configure: mac and iOS should compile core/unix/*.c

macOS currently needs this if you build with X11 support. iOS doesn't
(currently), but it doesn't hurt to compile it in case we do something
Unixy on that platform later on.
This commit is contained in:
Ryan C. Gordon 2017-08-18 19:52:58 -04:00
parent f75caa2ff6
commit 677b2e5713
2 changed files with 8 additions and 0 deletions

4
configure vendored
View File

@ -24124,6 +24124,8 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
have_timers=yes
fi
# Set up other core UNIX files
SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
# The iOS platform requires special setup.
$as_echo "#define SDL_VIDEO_DRIVER_UIKIT 1" >>confdefs.h
@ -24231,6 +24233,8 @@ $as_echo "#define SDL_TIMER_UNIX 1" >>confdefs.h
if test x$enable_file = xyes; then
SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
fi
# Set up other core UNIX files
SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
# The Mac OS X platform requires special setup.
EXTRA_CFLAGS="$EXTRA_CFLAGS -fpascal-strings"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"

View File

@ -3595,6 +3595,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
SOURCES="$SOURCES $srcdir/src/timer/unix/*.c"
have_timers=yes
fi
# Set up other core UNIX files
SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
# The iOS platform requires special setup.
AC_DEFINE(SDL_VIDEO_DRIVER_UIKIT, 1, [ ])
AC_DEFINE(SDL_VIDEO_OPENGL_ES2, 1, [ ])
@ -3680,6 +3682,8 @@ AC_HELP_STRING([--enable-render-d3d], [enable the Direct3D render driver [[defau
if test x$enable_file = xyes; then
SOURCES="$SOURCES $srcdir/src/file/cocoa/*.m"
fi
# Set up other core UNIX files
SOURCES="$SOURCES $srcdir/src/core/unix/*.c"
# The Mac OS X platform requires special setup.
EXTRA_CFLAGS="$EXTRA_CFLAGS -fpascal-strings"
EXTRA_LDFLAGS="$EXTRA_LDFLAGS -lobjc"