OCD fixes: Adds a space before */

This commit is contained in:
Gabriel Jacobo 2013-08-21 09:43:09 -03:00
parent 3984c7d8e3
commit 695344d163
73 changed files with 270 additions and 270 deletions

View File

@ -37,7 +37,7 @@ render(SDL_Renderer *renderer)
int
main(int argc, char *argv[])
{
if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO*/) < 0)
if (SDL_Init(SDL_INIT_VIDEO/* | SDL_INIT_AUDIO */) < 0)
{
printf("Unable to initialize SDL");
}

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@ -106,7 +106,7 @@ extern "C" {
* These are the flags which may be passed to SDL_Init(). You should
* specify the subsystems which you will be using in your application.
*/
/*@{*/
/*@{ */
#define SDL_INIT_TIMER 0x00000001
#define SDL_INIT_AUDIO 0x00000010
#define SDL_INIT_VIDEO 0x00000020 /**< SDL_INIT_VIDEO implies SDL_INIT_EVENTS */
@ -119,7 +119,7 @@ extern "C" {
SDL_INIT_TIMER | SDL_INIT_AUDIO | SDL_INIT_VIDEO | SDL_INIT_EVENTS | \
SDL_INIT_JOYSTICK | SDL_INIT_HAPTIC | SDL_INIT_GAMECONTROLLER \
)
/*@}*/
/*@} */
/**
* This function initializes the subsystems specified by \c flags

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@ -91,7 +91,7 @@ extern "C" {
* The spin lock functions and type are required and can not be
* emulated because they are used in the atomic emulation code.
*/
/*@{*/
/*@{ */
typedef int SDL_SpinLock;
@ -118,7 +118,7 @@ extern DECLSPEC void SDLCALL SDL_AtomicLock(SDL_SpinLock *lock);
*/
extern DECLSPEC void SDLCALL SDL_AtomicUnlock(SDL_SpinLock *lock);
/*@}*//*SDL AtomicLock*/
/*@} *//*SDL AtomicLock */
/**

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@ -66,7 +66,7 @@ typedef Uint16 SDL_AudioFormat;
/**
* \name Audio flags
*/
/*@{*/
/*@{ */
#define SDL_AUDIO_MASK_BITSIZE (0xFF)
#define SDL_AUDIO_MASK_DATATYPE (1<<8)
@ -85,7 +85,7 @@ typedef Uint16 SDL_AudioFormat;
*
* Defaults to LSB byte order.
*/
/*@{*/
/*@{ */
#define AUDIO_U8 0x0008 /**< Unsigned 8-bit samples */
#define AUDIO_S8 0x8008 /**< Signed 8-bit samples */
#define AUDIO_U16LSB 0x0010 /**< Unsigned 16-bit samples */
@ -94,30 +94,30 @@ typedef Uint16 SDL_AudioFormat;
#define AUDIO_S16MSB 0x9010 /**< As above, but big-endian byte order */
#define AUDIO_U16 AUDIO_U16LSB
#define AUDIO_S16 AUDIO_S16LSB
/*@}*/
/*@} */
/**
* \name int32 support
*/
/*@{*/
/*@{ */
#define AUDIO_S32LSB 0x8020 /**< 32-bit integer samples */
#define AUDIO_S32MSB 0x9020 /**< As above, but big-endian byte order */
#define AUDIO_S32 AUDIO_S32LSB
/*@}*/
/*@} */
/**
* \name float32 support
*/
/*@{*/
/*@{ */
#define AUDIO_F32LSB 0x8120 /**< 32-bit floating point samples */
#define AUDIO_F32MSB 0x9120 /**< As above, but big-endian byte order */
#define AUDIO_F32 AUDIO_F32LSB
/*@}*/
/*@} */
/**
* \name Native audio byte ordering
*/
/*@{*/
/*@{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define AUDIO_U16SYS AUDIO_U16LSB
#define AUDIO_S16SYS AUDIO_S16LSB
@ -129,21 +129,21 @@ typedef Uint16 SDL_AudioFormat;
#define AUDIO_S32SYS AUDIO_S32MSB
#define AUDIO_F32SYS AUDIO_F32MSB
#endif
/*@}*/
/*@} */
/**
* \name Allow change flags
*
* Which audio format changes are allowed when opening a device.
*/
/*@{*/
/*@{ */
#define SDL_AUDIO_ALLOW_FREQUENCY_CHANGE 0x00000001
#define SDL_AUDIO_ALLOW_FORMAT_CHANGE 0x00000002
#define SDL_AUDIO_ALLOW_CHANNELS_CHANGE 0x00000004
#define SDL_AUDIO_ALLOW_ANY_CHANGE (SDL_AUDIO_ALLOW_FREQUENCY_CHANGE|SDL_AUDIO_ALLOW_FORMAT_CHANGE|SDL_AUDIO_ALLOW_CHANNELS_CHANGE)
/*@}*/
/*@} */
/*@}*//*Audio flags*/
/*@} *//*Audio flags */
/**
* This function is called when the audio device needs more data.
@ -218,10 +218,10 @@ typedef struct SDL_AudioCVT
* These functions return the list of built in audio drivers, in the
* order that they are normally initialized by default.
*/
/*@{*/
/*@{ */
extern DECLSPEC int SDLCALL SDL_GetNumAudioDrivers(void);
extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
/*@}*/
/*@} */
/**
* \name Initialization and cleanup
@ -230,10 +230,10 @@ extern DECLSPEC const char *SDLCALL SDL_GetAudioDriver(int index);
* you have a specific need to specify the audio driver you want to
* use. You should normally use SDL_Init() or SDL_InitSubSystem().
*/
/*@{*/
/*@{ */
extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
/*@}*/
/*@} */
/**
* This function returns the name of the current audio driver, or NULL
@ -359,7 +359,7 @@ extern DECLSPEC SDL_AudioDeviceID SDLCALL SDL_OpenAudioDevice(const char
*
* Get the current audio state.
*/
/*@{*/
/*@{ */
typedef enum
{
SDL_AUDIO_STOPPED = 0,
@ -370,7 +370,7 @@ extern DECLSPEC SDL_AudioStatus SDLCALL SDL_GetAudioStatus(void);
extern DECLSPEC SDL_AudioStatus SDLCALL
SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
/*@}*//*Audio State*/
/*@} *//*Audio State */
/**
* \name Pause audio functions
@ -381,11 +381,11 @@ SDL_GetAudioDeviceStatus(SDL_AudioDeviceID dev);
* data for your callback function after opening the audio device.
* Silence will be written to the audio device during the pause.
*/
/*@{*/
/*@{ */
extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
extern DECLSPEC void SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev,
int pause_on);
/*@}*//*Pause audio functions*/
/*@} *//*Pause audio functions */
/**
* This function loads a WAVE from the data source, automatically freeing
@ -482,12 +482,12 @@ extern DECLSPEC void SDLCALL SDL_MixAudioFormat(Uint8 * dst,
* the callback function is not running. Do not call these from the callback
* function or you will cause deadlock.
*/
/*@{*/
/*@{ */
extern DECLSPEC void SDLCALL SDL_LockAudio(void);
extern DECLSPEC void SDLCALL SDL_LockAudioDevice(SDL_AudioDeviceID dev);
extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
extern DECLSPEC void SDLCALL SDL_UnlockAudioDevice(SDL_AudioDeviceID dev);
/*@}*//*Audio lock functions*/
/*@} *//*Audio lock functions */
/**
* This function shuts down audio processing and closes the audio device.

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@ -99,8 +99,8 @@
#define HAVE_SQRT 1
#define HAVE_SETJMP 1
#define HAVE_NANOSLEEP 1
/*#define HAVE_SYSCONF 1*/
/*#define HAVE_SIGACTION 1*/
/*#define HAVE_SYSCONF 1 */
/*#define HAVE_SIGACTION 1 */
/* PSP isn't that sophisticated */

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@ -33,10 +33,10 @@
/**
* \name The two types of endianness
*/
/*@{*/
/*@{ */
#define SDL_LIL_ENDIAN 1234
#define SDL_BIG_ENDIAN 4321
/*@}*/
/*@} */
#ifndef SDL_BYTEORDER /* Not defined in SDL_config.h? */
#ifdef __linux__
@ -206,7 +206,7 @@ SDL_SwapFloat(float x)
* \name Swap to native
* Byteswap item from the specified endianness to the native endianness.
*/
/*@{*/
/*@{ */
#if SDL_BYTEORDER == SDL_LIL_ENDIAN
#define SDL_SwapLE16(X) (X)
#define SDL_SwapLE32(X) (X)
@ -226,7 +226,7 @@ SDL_SwapFloat(float x)
#define SDL_SwapBE64(X) (X)
#define SDL_SwapFloatBE(X) (X)
#endif
/*@}*//*Swap to native*/
/*@} *//*Swap to native */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus

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@ -48,7 +48,7 @@ extern DECLSPEC void SDLCALL SDL_ClearError(void);
* \internal
* Private error reporting function - used internally.
*/
/*@{*/
/*@{ */
#define SDL_OutOfMemory() SDL_Error(SDL_ENOMEM)
#define SDL_Unsupported() SDL_Error(SDL_UNSUPPORTED)
#define SDL_InvalidParamError(param) SDL_SetError("Parameter '%s' is invalid", (param))
@ -63,7 +63,7 @@ typedef enum
} SDL_errorcode;
/* SDL_Error() unconditionally returns -1. */
extern DECLSPEC int SDLCALL SDL_Error(SDL_errorcode code);
/*@}*//*Internal error functions*/
/*@} *//*Internal error functions */
/* Ends C function definitions when using C++ */
#ifdef __cplusplus

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@ -541,7 +541,7 @@ typedef union SDL_Event
*/
extern DECLSPEC void SDLCALL SDL_PumpEvents(void);
/*@{*/
/*@{ */
typedef enum
{
SDL_ADDEVENT,
@ -570,7 +570,7 @@ typedef enum
extern DECLSPEC int SDLCALL SDL_PeepEvents(SDL_Event * events, int numevents,
SDL_eventaction action,
Uint32 minType, Uint32 maxType);
/*@}*/
/*@} */
/**
* Checks to see if certain event types are in the event queue.
@ -681,7 +681,7 @@ extern DECLSPEC void SDLCALL SDL_DelEventWatch(SDL_EventFilter filter,
extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
void *userdata);
/*@{*/
/*@{ */
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
@ -697,7 +697,7 @@ extern DECLSPEC void SDLCALL SDL_FilterEvents(SDL_EventFilter filter,
* current processing state of the specified event.
*/
extern DECLSPEC Uint8 SDLCALL SDL_EventState(Uint32 type, int state);
/*@}*/
/*@} */
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
/**

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@ -140,12 +140,12 @@ typedef struct _SDL_Haptic SDL_Haptic;
*
* Different haptic features a device can have.
*/
/*@{*/
/*@{ */
/**
* \name Haptic effects
*/
/*@{*/
/*@{ */
/**
* \brief Constant effect supported.
@ -177,7 +177,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
#define SDL_HAPTIC_LEFTRIGHT (1<<2)
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*#define SDL_HAPTIC_SQUARE (1<<2)*/
/*#define SDL_HAPTIC_SQUARE (1<<2) */
/**
* \brief Triangle wave effect supported.
@ -262,7 +262,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
*/
#define SDL_HAPTIC_CUSTOM (1<<11)
/*@}*//*Haptic effects*/
/*@} *//*Haptic effects */
/* These last few are features the device has, not effects */
@ -305,7 +305,7 @@ typedef struct _SDL_Haptic SDL_Haptic;
/**
* \name Direction encodings
*/
/*@{*/
/*@{ */
/**
* \brief Uses polar coordinates for the direction.
@ -328,9 +328,9 @@ typedef struct _SDL_Haptic SDL_Haptic;
*/
#define SDL_HAPTIC_SPHERICAL 2
/*@}*//*Direction encodings*/
/*@} *//*Direction encodings */
/*@}*//*Haptic features*/
/*@} *//*Haptic features */
/*
* Misc defines.

