_WINDOWPOS_UNDEFINED_DISPLAY(0)
#define SDL_WINDOWPOS_ISUNDEFINED(X) \ #define SDL_WINDOWPOS_ISUNDEFINED(X) \
@ -131,7 +131,7 @@ typedef enum
/** /**
* \brief Used to indicate that the window position should be centered. * \brief Used to indicate that the window position should be centered.
*/ */
#define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000 #define SDL_WINDOWPOS_CENTERED_MASK 0x2FFF0000u
#define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X)) #define SDL_WINDOWPOS_CENTERED_DISPLAY(X) (SDL_WINDOWPOS_CENTERED_MASK|(X))
#define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0) #define SDL_WINDOWPOS_CENTERED SDL_WINDOWPOS_CENTERED_DISPLAY(0)
#define SDL_WINDOWPOS_ISCENTERED(X) \ #define SDL_WINDOWPOS_ISCENTERED(X) \