mirror of https://github.com/encounter/SDL.git
Added support for undefined or centered position for shaped windows
Fixes https://github.com/libsdl-org/SDL/issues/6359
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@ -257,20 +257,54 @@ SDL_FreeShapeTree(SDL_ShapeTree** shape_tree)
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int
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SDL_SetWindowShape(SDL_Window *window,SDL_Surface *shape,SDL_WindowShapeMode *shape_mode)
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{
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SDL_VideoDevice *_this = SDL_GetVideoDevice();
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int result;
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if(window == NULL || !SDL_IsShapedWindow(window))
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if (window == NULL || !SDL_IsShapedWindow(window)) {
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/* The window given was not a shapeable window. */
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return SDL_NONSHAPEABLE_WINDOW;
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if(shape == NULL)
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}
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if (shape == NULL) {
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/* Invalid shape argument. */
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return SDL_INVALID_SHAPE_ARGUMENT;
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}
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if(shape_mode != NULL)
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if (shape_mode != NULL) {
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window->shaper->mode = *shape_mode;
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result = SDL_GetVideoDevice()->shape_driver.SetWindowShape(window->shaper,shape,shape_mode);
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}
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result = _this->shape_driver.SetWindowShape(window->shaper, shape, shape_mode);
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window->shaper->hasshape = SDL_TRUE;
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if(window->shaper->userx != 0 && window->shaper->usery != 0) {
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SDL_SetWindowPosition(window,window->shaper->userx,window->shaper->usery);
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if (window->shaper->userx != 0 && window->shaper->usery != 0) {
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int x = window->shaper->userx;
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int y = window->shaper->usery;
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if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISUNDEFINED(y) ||
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SDL_WINDOWPOS_ISCENTERED(x) || SDL_WINDOWPOS_ISCENTERED(y)) {
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int displayIndex;
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SDL_Rect bounds;
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if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
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displayIndex = (x & 0xFFFF);
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if (displayIndex >= _this->num_displays) {
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displayIndex = 0;
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}
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} else if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
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displayIndex = (y & 0xFFFF);
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if (displayIndex >= _this->num_displays) {
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displayIndex = 0;
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}
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return displayIndex;
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}
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SDL_GetDisplayBounds(displayIndex, &bounds);
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if (SDL_WINDOWPOS_ISUNDEFINED(x) || SDL_WINDOWPOS_ISCENTERED(x)) {
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window->x = bounds.x + (bounds.w - window->w) / 2;
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}
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if (SDL_WINDOWPOS_ISUNDEFINED(y) || SDL_WINDOWPOS_ISCENTERED(y)) {
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window->y = bounds.y + (bounds.h - window->h) / 2;
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}
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}
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SDL_SetWindowPosition(window, x, y);
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window->shaper->userx = 0;
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window->shaper->usery = 0;
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}
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