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@ -187,7 +187,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
/**
* \name Hat positions
*/
/*@{*/
/*@{ */
#define SDL_HAT_CENTERED 0x00
#define SDL_HAT_UP 0x01
#define SDL_HAT_RIGHT 0x02
@ -197,7 +197,7 @@ extern DECLSPEC Sint16 SDLCALL SDL_JoystickGetAxis(SDL_Joystick * joystick,
#define SDL_HAT_RIGHTDOWN (SDL_HAT_RIGHT|SDL_HAT_DOWN)
#define SDL_HAT_LEFTUP (SDL_HAT_LEFT|SDL_HAT_UP)
#define SDL_HAT_LEFTDOWN (SDL_HAT_LEFT|SDL_HAT_DOWN)
/*@}*/
/*@} */
/**
* Get the current state of a POV hat on a joystick.

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@ -52,7 +52,7 @@ extern "C" {
/**
* \name Mutex functions
*/
/*@{*/
/*@{ */
/* The SDL mutex structure, defined in SDL_sysmutex.c */
struct SDL_mutex;
@ -94,13 +94,13 @@ extern DECLSPEC int SDLCALL SDL_UnlockMutex(SDL_mutex * mutex);
*/
extern DECLSPEC void SDLCALL SDL_DestroyMutex(SDL_mutex * mutex);
/*@}*//*Mutex functions*/
/*@} *//*Mutex functions */
/**
* \name Semaphore functions
*/
/*@{*/
/*@{ */
/* The SDL semaphore structure, defined in SDL_syssem.c */
struct SDL_semaphore;
@ -154,13 +154,13 @@ extern DECLSPEC int SDLCALL SDL_SemPost(SDL_sem * sem);
*/
extern DECLSPEC Uint32 SDLCALL SDL_SemValue(SDL_sem * sem);
/*@}*//*Semaphore functions*/
/*@} *//*Semaphore functions */
/**
* \name Condition variable functions
*/
/*@{*/
/*@{ */
/* The SDL condition variable structure, defined in SDL_syscond.c */
struct SDL_cond;
@ -237,7 +237,7 @@ extern DECLSPEC int SDLCALL SDL_CondWait(SDL_cond * cond, SDL_mutex * mutex);
extern DECLSPEC int SDLCALL SDL_CondWaitTimeout(SDL_cond * cond,
SDL_mutex * mutex, Uint32 ms);
/*@}*//*Condition variable functions*/
/*@} *//*Condition variable functions */
/* Ends C function definitions when using C++ */

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@ -39,10 +39,10 @@ extern "C" {
*
* These define alpha as the opacity of a surface.
*/
/*@{*/
/*@{ */
#define SDL_ALPHA_OPAQUE 255
#define SDL_ALPHA_TRANSPARENT 0
/*@}*/
/*@} */
/** Pixel type. */
enum

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@ -66,7 +66,7 @@
#endif
#if defined(ANDROID)
#undef __ANDROID__
#undef __LINUX__ /*do we need to do this?*/
#undef __LINUX__ /*do we need to do this? */
#define __ANDROID__ 1
#endif

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@ -148,7 +148,7 @@ typedef struct SDL_RWops
*
* Functions to create SDL_RWops structures from various data streams.
*/
/*@{*/
/*@{ */
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromFile(const char *file,
const char *mode);
@ -165,7 +165,7 @@ extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromMem(void *mem, int size);
extern DECLSPEC SDL_RWops *SDLCALL SDL_RWFromConstMem(const void *mem,
int size);
/*@}*//*RWFrom functions*/
/*@} *//*RWFrom functions */
extern DECLSPEC SDL_RWops *SDLCALL SDL_AllocRW(void);
@ -180,14 +180,14 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
*
* Macros to easily read and write from an SDL_RWops structure.
*/
/*@{*/
/*@{ */
#define SDL_RWsize(ctx) (ctx)->size(ctx)
#define SDL_RWseek(ctx, offset, whence) (ctx)->seek(ctx, offset, whence)
#define SDL_RWtell(ctx) (ctx)->seek(ctx, 0, RW_SEEK_CUR)
#define SDL_RWread(ctx, ptr, size, n) (ctx)->read(ctx, ptr, size, n)
#define SDL_RWwrite(ctx, ptr, size, n) (ctx)->write(ctx, ptr, size, n)
#define SDL_RWclose(ctx) (ctx)->close(ctx)
/*@}*//*Read/write macros*/
/*@} *//*Read/write macros */
/**
@ -195,7 +195,7 @@ extern DECLSPEC void SDLCALL SDL_FreeRW(SDL_RWops * area);
*
* Read an item of the specified endianness and return in native format.
*/
/*@{*/
/*@{ */
extern DECLSPEC Uint8 SDLCALL SDL_ReadU8(SDL_RWops * src);
extern DECLSPEC Uint16 SDLCALL SDL_ReadLE16(SDL_RWops * src);
extern DECLSPEC Uint16 SDLCALL SDL_ReadBE16(SDL_RWops * src);
@ -203,14 +203,14 @@ extern DECLSPEC Uint32 SDLCALL SDL_ReadLE32(SDL_RWops * src);
extern DECLSPEC Uint32 SDLCALL SDL_ReadBE32(SDL_RWops * src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadLE64(SDL_RWops * src);
extern DECLSPEC Uint64 SDLCALL SDL_ReadBE64(SDL_RWops * src);
/*@}*//*Read endian functions*/
/*@} *//*Read endian functions */
/**
* \name Write endian functions
*
* Write an item of native format to the specified endianness.
*/
/*@{*/
/*@{ */
extern DECLSPEC size_t SDLCALL SDL_WriteU8(SDL_RWops * dst, Uint8 value);
extern DECLSPEC size_t SDLCALL SDL_WriteLE16(SDL_RWops * dst, Uint16 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE16(SDL_RWops * dst, Uint16 value);
@ -218,7 +218,7 @@ extern DECLSPEC size_t SDLCALL SDL_WriteLE32(SDL_RWops * dst, Uint32 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE32(SDL_RWops * dst, Uint32 value);
extern DECLSPEC size_t SDLCALL SDL_WriteLE64(SDL_RWops * dst, Uint64 value);
extern DECLSPEC size_t SDLCALL SDL_WriteBE64(SDL_RWops * dst, Uint64 value);
/*@}*//*Write endian functions*/
/*@} *//*Write endian functions */
/* Ends C function definitions when using C++ */

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@ -49,7 +49,7 @@ typedef enum
*
* These values are from usage page 0x07 (USB keyboard page).
*/
/*@{*/
/*@{ */
SDL_SCANCODE_A = 4,
SDL_SCANCODE_B = 5,
@ -339,14 +339,14 @@ typedef enum
* special KMOD_MODE for it I'm adding it here
*/
/*@}*//*Usage page 0x07*/
/*@} *//*Usage page 0x07 */
/**
* \name Usage page 0x0C
*
* These values are mapped from usage page 0x0C (USB consumer page).
*/
/*@{*/
/*@{ */
SDL_SCANCODE_AUDIONEXT = 258,
SDL_SCANCODE_AUDIOPREV = 259,
@ -366,14 +366,14 @@ typedef enum
SDL_SCANCODE_AC_REFRESH = 273,
SDL_SCANCODE_AC_BOOKMARKS = 274,
/*@}*//*Usage page 0x0C*/
/*@} *//*Usage page 0x0C */
/**
* \name Walther keys
*
* These are values that Christian Walther added (for mac keyboard?).
*/
/*@{*/
/*@{ */
SDL_SCANCODE_BRIGHTNESSDOWN = 275,
SDL_SCANCODE_BRIGHTNESSUP = 276,
@ -388,7 +388,7 @@ typedef enum
SDL_SCANCODE_APP1 = 283,
SDL_SCANCODE_APP2 = 284,
/*@}*//*Walther keys*/
/*@} *//*Walther keys */
/* Add any other keys here. */

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@ -89,7 +89,7 @@
* Use proper C++ casts when compiled as C++ to be compatible with the option
* -Wold-style-cast of GCC (and -Werror=old-style-cast in GCC 4.2 and above).
*/
/*@{*/
/*@{ */
#ifdef __cplusplus
#define SDL_reinterpret_cast(type, expression) reinterpret_cast<type>(expression)
#define SDL_static_cast(type, expression) static_cast<type>(expression)
@ -99,7 +99,7 @@
#define SDL_static_cast(type, expression) ((type)(expression))
#define SDL_const_cast(type, expression) ((type)(expression))
#endif
/*@}*//*Cast operators*/
/*@} *//*Cast operators */
/* Define a four character code as a Uint32 */
#define SDL_FOURCC(A, B, C, D) \
@ -111,7 +111,7 @@
/**
* \name Basic data types
*/
/*@{*/
/*@{ */
typedef enum
{
@ -153,7 +153,7 @@ typedef int64_t Sint64;
*/
typedef uint64_t Uint64;
/*@}*//*Basic data types*/
/*@} *//*Basic data types */
#define SDL_COMPILE_TIME_ASSERT(name, x) \

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@ -48,12 +48,12 @@ extern "C" {
* \internal
* Used internally (read-only).
*/
/*@{*/
/*@{ */
#define SDL_SWSURFACE 0 /**< Just here for compatibility */
#define SDL_PREALLOC 0x00000001 /**< Surface uses preallocated memory */
#define SDL_RLEACCEL 0x00000002 /**< Surface is RLE encoded */
#define SDL_DONTFREE 0x00000004 /**< Surface is referenced internally */
/*@}*//*Surface flags*/
/*@} *//*Surface flags */
/**
* Evaluates to true if the surface needs to be locked before access.

