Simple Directmedia Layer
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Ryan C. Gordon 677b2e5713 configure: mac and iOS should compile core/unix/*.c
macOS currently needs this if you build with X11 support. iOS doesn't
(currently), but it doesn't hurt to compile it in case we do something
Unixy on that platform later on.
2017-08-18 19:52:58 -04:00
VisualC Updated Visual Studio 2008 project 2017-07-10 15:55:13 -07:00
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cmake cmake: whoops, Sam and I both fixed this bug at the same time. :) 2017-08-09 22:34:45 -04:00
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docs README-linux.md: added libsndio-dev to the package list. 2017-08-07 00:36:45 -04:00
include audio: better docs on conversion APIs, error if not init'd (thanks, Simon!). 2017-08-18 16:52:19 -04:00
src audio: better docs on conversion APIs, error if not init'd (thanks, Simon!). 2017-08-18 16:52:19 -04:00
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configure configure: mac and iOS should compile core/unix/*.c 2017-08-18 19:52:58 -04:00
configure.in configure: mac and iOS should compile core/unix/*.c 2017-08-18 19:52:58 -04:00
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README.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)