mirror of https://github.com/encounter/SDL.git
Fixed bug 3529 - SDL_EGL_UnloadLibrary is not called at all on SDL_Quit
kaisyu In case of OpenGLES, the sequences of loading and unloading driver library should be like that: SDL_Init ... SDL_GL_LoadLibrary SDL_EGL_LoadLibrary ... SDL_Quit ... SDL_GL_UnloadLibrary SDL_EGL_UnloadLibrary ... However, according to my test results, the varible '_this->gl_config.driver_loaded' does not allow 'SDL_GL_UnloadLibrary' to call 'SDL_EGL_UnloadLibrary'.
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0cfa0aa11c
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@ -313,8 +313,6 @@ SDL_EGL_LoadLibrary(_THIS, const char *egl_path, NativeDisplayType native_displa
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}
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#endif
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_this->gl_config.driver_loaded = 1;
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if (path) {
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SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
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} else {
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@ -133,7 +133,6 @@ DirectFB_GL_LoadLibrary(_THIS, const char *path)
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SDL_DFB_DEBUG("Loaded library: %s\n", path);
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_this->gl_config.dll_handle = handle;
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_this->gl_config.driver_loaded = 1;
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if (path) {
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SDL_strlcpy(_this->gl_config.driver_path, path,
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SDL_arraysize(_this->gl_config.driver_path));
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@ -151,16 +150,10 @@ static void
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DirectFB_GL_UnloadLibrary(_THIS)
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{
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#if 0
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int ret;
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if (_this->gl_config.driver_loaded) {
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ret = GL_UnloadObject(_this->gl_config.dll_handle);
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if (ret)
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SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
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_this->gl_config.dll_handle = NULL;
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_this->gl_config.driver_loaded = 0;
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}
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int ret = GL_UnloadObject(_this->gl_config.dll_handle);
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if (ret)
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SDL_DFB_ERR("Error #%d trying to unload library.\n", ret);
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_this->gl_config.dll_handle = NULL;
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#endif
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/* Free OpenGL memory */
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SDL_free(_this->gl_data);
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@ -70,8 +70,6 @@ Emscripten_GLES_LoadLibrary(_THIS, const char *path) {
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return SDL_SetError("Could not initialize EGL");
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}
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_this->gl_config.driver_loaded = 1;
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if (path) {
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SDL_strlcpy(_this->gl_config.driver_path, path, sizeof(_this->gl_config.driver_path) - 1);
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} else {
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@ -47,10 +47,6 @@
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int
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PSP_GL_LoadLibrary(_THIS, const char *path)
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{
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if (!_this->gl_config.driver_loaded) {
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_this->gl_config.driver_loaded = 1;
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}
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return 0;
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}
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