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@ -43,30 +43,30 @@ extern "C" {
#endif
/*! Definitions for test case structures*/
/*! Definitions for test case structures */
#define TEST_ENABLED 1
#define TEST_DISABLED 0
/*! Definition of all the possible test return values of the test case method*/
/*! Definition of all the possible test return values of the test case method */
#define TEST_ABORTED -1
#define TEST_STARTED 0
#define TEST_COMPLETED 1
#define TEST_SKIPPED 2
/*! Definition of all the possible test results for the harness*/
/*! Definition of all the possible test results for the harness */
#define TEST_RESULT_PASSED 0
#define TEST_RESULT_FAILED 1
#define TEST_RESULT_NO_ASSERT 2
#define TEST_RESULT_SKIPPED 3
#define TEST_RESULT_SETUP_FAILURE 4
/*!< Function pointer to a test case setup function (run before every test)*/
/*!< Function pointer to a test case setup function (run before every test) */
typedef void (*SDLTest_TestCaseSetUpFp)(void *arg);
/*!< Function pointer to a test case function*/
/*!< Function pointer to a test case function */
typedef int (*SDLTest_TestCaseFp)(void *arg);
/*!< Function pointer to a test case teardown function (run after every test)*/
/*!< Function pointer to a test case teardown function (run after every test) */
typedef void (*SDLTest_TestCaseTearDownFp)(void *arg);
/**

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@ -821,7 +821,7 @@ extern DECLSPEC void SDLCALL SDL_DisableScreenSaver(void);
/**
* \name OpenGL support functions
*/
/*@{*/
/*@{ */
/**
* \brief Dynamically load an OpenGL library.
@ -939,7 +939,7 @@ extern DECLSPEC void SDLCALL SDL_GL_SwapWindow(SDL_Window * window);
*/
extern DECLSPEC void SDLCALL SDL_GL_DeleteContext(SDL_GLContext context);
/*@}*//*OpenGL support functions*/
/*@} *//*OpenGL support functions */
/* Ends C function definitions when using C++ */

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@ -61,7 +61,7 @@ InitMS_ADPCM(WaveFMT * format)
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *) format + sizeof(*format);
if (sizeof(*format) == 16) {
/*const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]);*/
/*const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]); */
rogue_feel += sizeof(Uint16);
}
MS_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1] << 8) | rogue_feel[0]);
@ -242,7 +242,7 @@ InitIMA_ADPCM(WaveFMT * format)
SDL_SwapLE16(format->bitspersample);
rogue_feel = (Uint8 *) format + sizeof(*format);
if (sizeof(*format) == 16) {
/*const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]);*/
/*const Uint16 extra_info = ((rogue_feel[1] << 8) | rogue_feel[0]); */
rogue_feel += sizeof(Uint16);
}
IMA_ADPCM_state.wSamplesPerBlock = ((rogue_feel[1] << 8) | rogue_feel[0]);

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@ -304,7 +304,7 @@ ALSA_PlayDevice(_THIS)
while ( frames_left > 0 && this->enabled ) {
/* !!! FIXME: This works, but needs more testing before going live */
/*ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1);*/
/*ALSA_snd_pcm_wait(this->hidden->pcm_handle, -1); */
status = ALSA_snd_pcm_writei(this->hidden->pcm_handle,
sample_buf, frames_left);

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@ -63,7 +63,7 @@ PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
this->spec.freq = 44100;
/* Update the fragment size as size in bytes. */
/* SDL_CalculateAudioSpec(this->spec); MOD*/
/* SDL_CalculateAudioSpec(this->spec); MOD */
switch (this->spec.format) {
case AUDIO_U8:
this->spec.silence = 0x80;
@ -76,7 +76,7 @@ PSPAUD_OpenDevice(_THIS, const char *devname, int iscapture)
this->spec.size *= this->spec.channels;
this->spec.size *= this->spec.samples;
/*==========================================*/
/*========================================== */
/* Allocate the mixing buffer. Its size and starting address must
be a multiple of 64 bytes. Our sample count is already a multiple of
@ -162,7 +162,7 @@ static int
PSPAUD_Init(SDL_AudioDriverImpl * impl)
{
/* Set the function pointers*/
/* Set the function pointers */
impl->OpenDevice = PSPAUD_OpenDevice;
impl->PlayDevice = PSPAUD_PlayDevice;
impl->WaitDevice = PSPAUD_WaitDevice;
@ -171,7 +171,7 @@ PSPAUD_Init(SDL_AudioDriverImpl * impl)
impl->CloseDevice = PSPAUD_CloseDevice;
impl->ThreadInit = PSPAUD_ThreadInit;
/*PSP audio device*/
/*PSP audio device */
impl->OnlyHasDefaultOutputDevice = 1;
/*
impl->HasCaptureSupport = 1;
@ -189,7 +189,7 @@ AudioBootStrap PSPAUD_bootstrap = {
"psp", "PSP audio driver", PSPAUD_Init, 0
};
/* SDL_AUDI*/
/* SDL_AUDI */

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@ -40,8 +40,8 @@
#include <sys/types.h>
#include <unistd.h>
#define LOG_TAG "SDL_android"
/*#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__)*/
/*#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__)*/
/*#define LOGI(...) __android_log_print(ANDROID_LOG_INFO,LOG_TAG,__VA_ARGS__) */
/*#define LOGE(...) __android_log_print(ANDROID_LOG_ERROR,LOG_TAG,__VA_ARGS__) */
#define LOGI(...) do {} while (false)
#define LOGE(...) do {} while (false)
@ -680,7 +680,7 @@ static int Internal_Android_JNI_FileOpen(SDL_RWops* ctx)
if (false) {
fallback:
/* Disabled log message because of spam on the Nexus 7 */
/*__android_log_print(ANDROID_LOG_DEBUG, "SDL", "Falling back to legacy InputStream method for opening file");*/
/*__android_log_print(ANDROID_LOG_DEBUG, "SDL", "Falling back to legacy InputStream method for opening file"); */
/* Try the old method using InputStream */
ctx->hidden.androidio.assetFileDescriptorRef = NULL;
@ -688,7 +688,7 @@ fallback:
/* inputStream = assetManager.open(<filename>); */
mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, assetManager),
"open", "(Ljava/lang/String;I)Ljava/io/InputStream;");
inputStream = (*mEnv)->CallObjectMethod(mEnv, assetManager, mid, fileNameJString, 1 /*ACCESS_RANDOM*/);
inputStream = (*mEnv)->CallObjectMethod(mEnv, assetManager, mid, fileNameJString, 1 /*ACCESS_RANDOM */);
if (Android_JNI_ExceptionOccurred(false)) {
goto failure;
}
@ -790,7 +790,7 @@ size_t Android_JNI_FileRead(SDL_RWops* ctx, void* buffer,
if (ctx->hidden.androidio.assetFileDescriptorRef) {
size_t bytesMax = size * maxnum;
if (ctx->hidden.androidio.size != -1 /*UNKNOWN_LENGTH*/ && ctx->hidden.androidio.position + bytesMax > ctx->hidden.androidio.size) {
if (ctx->hidden.androidio.size != -1 /*UNKNOWN_LENGTH */ && ctx->hidden.androidio.position + bytesMax > ctx->hidden.androidio.size) {
bytesMax = ctx->hidden.androidio.size - ctx->hidden.androidio.position;
}
size_t result = read(ctx->hidden.androidio.fd, buffer, bytesMax );
@ -878,7 +878,7 @@ static int Internal_Android_JNI_FileClose(SDL_RWops* ctx, bool release)
else {
jobject inputStream = (jobject)ctx->hidden.androidio.inputStreamRef;
/* inputStream.close();*/
/* inputStream.close(); */
jmethodID mid = (*mEnv)->GetMethodID(mEnv, (*mEnv)->GetObjectClass(mEnv, inputStream),
"close", "()V");
(*mEnv)->CallVoidMethod(mEnv, inputStream, mid);
@ -909,12 +909,12 @@ Sint64 Android_JNI_FileSeek(SDL_RWops* ctx, Sint64 offset, int whence)
if (ctx->hidden.androidio.assetFileDescriptorRef) {
switch (whence) {
case RW_SEEK_SET:
if (ctx->hidden.androidio.size != -1 /*UNKNOWN_LENGTH*/ && offset > ctx->hidden.androidio.size) offset = ctx->hidden.androidio.size;
if (ctx->hidden.androidio.size != -1 /*UNKNOWN_LENGTH */ && offset > ctx->hidden.androidio.size) offset = ctx->hidden.androidio.size;
offset += ctx->hidden.androidio.offset;
break;
case RW_SEEK_CUR:
offset += ctx->hidden.androidio.position;
if (ctx->hidden.androidio.size != -1 /*UNKNOWN_LENGTH*/ && offset > ctx->hidden.androidio.size) offset = ctx->hidden.androidio.size;
if (ctx->hidden.androidio.size != -1 /*UNKNOWN_LENGTH */ && offset > ctx->hidden.androidio.size) offset = ctx->hidden.androidio.size;
offset += ctx->hidden.androidio.offset;
break;
case RW_SEEK_END:

View File

@ -34,7 +34,7 @@ extern "C" {
/* Interface from the SDL library into the Android Java activity */
/*extern SDL_bool Android_JNI_CreateContext(int majorVersion, int minorVersion, int red, int green, int blue, int alpha, int buffer, int depth, int stencil, int buffers, int samples);
extern SDL_bool Android_JNI_DeleteContext(void);*/
extern SDL_bool Android_JNI_DeleteContext(void); */
extern void Android_JNI_SwapWindow();
extern void Android_JNI_SetActivityTitle(const char *title);
extern SDL_bool Android_JNI_GetAccelerometerValues(float values[3]);

