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Temporarily ignore gl_config.driver_loaded check in Cocoa_GLES_SetupWindow.
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@ -109,7 +109,10 @@ Cocoa_GLES_SetupWindow(_THIS, SDL_Window * window)
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if (_this->egl_data == NULL) {
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/* !!! FIXME: commenting out this assertion is (I think) incorrect; figure out why driver_loaded is wrong for ANGLE instead. --ryan. */
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#if 0 /* When hint SDL_HINT_OPENGL_ES_DRIVER is set to "1" (e.g. for ANGLE support), _this->gl_config.driver_loaded can be 1, while the below lines function. */
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SDL_assert(!_this->gl_config.driver_loaded);
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#endif
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if (SDL_EGL_LoadLibrary(_this, NULL, EGL_DEFAULT_DISPLAY, 0) < 0) {
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SDL_EGL_UnloadLibrary(_this);
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return -1;
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