mirror of https://github.com/encounter/SDL.git
Don't send Razer devices the Sony third-party query feature report
Some of them lock up or reset, and the vast majority of devices are not actually game controllers. Fixes https://github.com/libsdl-org/SDL/issues/6733 (cherry picked from commit 83b29f9ce1fe6caa06769544c3b5f6c10ea97a0f)
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@ -2689,7 +2689,6 @@ SDL_bool SDL_ShouldIgnoreJoystick(const char *name, SDL_JoystickGUID guid)
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MAKE_VIDPID(0x04d9, 0x8009), /* OBINLB USB-HID Keyboard (Anne Pro II) */
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MAKE_VIDPID(0x04d9, 0xa292), /* OBINLB USB-HID Keyboard (Anne Pro II) */
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MAKE_VIDPID(0x04d9, 0xa293), /* OBINLB USB-HID Keyboard (Anne Pro II) */
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MAKE_VIDPID(0x1532, 0x0226), /* Razer Huntsman Elite */
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MAKE_VIDPID(0x1532, 0x0266), /* Razer Huntsman V2 Analog, non-functional DInput device */
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MAKE_VIDPID(0x1532, 0x0282), /* Razer Huntsman Mini Analog, non-functional DInput device */
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MAKE_VIDPID(0x26ce, 0x01a2), /* ASRock LED Controller */
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@ -48,6 +48,11 @@
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#define USB_VENDOR_VALVE 0x28de
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#define USB_VENDOR_ZEROPLUS 0x0c12
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// Most Razer devices are not game controllers, and some of them lock up or reset
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// when we send them the Sony third-party query feature report, so don't include that
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// vendor here. Instead add devices as appropriate to controller_type.c
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// Reference: https://github.com/libsdl-org/SDL/issues/6733
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// https://github.com/libsdl-org/SDL/issues/6799
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#define SONY_THIRDPARTY_VENDOR(X) \
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(X == USB_VENDOR_DRAGONRISE || \
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X == USB_VENDOR_HORI || \
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@ -57,7 +62,6 @@
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X == USB_VENDOR_POWERA || \
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X == USB_VENDOR_POWERA_ALT || \
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X == USB_VENDOR_QANBA || \
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X == USB_VENDOR_RAZER || \
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X == USB_VENDOR_SHANWAN || \
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X == USB_VENDOR_SHANWAN_ALT || \
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X == USB_VENDOR_THRUSTMASTER || \
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