View File

@ -121,8 +121,8 @@ static int SaveTemplate(SDL_DollarTemplate *templ, SDL_RWops * src)
if (src == NULL) return 0;
/*No Longer storing the Hash, rehash on load*/
/*if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0;*/
/*No Longer storing the Hash, rehash on load */
/*if(SDL_RWops.write(src,&(templ->hash),sizeof(templ->hash),1) != 1) return 0; */
if (SDL_RWwrite(src,templ->path,
sizeof(templ->path[0]),DOLLARNPOINTS) != DOLLARNPOINTS)
@ -159,7 +159,7 @@ int SDL_SaveDollarTemplate(SDL_GestureID gestureId, SDL_RWops *src)
}
/*path is an already sampled set of points
Returns the index of the gesture on success, or -1*/
Returns the index of the gesture on success, or -1 */
static int SDL_AddDollarGesture_one(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
{
SDL_DollarTemplate* dollarTemplate;
@ -196,7 +196,7 @@ static int SDL_AddDollarGesture(SDL_GestureTouch* inTouch, SDL_FloatPoint* path)
if (index < 0)
return -1;
}
/* Use the index of the last one added.*/
/* Use the index of the last one added. */
return index;
} else {
return SDL_AddDollarGesture_one(inTouch, path);
@ -223,16 +223,16 @@ int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
DOLLARNPOINTS) break;
if (touchId >= 0) {
/*printf("Adding loaded gesture to 1 touch\n");*/
/*printf("Adding loaded gesture to 1 touch\n"); */
if (SDL_AddDollarGesture(touch, templ.path) >= 0)
loaded++;
}
else {
/*printf("Adding to: %i touches\n",SDL_numGestureTouches);*/
/*printf("Adding to: %i touches\n",SDL_numGestureTouches); */
for (i = 0; i < SDL_numGestureTouches; i++) {
touch = &SDL_gestureTouch[i];
/*printf("Adding loaded gesture to + touches\n");*/
/*TODO: What if this fails?*/
/*printf("Adding loaded gesture to + touches\n"); */
/*TODO: What if this fails? */
SDL_AddDollarGesture(touch,templ.path);
}
loaded++;
@ -245,7 +245,7 @@ int SDL_LoadDollarTemplates(SDL_TouchID touchId, SDL_RWops *src)
static float dollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ,float ang)
{
/* SDL_FloatPoint p[DOLLARNPOINTS];*/
/* SDL_FloatPoint p[DOLLARNPOINTS]; */
float dist = 0;
SDL_FloatPoint p;
int i;
@ -297,7 +297,7 @@ static float bestDollarDifference(SDL_FloatPoint* points,SDL_FloatPoint* templ)
return SDL_min(f1,f2);
}
/*DollarPath contains raw points, plus (possibly) the calculated length*/
/*DollarPath contains raw points, plus (possibly) the calculated length */
static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
{
int i;
@ -310,7 +310,7 @@ static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
float w,h;
float length = path->length;
/*Calculate length if it hasn't already been done*/
/*Calculate length if it hasn't already been done */
if (length <= 0) {
for (i=1;i < path->numPoints; i++) {
float dx = path->p[i ].x - path->p[i-1].x;
@ -319,17 +319,17 @@ static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
}
}
/*Resample*/
/*Resample */
interval = length/(DOLLARNPOINTS - 1);
dist = interval;
centroid.x = 0;centroid.y = 0;
/*printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y);*/
/*printf("(%f,%f)\n",path->p[path->numPoints-1].x,path->p[path->numPoints-1].y); */
for (i = 1; i < path->numPoints; i++) {
float d = (float)(SDL_sqrt((path->p[i-1].x-path->p[i].x)*(path->p[i-1].x-path->p[i].x)+
(path->p[i-1].y-path->p[i].y)*(path->p[i-1].y-path->p[i].y)));
/*printf("d = %f dist = %f/%f\n",d,dist,interval);*/
/*printf("d = %f dist = %f/%f\n",d,dist,interval); */
while (dist + d > interval) {
points[numPoints].x = path->p[i-1].x +
((interval-dist)/d)*(path->p[i].x-path->p[i-1].x);
@ -347,15 +347,15 @@ static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
SDL_SetError("ERROR: NumPoints = %i\n",numPoints);
return 0;
}
/*copy the last point*/
/*copy the last point */
points[DOLLARNPOINTS-1] = path->p[path->numPoints-1];
numPoints = DOLLARNPOINTS;
centroid.x /= numPoints;
centroid.y /= numPoints;
/*printf("Centroid (%f,%f)",centroid.x,centroid.y);*/
/*Rotate Points so point 0 is left of centroid and solve for the bounding box*/
/*printf("Centroid (%f,%f)",centroid.x,centroid.y); */
/*Rotate Points so point 0 is left of centroid and solve for the bounding box */
xmin = centroid.x;
xmax = centroid.x;
ymin = centroid.y;
@ -379,7 +379,7 @@ static int dollarNormalize(const SDL_DollarPath *path,SDL_FloatPoint *points)
if (points[i].y > ymax) ymax = points[i].y;
}
/*Scale points to DOLLARSIZE, and translate to the origin*/
/*Scale points to DOLLARSIZE, and translate to the origin */
w = xmax-xmin;
h = ymax-ymin;
@ -400,7 +400,7 @@ static float dollarRecognize(const SDL_DollarPath *path,int *bestTempl,SDL_Gestu
dollarNormalize(path,points);
/*PrintPath(points);*/
/*PrintPath(points); */
*bestTempl = -1;
for (i = 0; i < touch->numDollarTemplates; i++) {
float diff = bestDollarDifference(points,touch->dollarTemplate[i].path);
@ -436,7 +436,7 @@ static SDL_GestureTouch * SDL_GetGestureTouch(SDL_TouchID id)
{
int i;
for (i = 0; i < SDL_numGestureTouches; i++) {
/*printf("%i ?= %i\n",SDL_gestureTouch[i].id,id);*/
/*printf("%i ?= %i\n",SDL_gestureTouch[i].id,id); */
if (SDL_gestureTouch[i].id == id)
return &SDL_gestureTouch[i];
}
@ -466,7 +466,7 @@ static int SDL_SendGestureDollar(SDL_GestureTouch* touch,
event.mgesture.y = touch->centroid.y;
event.dgesture.gestureId = gestureId;
event.dgesture.error = error;
/*A finger came up to trigger this event.*/
/*A finger came up to trigger this event. */
event.dgesture.numFingers = touch->numDownFingers + 1;
return SDL_PushEvent(&event) > 0;
}
@ -501,13 +501,13 @@ void SDL_GestureProcessEvent(SDL_Event* event)
event->type == SDL_FINGERUP) {
SDL_GestureTouch* inTouch = SDL_GetGestureTouch(event->tfinger.touchId);
/*Shouldn't be possible*/
/*Shouldn't be possible */
if (inTouch == NULL) return;
x = event->tfinger.x;
y = event->tfinger.y;
/*Finger Up*/
/*Finger Up */
if (event->type == SDL_FINGERUP) {
inTouch->numDownFingers--;
@ -515,7 +515,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
if (inTouch->recording) {
inTouch->recording = SDL_FALSE;
dollarNormalize(&inTouch->dollarPath,path);
/*PrintPath(path);*/
/*PrintPath(path); */
if (recordAll) {
index = SDL_AddDollarGesture(NULL,path);
for (i = 0; i < SDL_numGestureTouches; i++)
@ -538,14 +538,14 @@ void SDL_GestureProcessEvent(SDL_Event* event)
error = dollarRecognize(&inTouch->dollarPath,
&bestTempl,inTouch);
if (bestTempl >= 0){
/*Send Event*/
/*Send Event */
unsigned long gestureId = inTouch->dollarTemplate[bestTempl].hash;
SDL_SendGestureDollar(inTouch,gestureId,error);
/*printf ("%s\n",);("Dollar error: %f\n",error);*/
/*printf ("%s\n",);("Dollar error: %f\n",error); */
}
}
#endif
/*inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers];*/
/*inTouch->gestureLast[j] = inTouch->gestureLast[inTouch->numDownFingers]; */
if (inTouch->numDownFingers > 0) {
inTouch->centroid.x = (inTouch->centroid.x*(inTouch->numDownFingers+1)-
x)/inTouch->numDownFingers;
@ -575,22 +575,22 @@ void SDL_GestureProcessEvent(SDL_Event* event)
inTouch->centroid.x += dx/inTouch->numDownFingers;
inTouch->centroid.y += dy/inTouch->numDownFingers;
/*printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y);*/
/*printf("Centrid : (%f,%f)\n",inTouch->centroid.x,inTouch->centroid.y); */
if (inTouch->numDownFingers > 1) {
SDL_FloatPoint lv; /*Vector from centroid to last x,y position*/
SDL_FloatPoint v; /*Vector from centroid to current x,y position*/
/*lv = inTouch->gestureLast[j].cv;*/
SDL_FloatPoint lv; /*Vector from centroid to last x,y position */
SDL_FloatPoint v; /*Vector from centroid to current x,y position */
/*lv = inTouch->gestureLast[j].cv; */
lv.x = lastP.x - lastCentroid.x;
lv.y = lastP.y - lastCentroid.y;
lDist = (float)SDL_sqrt(lv.x*lv.x + lv.y*lv.y);
/*printf("lDist = %f\n",lDist);*/
/*printf("lDist = %f\n",lDist); */
v.x = x - inTouch->centroid.x;
v.y = y - inTouch->centroid.y;
/*inTouch->gestureLast[j].cv = v;*/
/*inTouch->gestureLast[j].cv = v; */
Dist = (float)SDL_sqrt(v.x*v.x+v.y*v.y);
/* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|)*/
/* SDL_cos(dTheta) = (v . lv)/(|v| * |lv|) */
/*Normalize Vectors to simplify angle calculation*/
/*Normalize Vectors to simplify angle calculation */
lv.x/=lDist;
lv.y/=lDist;
v.x/=Dist;
@ -598,7 +598,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
dtheta = (float)SDL_atan2(lv.x*v.y - lv.y*v.x,lv.x*v.x + lv.y*v.y);
dDist = (Dist - lDist);
if (lDist == 0) {dDist = 0;dtheta = 0;} /*To avoid impossible values*/
if (lDist == 0) {dDist = 0;dtheta = 0;} /*To avoid impossible values */
/*inTouch->gestureLast[j].dDist = dDist;
inTouch->gestureLast[j].dtheta = dtheta;
@ -609,19 +609,19 @@ void SDL_GestureProcessEvent(SDL_Event* event)
knob.r += dDist/numDownFingers;
knob.ang += dtheta;
printf("thetaSum = %f, distSum = %f\n",gdtheta,gdDist);
printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist);*/
printf("id: %i dTheta = %f, dDist = %f\n",j,dtheta,dDist); */
SDL_SendGestureMulti(inTouch,dtheta,dDist);
}
else {
/*inTouch->gestureLast[j].dDist = 0;
inTouch->gestureLast[j].dtheta = 0;
inTouch->gestureLast[j].cv.x = 0;
inTouch->gestureLast[j].cv.y = 0;*/
inTouch->gestureLast[j].cv.y = 0; */
}
/*inTouch->gestureLast[j].f.p.x = x;
inTouch->gestureLast[j].f.p.y = y;
break;
pressure?*/
pressure? */
}
if (event->type == SDL_FINGERDOWN) {
@ -632,7 +632,7 @@ void SDL_GestureProcessEvent(SDL_Event* event)
inTouch->centroid.y = (inTouch->centroid.y*(inTouch->numDownFingers - 1)+
y)/inTouch->numDownFingers;
/*printf("Finger Down: (%f,%f). Centroid: (%f,%f\n",x,y,
inTouch->centroid.x,inTouch->centroid.y);*/
inTouch->centroid.x,inTouch->centroid.y); */
#ifdef ENABLE_DOLLAR
inTouch->dollarPath.length = 0;

