mirror of https://github.com/encounter/SDL.git
audiocvt: 5.1 to Stereo conversion utilizing SSE
This commit is contained in:
parent
db56526f14
commit
638befc1a9
|
@ -35,6 +35,10 @@
|
|||
|
||||
#define DEBUG_AUDIOSTREAM 0
|
||||
|
||||
#ifdef __SSE__
|
||||
#define HAVE_SSE_INTRINSICS 1
|
||||
#endif
|
||||
|
||||
#ifdef __SSE3__
|
||||
#define HAVE_SSE3_INTRINSICS 1
|
||||
#endif
|
||||
|
@ -97,6 +101,66 @@ SDL_ConvertStereoToMono(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
|||
}
|
||||
|
||||
|
||||
#if HAVE_SSE_INTRINSICS
|
||||
/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
|
||||
static void SDLCALL
|
||||
SDL_Convert51ToStereo_SSE(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
||||
{
|
||||
float *dst = (float *) cvt->buf;
|
||||
const float *src = dst;
|
||||
int i = cvt->len_cvt / (sizeof (float) * 6);
|
||||
const float two_fifths_f = 1.0f / 2.5f;
|
||||
const __m128 two_fifths_v = _mm_set1_ps(two_fifths_f);
|
||||
const __m128 half = _mm_set1_ps(0.5f);
|
||||
|
||||
LOG_DEBUG_CONVERT("5.1", "stereo (using SSE)");
|
||||
SDL_assert(format == AUDIO_F32SYS);
|
||||
|
||||
/* SDL's 5.1 layout: FL+FR+FC+LFE+BL+BR */
|
||||
/* Just use unaligned load/stores, if the memory at runtime is */
|
||||
/* aligned it'll be just as fast on modern processors */
|
||||
while (i >= 2) {
|
||||
/* Two 5.1 samples (12 floats) fit nicely in three 128bit */
|
||||
/* registers. Using shuffles they can be rearranged so that */
|
||||
/* the conversion math can be vectorized. */
|
||||
__m128 in0 = _mm_loadu_ps(src); /* 0FL 0FR 0FC 0LF */
|
||||
__m128 in1 = _mm_loadu_ps(src + 4); /* 0BL 0BR 1FL 1FR */
|
||||
__m128 in2 = _mm_loadu_ps(src + 8); /* 1FC 1LF 1BL 1BR */
|
||||
|
||||
/* 0FC 0FC 1FC 1FC */
|
||||
__m128 fc_distributed = _mm_mul_ps(half, _mm_shuffle_ps(in0, in2, _MM_SHUFFLE(0, 0, 2, 2)));
|
||||
|
||||
/* 0FL 0FR 1BL 1BR */
|
||||
__m128 blended = _mm_shuffle_ps(in0, in2, _MM_SHUFFLE(3, 2, 1, 0));
|
||||
|
||||
/* 0FL 0FR 1BL 1BR */
|
||||
/* + 0BL 0BR 1FL 1FR */
|
||||
/* = 0L 0R 1L 1R */
|
||||
__m128 out = _mm_add_ps(blended, in1);
|
||||
out = _mm_add_ps(out, fc_distributed);
|
||||
out = _mm_mul_ps(out, two_fifths_v);
|
||||
|
||||
_mm_storeu_ps(dst, out);
|
||||
|
||||
i -= 2; src += 12; dst += 4;
|
||||
}
|
||||
|
||||
|
||||
/* Finish off any leftovers with scalar operations. */
|
||||
while (i) {
|
||||
const float front_center_distributed = src[2] * 0.5f;
|
||||
dst[0] = (src[0] + front_center_distributed + src[4]) * two_fifths_f; /* left */
|
||||
dst[1] = (src[1] + front_center_distributed + src[5]) * two_fifths_f; /* right */
|
||||
i--; src += 6; dst+=2;
|
||||
}
|
||||
|
||||
cvt->len_cvt /= 3;
|
||||
if (cvt->filters[++cvt->filter_index]) {
|
||||
cvt->filters[cvt->filter_index] (cvt, format);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
/* Convert from 5.1 to stereo. Average left and right, distribute center, discard LFE. */
|
||||
static void SDLCALL
|
||||
SDL_Convert51ToStereo(SDL_AudioCVT * cvt, SDL_AudioFormat format)
|
||||
|
@ -1020,7 +1084,19 @@ SDL_BuildAudioCVT(SDL_AudioCVT * cvt,
|
|||
}
|
||||
/* [7.1 ->] 5.1 -> Stereo [-> Mono] */
|
||||
if ((src_channels == 6) && (dst_channels <= 2)) {
|
||||
if (SDL_AddAudioCVTFilter(cvt, SDL_Convert51ToStereo) < 0) {
|
||||
SDL_AudioFilter filter = NULL;
|
||||
|
||||
#if HAVE_SSE_INTRINSICS
|
||||
if (SDL_HasSSE()) {
|
||||
filter = SDL_Convert51ToStereo_SSE;
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!filter) {
|
||||
filter = SDL_Convert51ToStereo;
|
||||
}
|
||||
|
||||
if (SDL_AddAudioCVTFilter(cvt, filter) < 0) {
|
||||
return -1;
|
||||
}
|
||||
src_channels = 2;
|
||||
|
|
Loading…
Reference in New Issue