View File

@ -28,7 +28,7 @@
#include "../video/SDL_sysvideo.h"
/*#define DEBUG_KEYBOARD*/
/*#define DEBUG_KEYBOARD */
/* Global keyboard information */

View File

@ -28,7 +28,7 @@
#include "default_cursor.h"
#include "../video/SDL_sysvideo.h"
/*#define DEBUG_MOUSE*/
/*#define DEBUG_MOUSE */
/* The mouse state */
static SDL_Mouse SDL_mouse;

View File

@ -343,7 +343,7 @@ GetSupportedFeatures(SDL_Haptic * haptic)
FF_TEST(FFCAP_ET_CONSTANTFORCE, SDL_HAPTIC_CONSTANT);
FF_TEST(FFCAP_ET_RAMPFORCE, SDL_HAPTIC_RAMP);
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE);*/
/*FF_TEST(FFCAP_ET_SQUARE, SDL_HAPTIC_SQUARE); */
FF_TEST(FFCAP_ET_SINE, SDL_HAPTIC_SINE);
FF_TEST(FFCAP_ET_TRIANGLE, SDL_HAPTIC_TRIANGLE);
FF_TEST(FFCAP_ET_SAWTOOTHUP, SDL_HAPTIC_SAWTOOTHUP);
@ -752,7 +752,7 @@ SDL_SYS_ToFFEFFECT(SDL_Haptic * haptic, FFEFFECT * dest,
case SDL_HAPTIC_SINE:
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*case SDL_HAPTIC_SQUARE:*/
/*case SDL_HAPTIC_SQUARE: */
case SDL_HAPTIC_TRIANGLE:
case SDL_HAPTIC_SAWTOOTHUP:
case SDL_HAPTIC_SAWTOOTHDOWN:
@ -982,7 +982,7 @@ SDL_SYS_HapticEffectType(Uint16 type)
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*case SDL_HAPTIC_SQUARE:
return kFFEffectType_Square_ID;*/
return kFFEffectType_Square_ID; */
case SDL_HAPTIC_SINE:
return kFFEffectType_Sine_ID;

View File

@ -100,7 +100,7 @@ EV_IsHaptic(int fd)
EV_TEST(FF_CONSTANT, SDL_HAPTIC_CONSTANT);
EV_TEST(FF_SINE, SDL_HAPTIC_SINE);
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*EV_TEST(FF_SQUARE, SDL_HAPTIC_SQUARE);*/
/*EV_TEST(FF_SQUARE, SDL_HAPTIC_SQUARE); */
EV_TEST(FF_TRIANGLE, SDL_HAPTIC_TRIANGLE);
EV_TEST(FF_SAW_UP, SDL_HAPTIC_SAWTOOTHUP);
EV_TEST(FF_SAW_DOWN, SDL_HAPTIC_SAWTOOTHDOWN);
@ -600,7 +600,7 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
case SDL_HAPTIC_SINE:
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*case SDL_HAPTIC_SQUARE:*/
/*case SDL_HAPTIC_SQUARE: */
case SDL_HAPTIC_TRIANGLE:
case SDL_HAPTIC_SAWTOOTHUP:
case SDL_HAPTIC_SAWTOOTHDOWN:
@ -626,7 +626,7 @@ SDL_SYS_ToFFEffect(struct ff_effect *dest, SDL_HapticEffect * src)
dest->u.periodic.waveform = FF_SINE;
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*else if (periodic->type == SDL_HAPTIC_SQUARE)
dest->u.periodic.waveform = FF_SQUARE;*/
dest->u.periodic.waveform = FF_SQUARE; */
else if (periodic->type == SDL_HAPTIC_TRIANGLE)
dest->u.periodic.waveform = FF_TRIANGLE;
else if (periodic->type == SDL_HAPTIC_SAWTOOTHUP)

View File

@ -304,7 +304,7 @@ DI_EffectCallback(LPCDIEFFECTINFO pei, LPVOID pv)
EFFECT_TEST(GUID_CustomForce, SDL_HAPTIC_CUSTOM);
EFFECT_TEST(GUID_Sine, SDL_HAPTIC_SINE);
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE);*/
/*EFFECT_TEST(GUID_Square, SDL_HAPTIC_SQUARE); */
EFFECT_TEST(GUID_Triangle, SDL_HAPTIC_TRIANGLE);
EFFECT_TEST(GUID_SawtoothUp, SDL_HAPTIC_SAWTOOTHUP);
EFFECT_TEST(GUID_SawtoothDown, SDL_HAPTIC_SAWTOOTHDOWN);
@ -936,7 +936,7 @@ SDL_SYS_ToDIEFFECT(SDL_Haptic * haptic, DIEFFECT * dest,
case SDL_HAPTIC_SINE:
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*case SDL_HAPTIC_SQUARE:*/
/*case SDL_HAPTIC_SQUARE: */
case SDL_HAPTIC_TRIANGLE:
case SDL_HAPTIC_SAWTOOTHUP:
case SDL_HAPTIC_SAWTOOTHDOWN:
@ -1166,7 +1166,7 @@ SDL_SYS_HapticEffectType(SDL_HapticEffect * effect)
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*case SDL_HAPTIC_SQUARE:
return &GUID_Square;*/
return &GUID_Square; */
case SDL_HAPTIC_SINE:
return &GUID_Sine;

View File

@ -52,7 +52,7 @@ struct _SDL_HatMapping
*/
#define k_nMaxHatEntries 0x3f + 1
/* our in memory mapping db between joystick objects and controller mappings*/
/* our in memory mapping db between joystick objects and controller mappings */
struct _SDL_ControllerMapping
{
SDL_JoystickGUID guid;

View File

@ -488,14 +488,14 @@ SDL_PrivateJoystickShouldIgnoreEvent()
if (SDL_WasInit(SDL_INIT_VIDEO)) {
if (SDL_GetKeyboardFocus() == NULL) {
/* Video is initialized and we don't have focus, ignore the event.*/
/* Video is initialized and we don't have focus, ignore the event. */
return SDL_TRUE;
} else {
return SDL_FALSE;
}
}
/* Video subsystem wasn't initialized, always allow the event*/
/* Video subsystem wasn't initialized, always allow the event */
return SDL_FALSE;
}

View File

@ -771,7 +771,7 @@ SDL_SYS_JoystickInit(void)
("Joystick: Failed to get HID CFMutableDictionaryRef via IOServiceMatching.");
}
/*/ Now search I/O Registry for matching devices. */
/ */ Now search I/O Registry for matching devices. */
result =
IOServiceGetMatchingServices(masterPort, hidMatchDictionary,
&hidObjectIterator);

View File

@ -81,8 +81,8 @@ double attribute_hidden __ieee754_atan2(double y, double x)
switch(m) {
case 0: return pi_o_4+tiny;/* atan(+INF,+INF) */
case 1: return -pi_o_4-tiny;/* atan(-INF,+INF) */
case 2: return 3.0*pi_o_4+tiny;/*atan(+INF,-INF)*/
case 3: return -3.0*pi_o_4-tiny;/*atan(-INF,-INF)*/
case 2: return 3.0*pi_o_4+tiny;/*atan(+INF,-INF) */
case 3: return -3.0*pi_o_4-tiny;/*atan(-INF,-INF) */
}
} else {
switch(m) {

View File

@ -17,9 +17,9 @@
#ifndef _MATH_PRIVATE_H_
#define _MATH_PRIVATE_H_
/*#include <endian.h>*/
/*#include <endian.h> */
#include "SDL_endian.h"
/*#include <sys/types.h>*/
/*#include <sys/types.h> */
#define attribute_hidden
#define libm_hidden_proto(x)

View File

@ -30,7 +30,7 @@ void Java_org_libsdl_app_SDLActivity_nativeInit(JNIEnv* env, jclass cls, jobject
status = SDL_main(1, argv);
/* Do not issue an exit or the whole application will terminate instead of just the SDL thread */
/*exit(status);*/
/*exit(status); */
}
#endif /* __ANDROID__ */

View File

@ -958,10 +958,10 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
if (SDL_HasMMX() && (Rmask == 0xF800) &&
(Gmask == 0x07E0) && (Bmask == 0x001F)
&& (swdata->w & 15) == 0) {
/*printf("Using MMX 16-bit 565 dither\n");*/
/*printf("Using MMX 16-bit 565 dither\n"); */
swdata->Display1X = Color565DitherYV12MMX1X;
} else {
/*printf("Using C 16-bit dither\n");*/
/*printf("Using C 16-bit dither\n"); */
swdata->Display1X = Color16DitherYV12Mod1X;
}
#else
@ -979,10 +979,10 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
if (SDL_HasMMX() && (Rmask == 0x00FF0000) &&
(Gmask == 0x0000FF00) &&
(Bmask == 0x000000FF) && (swdata->w & 15) == 0) {
/*printf("Using MMX 32-bit dither\n");*/
/*printf("Using MMX 32-bit dither\n"); */
swdata->Display1X = ColorRGBDitherYV12MMX1X;
} else {
/*printf("Using C 32-bit dither\n");*/
/*printf("Using C 32-bit dither\n"); */
swdata->Display1X = Color32DitherYV12Mod1X;
}
#else

View File

@ -874,7 +874,7 @@ GetScaleQuality(void)
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
return D3DTEXF_POINT;
} else /*if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0)*/ {
} else /*if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0) */ {
return D3DTEXF_LINEAR;
}
}

View File

@ -310,7 +310,7 @@ GL_ResetState(SDL_Renderer *renderer)
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
/* This ended up causing video discrepancies between OpenGL and Direct3D */
/*data->glEnable(GL_LINE_SMOOTH);*/
/*data->glEnable(GL_LINE_SMOOTH); */
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
@ -638,7 +638,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
return -1;
}
if ((renderdata->GL_ARB_texture_rectangle_supported)
/*&& texture->access != SDL_TEXTUREACCESS_TARGET*/){
/*&& texture->access != SDL_TEXTUREACCESS_TARGET */){
data->type = GL_TEXTURE_RECTANGLE_ARB;
texture_w = texture->w;
texture_h = texture->h;

View File

@ -30,7 +30,7 @@
/* OpenGL shader implementation */
/*#define DEBUG_SHADERS*/
/*#define DEBUG_SHADERS */
typedef struct
{

View File

@ -458,7 +458,7 @@ PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
static int
PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;*/
/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata; */
PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));;
if(!psp_texture)
@ -528,7 +528,7 @@ static int
PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;*/
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
const Uint8 *src;
Uint8 *dst;
int row, length,dpitch;
@ -895,8 +895,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
sceGuColor(0xFFFFFFFF);
}
/* x += width * 0.5f;*/
/* y += height * 0.5f;*/
/* x += width * 0.5f; */
/* y += height * 0.5f; */
x += centerx;
y += centery;
@ -904,8 +904,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
MathSincos(degToRad(angle), &s, &c);
/* width *= 0.5f;*/
/* height *= 0.5f;*/
/* width *= 0.5f; */
/* height *= 0.5f; */
width -= centerx;
height -= centery;
@ -968,7 +968,7 @@ PSP_RenderPresent(SDL_Renderer * renderer)
sceGuFinish();
sceGuSync(0,0);
/* if(data->vsync)*/
/* if(data->vsync) */
sceDisplayWaitVblankStart();
data->backbuffer = data->frontbuffer;
@ -1007,8 +1007,8 @@ PSP_DestroyRenderer(SDL_Renderer * renderer)
StartDrawing(renderer);
sceGuTerm();
/* vfree(data->backbuffer);*/
/* vfree(data->frontbuffer);*/
/* vfree(data->backbuffer); */
/* vfree(data->frontbuffer); */
data->initialized = SDL_FALSE;
data->displayListAvail = SDL_FALSE;

View File

@ -357,7 +357,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
if (src == NULL)
return (NULL);
if (src->flags & SDL_TRUE/*SDL_SRCCOLORKEY*/)
if (src->flags & SDL_TRUE/*SDL_SRCCOLORKEY */)
{
colorkey = _colorkey(src);
SDL_GetRGB(colorkey, src->format, &r, &g, &b);
@ -391,7 +391,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
SDL_BlitSurface(src, NULL, rz_src, NULL);
if(colorKeyAvailable)
SDL_SetColorKey(src, SDL_TRUE /*SDL_SRCCOLORKEY*/, colorkey);
SDL_SetColorKey(src, SDL_TRUE /*SDL_SRCCOLORKEY */, colorkey);
src_converted = 1;
is32bit = 1;
}
@ -459,8 +459,8 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
/*
* Turn on source-alpha support
*/
/*SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255);*/
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY*/ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
/*SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255); */
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
} else {
/*
* Copy palette and colorkey info
@ -475,7 +475,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
transformSurfaceY(rz_src, rz_dst, centerx, centery,
(int) (sangleinv), (int) (cangleinv),
flipx, flipy);
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY*/ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
}
/*
* Unlock source surface

View File

@ -355,18 +355,18 @@ BlitRGBtoRGBPixelAlphaMMX(SDL_BlitInfo * info)
} else if (alpha == amask) {
*dstp = *srcp;
} else {
src1 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src1 (0000ARGB)*/
src1 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src1 (0000ARGB) */
src1 = _mm_unpacklo_pi8(src1, mm_zero); /* 0A0R0G0B -> src1 */
dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB)*/
dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB) */
dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */
mm_alpha = _mm_cvtsi32_si64(alpha); /* alpha -> mm_alpha (0000000A) */
mm_alpha = _mm_srli_si64(mm_alpha, ashift); /* mm_alpha >> ashift -> mm_alpha(0000000A) */
mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */
mm_alpha2 = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha2 */
mm_alpha = _mm_or_si64(mm_alpha2, *(__m64 *) & multmask); /* 0F0A0A0A -> mm_alpha*/
mm_alpha2 = _mm_xor_si64(mm_alpha2, *(__m64 *) & multmask2); /* 255 - mm_alpha -> mm_alpha*/
mm_alpha = _mm_or_si64(mm_alpha2, *(__m64 *) & multmask); /* 0F0A0A0A -> mm_alpha */
mm_alpha2 = _mm_xor_si64(mm_alpha2, *(__m64 *) & multmask2); /* 255 - mm_alpha -> mm_alpha */
/* blend */
src1 = _mm_mullo_pi16(src1, mm_alpha);
@ -548,18 +548,18 @@ BlitRGBtoRGBPixelAlphaMMX3DNOW(SDL_BlitInfo * info)
} else if (alpha == amask) {
*dstp = *srcp;
} else {
src1 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src1 (0000ARGB)*/
src1 = _mm_cvtsi32_si64(*srcp); /* src(ARGB) -> src1 (0000ARGB) */
src1 = _mm_unpacklo_pi8(src1, mm_zero); /* 0A0R0G0B -> src1 */
dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB)*/
dst1 = _mm_cvtsi32_si64(*dstp); /* dst(ARGB) -> dst1 (0000ARGB) */
dst1 = _mm_unpacklo_pi8(dst1, mm_zero); /* 0A0R0G0B -> dst1 */
mm_alpha = _mm_cvtsi32_si64(alpha); /* alpha -> mm_alpha (0000000A) */
mm_alpha = _mm_srli_si64(mm_alpha, ashift); /* mm_alpha >> ashift -> mm_alpha(0000000A) */
mm_alpha = _mm_unpacklo_pi16(mm_alpha, mm_alpha); /* 00000A0A -> mm_alpha */
mm_alpha2 = _mm_unpacklo_pi32(mm_alpha, mm_alpha); /* 0A0A0A0A -> mm_alpha2 */
mm_alpha = _mm_or_si64(mm_alpha2, *(__m64 *) & multmask); /* 0F0A0A0A -> mm_alpha*/
mm_alpha2 = _mm_xor_si64(mm_alpha2, *(__m64 *) & multmask2); /* 255 - mm_alpha -> mm_alpha*/
mm_alpha = _mm_or_si64(mm_alpha2, *(__m64 *) & multmask); /* 0F0A0A0A -> mm_alpha */
mm_alpha2 = _mm_xor_si64(mm_alpha2, *(__m64 *) & multmask2); /* 255 - mm_alpha -> mm_alpha */
/* blend */

View File

@ -97,23 +97,23 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
/* The Win32 BMP file header (14 bytes) */
char magic[2];
/*Uint32 bfSize = 0;*/
/*Uint16 bfReserved1 = 0;*/
/*Uint16 bfReserved2 = 0;*/
/*Uint32 bfSize = 0; */
/*Uint16 bfReserved1 = 0; */
/*Uint16 bfReserved2 = 0; */
Uint32 bfOffBits = 0;
/* The Win32 BITMAPINFOHEADER struct (40 bytes) */
Uint32 biSize = 0;
Sint32 biWidth = 0;
Sint32 biHeight = 0;
/*Uint16 biPlanes = 0;*/
/*Uint16 biPlanes = 0; */
Uint16 biBitCount = 0;
Uint32 biCompression = 0;
/*Uint32 biSizeImage = 0;*/
/*Sint32 biXPelsPerMeter = 0;*/
/*Sint32 biYPelsPerMeter = 0;*/
/*Uint32 biSizeImage = 0; */
/*Sint32 biXPelsPerMeter = 0; */
/*Sint32 biYPelsPerMeter = 0; */
Uint32 biClrUsed = 0;
/*Uint32 biClrImportant = 0;*/
/*Uint32 biClrImportant = 0; */
/* Make sure we are passed a valid data source */
surface = NULL;
@ -136,9 +136,9 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
was_error = SDL_TRUE;
goto done;
}
/*bfSize =*/ SDL_ReadLE32(src);
/*bfReserved1 =*/ SDL_ReadLE16(src);
/*bfReserved2 =*/ SDL_ReadLE16(src);
/*bfSize = */ SDL_ReadLE32(src);
/*bfReserved1 = */ SDL_ReadLE16(src);
/*bfReserved2 = */ SDL_ReadLE16(src);
bfOffBits = SDL_ReadLE32(src);
/* Read the Win32 BITMAPINFOHEADER */
@ -146,20 +146,20 @@ SDL_LoadBMP_RW(SDL_RWops * src, int freesrc)
if (biSize == 12) {
biWidth = (Uint32) SDL_ReadLE16(src);
biHeight = (Uint32) SDL_ReadLE16(src);
/*biPlanes =*/ SDL_ReadLE16(src);
/*biPlanes = */ SDL_ReadLE16(src);
biBitCount = SDL_ReadLE16(src);
biCompression = BI_RGB;
} else {
biWidth = SDL_ReadLE32(src);
biHeight = SDL_ReadLE32(src);
/*biPlanes =*/ SDL_ReadLE16(src);
/*biPlanes = */ SDL_ReadLE16(src);
biBitCount = SDL_ReadLE16(src);
biCompression = SDL_ReadLE32(src);
/*biSizeImage =*/ SDL_ReadLE32(src);
/*biXPelsPerMeter =*/ SDL_ReadLE32(src);
/*biYPelsPerMeter =*/ SDL_ReadLE32(src);
/*biSizeImage = */ SDL_ReadLE32(src);
/*biXPelsPerMeter = */ SDL_ReadLE32(src);
/*biYPelsPerMeter = */ SDL_ReadLE32(src);
biClrUsed = SDL_ReadLE32(src);
/*biClrImportant =*/ SDL_ReadLE32(src);
/*biClrImportant = */ SDL_ReadLE32(src);
}
if (biHeight < 0) {
topDown = SDL_TRUE;

View File

@ -119,7 +119,7 @@ SDL_FillRect1SSE(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
SSE_END;
}
/*DEFINE_SSE_FILLRECT(1, Uint8)*/
/*DEFINE_SSE_FILLRECT(1, Uint8) */
DEFINE_SSE_FILLRECT(2, Uint16)
DEFINE_SSE_FILLRECT(4, Uint32)
@ -212,7 +212,7 @@ SDL_FillRect1MMX(Uint8 *pixels, int pitch, Uint32 color, int w, int h)
MMX_END;
}
/*DEFINE_MMX_FILLRECT(1, Uint8)*/
/*DEFINE_MMX_FILLRECT(1, Uint8) */
DEFINE_MMX_FILLRECT(2, Uint16)
DEFINE_MMX_FILLRECT(4, Uint32)

View File

@ -33,7 +33,7 @@ SDL_Window*
SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags)
{
SDL_Window *result = NULL;
result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /*& (~SDL_WINDOW_SHOWN)*/);
result = SDL_CreateWindow(title,-1000,-1000,w,h,(flags | SDL_WINDOW_BORDERLESS) & (~SDL_WINDOW_FULLSCREEN) & (~SDL_WINDOW_RESIZABLE) /*& (~SDL_WINDOW_SHOWN) */);
if(result != NULL) {
result->shaper = SDL_GetVideoDevice()->shape_driver.CreateShaper(result);
if(result->shaper != NULL) {

View File

@ -38,7 +38,7 @@
(defined(__GNUC__) && defined(__i386__))) && SDL_ASSEMBLY_ROUTINES
/* There's a bug with gcc 4.4.1 and -O2 where srcp doesn't get the correct
* value after the first scanline. FIXME? */
/*#define USE_ASM_STRETCH*/
/*#define USE_ASM_STRETCH */
#endif
#ifdef USE_ASM_STRETCH

View File

@ -963,7 +963,7 @@ SDL_CreateSurfaceOnStack(int width, int height, Uint32 pixel_format,
surface->h = height;
surface->pitch = pitch;
/* We don't actually need to set up the clip rect for our purposes */
/*SDL_SetClipRect(surface, NULL);*/
/*SDL_SetClipRect(surface, NULL); */
/* Allocate an empty mapping */
SDL_zerop(blitmap);

View File

@ -38,7 +38,7 @@ android_egl_context_restore()
SDL_WindowData *data = (SDL_WindowData *) Android_Window->driverdata;
if (SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context) < 0) {
/* The context is no longer valid, create a new one */
/* FIXME: Notify the user that the context changed and textures need to be re created*/
/* FIXME: Notify the user that the context changed and textures need to be re created */
data->egl_context = (EGLContext) SDL_GL_CreateContext(Android_Window);
SDL_GL_MakeCurrent(Android_Window, (SDL_GLContext) data->egl_context);
}

View File

@ -353,7 +353,7 @@ class SDL_BWin:public BDirectWindow
- CTRL+Q to close window (and other shortcuts)
- PrintScreen to make screenshot into /boot/home
- etc.. */
/*BDirectWindow::DispatchMessage(msg, target);*/
/*BDirectWindow::DispatchMessage(msg, target); */
break;
}
@ -463,7 +463,7 @@ private:
/*FIXME: Why were these here?
if false: be_app->SetCursor(B_HAND_CURSOR);
if true: SDL_SetCursor(NULL);*/
if true: SDL_SetCursor(NULL); */
}
void _MouseButtonEvent(int32 buttons) {

View File

@ -29,13 +29,13 @@ extern "C" {
#include "../SDL_sysvideo.h"
extern int BE_GL_LoadLibrary(_THIS, const char *path); /*FIXME*/
extern void *BE_GL_GetProcAddress(_THIS, const char *proc); /*FIXME*/
extern void BE_GL_UnloadLibrary(_THIS); /*TODO*/
extern int BE_GL_LoadLibrary(_THIS, const char *path); /*FIXME */
extern void *BE_GL_GetProcAddress(_THIS, const char *proc); /*FIXME */
extern void BE_GL_UnloadLibrary(_THIS); /*TODO */
extern int BE_GL_MakeCurrent(_THIS, SDL_Window * window,
SDL_GLContext context);
extern int BE_GL_SetSwapInterval(_THIS, int interval); /*TODO*/
extern int BE_GL_GetSwapInterval(_THIS); /*TODO*/
extern int BE_GL_SetSwapInterval(_THIS, int interval); /*TODO */
extern int BE_GL_GetSwapInterval(_THIS); /*TODO */
extern void BE_GL_SwapWindow(_THIS, SDL_Window * window);
extern SDL_GLContext BE_GL_CreateContext(_THIS, SDL_Window * window);
extern void BE_GL_DeleteContext(_THIS, SDL_GLContext context);

View File

@ -351,7 +351,7 @@ DirectFB_WM_ProcessEvent(_THIS, SDL_Window * window, DFBWindowEvent * evt)
dy = 0;
SDL_DFB_CHECK(dfbwin->GetSize(dfbwin, &cw, &ch));
/* necessary to trigger an event - ugly*/
/* necessary to trigger an event - ugly */
SDL_DFB_CHECK(dfbwin->DisableEvents(dfbwin, DWET_ALL));
SDL_DFB_CHECK(dfbwin->Resize(dfbwin, cw + dx + 1, ch + dy));
SDL_DFB_CHECK(dfbwin->EnableEvents(dfbwin, DWET_ALL));

View File

@ -132,7 +132,7 @@ MotionAllMice(_THIS, int x, int y)
SDL_Mouse *mouse = SDL_GetMouse(index);
mouse->x = mouse->last_x = x;
mouse->y = mouse->last_y = y;
/*SDL_SendMouseMotion(devdata->mouse_id[index], 0, x, y, 0);*/
/*SDL_SendMouseMotion(devdata->mouse_id[index], 0, x, y, 0); */
}
#endif
}
@ -233,7 +233,7 @@ ProcessWindowEvent(_THIS, SDL_Window *sdlwin, DFBWindowEvent * evt)
case DWET_KEYDOWN:
if (!devdata->use_linux_input) {
DirectFB_TranslateKey(_this, evt, &keysym, &unicode);
/*printf("Scancode %d %d %d\n", keysym.scancode, evt->key_code, evt->key_id);*/
/*printf("Scancode %d %d %d\n", keysym.scancode, evt->key_code, evt->key_id); */
SDL_SendKeyboardKey_ex(0, SDL_PRESSED, keysym.scancode);
if (SDL_EventState(SDL_TEXTINPUT, SDL_QUERY)) {
SDL_zero(text);

View File

@ -131,7 +131,7 @@ SDL_RenderDriver DirectFB_RenderDriver = {
(SDL_BLENDMODE_NONE | SDL_BLENDMODE_MASK | SDL_BLENDMODE_BLEND |
SDL_BLENDMODE_ADD | SDL_BLENDMODE_MOD),
(SDL_SCALEMODE_NONE | SDL_SCALEMODE_FAST |
SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST),*/
SDL_SCALEMODE_SLOW | SDL_SCALEMODE_BEST), */
0,
{
/* formats filled in later */
@ -450,7 +450,7 @@ DirectFB_ActivateRenderer(SDL_Renderer * renderer)
SDL_Window *window = renderer->window;
SDL_DFB_WINDOWDATA(window);
if (renddata->size_changed /*|| windata->wm_needs_redraw*/) {
if (renddata->size_changed /*|| windata->wm_needs_redraw */) {
renddata->size_changed = SDL_FALSE;
}
}

View File

@ -118,7 +118,7 @@ void PSP_PumpEvents(_THIS)
pressed = scanData->pressed;
sym.scancode = raw;
sym.sym = keymap[raw];
/* not tested*/
/* not tested */
/*SDL_PrivateKeyboard(pressed?SDL_PRESSED:SDL_RELEASED, &sym); */
SDL_SendKeyboardKey((keys & keymap_psp[i].id) ?
SDL_PRESSED : SDL_RELEASED, SDL_GetScancodeFromKey(keymap[raw]);

View File

@ -306,7 +306,7 @@ PSP_GetWindowWMInfo(_THIS, SDL_Window * window, struct SDL_SysWMinfo *info)
}
/* TO Write Me*/
/* TO Write Me */
SDL_bool PSP_HasScreenKeyboardSupport(_THIS)
{
return SDL_FALSE;

View File

@ -36,7 +36,7 @@
/* For GET_X_LPARAM, GET_Y_LPARAM. */
#include <windowsx.h>
/*#define WMMSG_DEBUG*/
/*#define WMMSG_DEBUG */
#ifdef WMMSG_DEBUG
#include <stdio.h>
#include "wmmsg.h"

View File

@ -97,7 +97,7 @@ static Atom X11_PickTargetFromAtoms(Display *disp, Atom a0, Atom a1, Atom a2)
if (a2 != None) atom[count++] = a2;
return X11_PickTarget(disp, atom, count);
}
/*#define DEBUG_XEVENTS*/
/*#define DEBUG_XEVENTS */
struct KeyRepeatCheckData
{
@ -384,7 +384,7 @@ X11_DispatchEvent(_THIS)
I think it's better to think the ALT key is held down
when it's not, then always lose the ALT modifier on Unity.
*/
/*SDL_ResetKeyboard();*/
/*SDL_ResetKeyboard(); */
}
data->pending_focus = PENDING_FOCUS_IN;
data->pending_focus_time = SDL_GetTicks() + PENDING_FOCUS_IN_TIME;

View File

@ -26,7 +26,7 @@
#include "SDL_x11video.h"
#include "edid.h"
/*#define X11MODES_DEBUG*/
/*#define X11MODES_DEBUG */
/* I'm becoming more and more convinced that the application should never
* use XRandR, and it's the window manager's responsibility to track and
@ -38,7 +38,7 @@
*
* However, many people swear by it, so let them swear at it. :)
*/
/*#define XRANDR_DISABLED_BY_DEFAULT*/
/*#define XRANDR_DISABLED_BY_DEFAULT */
static int

View File

@ -131,7 +131,7 @@ X11_SetNetWMState(_THIS, Window xwindow, Uint32 flags)
SDL_VideoData *videodata = (SDL_VideoData *) _this->driverdata;
Display *display = videodata->display;
Atom _NET_WM_STATE = videodata->_NET_WM_STATE;
/*Atom _NET_WM_STATE_HIDDEN = videodata->_NET_WM_STATE_HIDDEN;*/
/*Atom _NET_WM_STATE_HIDDEN = videodata->_NET_WM_STATE_HIDDEN; */
Atom _NET_WM_STATE_FOCUSED = videodata->_NET_WM_STATE_FOCUSED;
Atom _NET_WM_STATE_MAXIMIZED_VERT = videodata->_NET_WM_STATE_MAXIMIZED_VERT;
Atom _NET_WM_STATE_MAXIMIZED_HORZ = videodata->_NET_WM_STATE_MAXIMIZED_HORZ;
@ -213,7 +213,7 @@ X11_GetNetWMState(_THIS, Window xwindow)
}
/* FIXME, check the size hints for resizable */
/*flags |= SDL_WINDOW_RESIZABLE;*/
/*flags |= SDL_WINDOW_RESIZABLE; */
return flags;
}
@ -823,7 +823,7 @@ X11_SetWindowSize(_THIS, SDL_Window * window)
}
if (!(window->flags & SDL_WINDOW_RESIZABLE)) {
/* Apparently, if the X11 Window is set to a 'non-resizable' window, you cannot resize it using the XResizeWindow, thus
we must set the size hints to adjust the window size.*/
we must set the size hints to adjust the window size. */
XSizeHints *sizehints = XAllocSizeHints();
long userhints;

View File

@ -95,20 +95,20 @@ X11_InitXinput2(_THIS)
return;
}
/*Check supported version*/
/*Check supported version */
if(outmajor * 1000 + outminor < major * 1000 + minor) {
/*X server does not support the version we want*/
/*X server does not support the version we want */
return;
}
xinput2_initialized = 1;
#if SDL_VIDEO_DRIVER_X11_XINPUT2_SUPPORTS_MULTITOUCH
/*XInput 2.2*/
/*XInput 2.2 */
if(outmajor * 1000 + outminor >= major * 1000 + minor) {
xinput2_multitouch_supported = 1;
}
#endif
/*Enable Raw motion events for this display*/
/*Enable Raw motion events for this display */
eventmask.deviceid = XIAllMasterDevices;
eventmask.mask_len = sizeof(mask);
eventmask.mask = mask;
@ -188,7 +188,7 @@ X11_InitXinput2Multitouch(_THIS)
XIAnyClassInfo *class = dev->classes[j];
XITouchClassInfo *t = (XITouchClassInfo*)class;
/*Only touch devices*/
/*Only touch devices */
if (class->type != XITouchClass)
continue;

View File

@ -25,7 +25,7 @@
#ifndef SDL_VIDEO_DRIVER_X11_SUPPORTS_GENERIC_EVENTS
/*Define XGenericEventCookie as forward declaration when
*xinput2 is not available in order to compile*/
*xinput2 is not available in order to compile */
struct XGenericEventCookie;
typedef struct XGenericEventCookie XGenericEventCookie;
#endif

View File

@ -643,7 +643,7 @@ int audio_lockUnlockOpenAudioDevice()
SDL_Delay(10);
SDLTest_Log("Simulate callback processing - delay");
/* Unlock again*/
/* Unlock again */
SDL_UnlockAudioDevice(id);
SDLTest_AssertPass("SDL_UnlockAudioDevice(%i)", id);

View File

@ -58,7 +58,7 @@ events_pushPumpAndPollUserevent(void *arg)
event1.user.data1 = (void *)&_userdataValue1;
event1.user.data2 = (void *)&_userdataValue2;
/* Push a user event onto the queue and force queue update*/
/* Push a user event onto the queue and force queue update */
SDL_PushEvent(&event1);
SDLTest_AssertPass("Call to SDL_PushEvent()");
SDL_PumpEvents();
@ -101,7 +101,7 @@ events_addDelEventWatch(void *arg)
SDL_AddEventWatch(_events_sampleNullEventFilter, NULL);
SDLTest_AssertPass("Call to SDL_AddEventWatch()");
/* Push a user event onto the queue and force queue update*/
/* Push a user event onto the queue and force queue update */
SDL_PushEvent(&event);
SDLTest_AssertPass("Call to SDL_PushEvent()");
SDL_PumpEvents();
@ -112,7 +112,7 @@ events_addDelEventWatch(void *arg)
SDL_DelEventWatch(_events_sampleNullEventFilter, NULL);
SDLTest_AssertPass("Call to SDL_DelEventWatch()");
/* Push a user event onto the queue and force queue update*/
/* Push a user event onto the queue and force queue update */
_eventFilterCalled = 0;
SDL_PushEvent(&event);
SDLTest_AssertPass("Call to SDL_PushEvent()");
@ -152,7 +152,7 @@ events_addDelEventWatchWithUserdata(void *arg)
SDL_AddEventWatch(_events_sampleNullEventFilter, (void *)&_userdataValue);
SDLTest_AssertPass("Call to SDL_AddEventWatch()");
/* Push a user event onto the queue and force queue update*/
/* Push a user event onto the queue and force queue update */
SDL_PushEvent(&event);
SDLTest_AssertPass("Call to SDL_PushEvent()");
SDL_PumpEvents();
@ -163,7 +163,7 @@ events_addDelEventWatchWithUserdata(void *arg)
SDL_DelEventWatch(_events_sampleNullEventFilter, (void *)&_userdataValue);
SDLTest_AssertPass("Call to SDL_DelEventWatch()");
/* Push a user event onto the queue and force queue update*/
/* Push a user event onto the queue and force queue update */
_eventFilterCalled = 0;
SDL_PushEvent(&event);
SDLTest_AssertPass("Call to SDL_PushEvent()");

View File

@ -411,7 +411,7 @@ pixels_calcGammaRamp(void *arg)
int changed;
Uint16 magic = 0xbeef;
/* Allocate temp ramp array and fill with some value*/
/* Allocate temp ramp array and fill with some value */
ramp = (Uint16 *)SDL_malloc(256 * sizeof(Uint16));
SDLTest_AssertCheck(ramp != NULL, "Validate temp ramp array could be allocated");
if (ramp == NULL) return TEST_ABORTED;

View File

@ -876,7 +876,7 @@ video_getWindowId(void *arg)
/* Clean up */
_destroyVideoSuiteTestWindow(window);
/* Get window from ID for closed window*/
/* Get window from ID for closed window */
result = SDL_GetWindowFromID(id);
SDLTest_AssertPass("Call to SDL_GetWindowID(%d/closed_window)", id);
SDLTest_AssertCheck(result == NULL, "Verify result is NULL");

View File

@ -49,7 +49,7 @@
#define BPP 4
#define DEPTH 32
/*MUST BE A POWER OF 2!*/
/*MUST BE A POWER OF 2! */
#define EVENT_BUF_SIZE 256
@ -102,9 +102,9 @@ void setpix(SDL_Surface *screen, float _x, float _y, unsigned int col)
SDL_memcpy(&colour,pixmem32,screen->format->BytesPerPixel);
SDL_GetRGB(colour,screen->format,&r,&g,&b);
/*r = 0;g = 0; b = 0;*/
/*r = 0;g = 0; b = 0; */
a = (float)((col>>24)&0xFF);
if(a == 0) a = 0xFF; /*Hack, to make things easier.*/
if(a == 0) a = 0xFF; /*Hack, to make things easier. */
a /= 0xFF;
r = (Uint8)(r*(1-a) + ((col>>16)&0xFF)*(a));
g = (Uint8)(g*(1-a) + ((col>> 8)&0xFF)*(a));
@ -127,7 +127,7 @@ void drawCircle(SDL_Surface* screen,float x,float y,float r,unsigned int c)
float xr;
for(ty = (float)-SDL_fabs(r);ty <= (float)SDL_fabs((int)r);ty++) {
xr = (float)sqrt(r*r - ty*ty);
if(r > 0) { /*r > 0 ==> filled circle*/
if(r > 0) { /*r > 0 ==> filled circle */
for(tx=-xr+.5f;tx<=xr-.5;tx++) {
setpix(screen,x+tx,y+ty,c);
}
@ -157,7 +157,7 @@ void DrawScreen(SDL_Surface* screen)
setpix(screen,(float)x,(float)y,((x%255)<<16) + ((y%255)<<8) + (x+y)%255);
#endif
/*draw Touch History*/
/*draw Touch History */
for(i = eventWrite; i < eventWrite+EVENT_BUF_SIZE; ++i) {
const SDL_Event *event = &events[i&(EVENT_BUF_SIZE-1)];
float age = (float)(i - eventWrite) / EVENT_BUF_SIZE;
@ -170,7 +170,7 @@ void DrawScreen(SDL_Surface* screen)
x = event->tfinger.x;
y = event->tfinger.y;
/*draw the touch:*/
/*draw the touch: */
c = colors[event->tfinger.fingerId%7];
col = ((unsigned int)(c*(.1+.85))) | (unsigned int)(0xFF*age)<<24;
@ -210,7 +210,7 @@ int main(int argc, char* argv[])
/* Enable standard application logging */
SDL_LogSetPriority(SDL_LOG_CATEGORY_APPLICATION, SDL_LOG_PRIORITY_INFO);
/*gesture variables*/
/*gesture variables */
knob.r = .1f;
knob.ang = 0;
@ -225,7 +225,7 @@ int main(int argc, char* argv[])
while(!quitting) {
while(SDL_PollEvent(&event))
{
/*Record _all_ events*/
/*Record _all_ events */
events[eventWrite & (EVENT_BUF_SIZE-1)] = event;
eventWrite++;

View File

@ -280,7 +280,7 @@ HapticPrintSupported(SDL_Haptic * haptic)
SDL_Log(" sine\n");
/* !!! FIXME: put this back when we have more bits in 2.1 */
/*if (supported & SDL_HAPTIC_SQUARE)
SDL_Log(" square\n");*/
SDL_Log(" square\n"); */
if (supported & SDL_HAPTIC_TRIANGLE)
SDL_Log(" triangle\n");
if (supported & SDL_HAPTIC_SAWTOOTHUP)

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@ -343,7 +343,7 @@ int main(int argc, char *argv[]) {
SDL_Log("text inputed: %s\n", text);
/* After text inputed, we can clear up markedText because it */
/* is committed*/
/* is committed */
markedText[0] = 0;
Redraw();
break;

View File

@ -10,7 +10,7 @@
freely.
*/
/* Simple test of the SDL MessageBox API*/
/* Simple test of the SDL MessageBox API */
#include <stdio.h>
#include <stdlib.h>

View File

@ -356,7 +356,7 @@ main(int argc, char **argv)
quit(5);
}
/* Uncomment this to check vertex color with a YUV texture */
/*SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80);*/
/*SDL_SetTextureColorMod(MooseTexture, 0xff, 0x80, 0x80); */
for (i = 0; i < MOOSEFRAMES_COUNT; i++) {
Uint8 MooseFrameRGB[MOOSEFRAME_SIZE*3];

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@ -127,7 +127,7 @@ Draw(DrawState *s)
/* Update the screen! */
SDL_RenderPresent(s->renderer);
/*SDL_Delay(10);*/
/*SDL_Delay(10); */
}
int

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@ -29,11 +29,11 @@ typedef struct LoadedPicture {
void render(SDL_Renderer *renderer,SDL_Texture *texture,SDL_Rect texture_dimensions)
{
/*Clear render-target to blue.*/
/*Clear render-target to blue. */
SDL_SetRenderDrawColor(renderer,0x00,0x00,0xff,0xff);
SDL_RenderClear(renderer);
/*Render the texture.*/
/*Render the texture. */
SDL_RenderCopy(renderer,texture,&texture_dimensions,&texture_dimensions);
SDL_RenderPresent(renderer);
@ -188,17 +188,17 @@ int main(int argc,char** argv)
next_time += TICK_INTERVAL;
}
/*Free the textures.*/
/*Free the textures. */
for(i=0;i<num_pictures;i++)
SDL_DestroyTexture(pictures[i].texture);
SDL_DestroyRenderer(renderer);
/*Destroy the window.*/
/*Destroy the window. */
SDL_DestroyWindow(window);
/*Free the original surfaces backing the textures.*/
/*Free the original surfaces backing the textures. */
for(i=0;i<num_pictures;i++)
SDL_FreeSurface(pictures[i].surface);
SDL_free(pictures);
/*Call SDL_VideoQuit() before quitting.*/
/*Call SDL_VideoQuit() before quitting. */
SDL_VideoQuit();
return 0;