OCD fixes: Adds a space before */

This commit is contained in:
Gabriel Jacobo
2013-08-21 09:43:09 -03:00
parent 3984c7d8e3
commit 695344d163
73 changed files with 270 additions and 270 deletions

View File

@@ -958,10 +958,10 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
if (SDL_HasMMX() && (Rmask == 0xF800) &&
(Gmask == 0x07E0) && (Bmask == 0x001F)
&& (swdata->w & 15) == 0) {
/*printf("Using MMX 16-bit 565 dither\n");*/
/*printf("Using MMX 16-bit 565 dither\n"); */
swdata->Display1X = Color565DitherYV12MMX1X;
} else {
/*printf("Using C 16-bit dither\n");*/
/*printf("Using C 16-bit dither\n"); */
swdata->Display1X = Color16DitherYV12Mod1X;
}
#else
@@ -979,10 +979,10 @@ SDL_SW_SetupYUVDisplay(SDL_SW_YUVTexture * swdata, Uint32 target_format)
if (SDL_HasMMX() && (Rmask == 0x00FF0000) &&
(Gmask == 0x0000FF00) &&
(Bmask == 0x000000FF) && (swdata->w & 15) == 0) {
/*printf("Using MMX 32-bit dither\n");*/
/*printf("Using MMX 32-bit dither\n"); */
swdata->Display1X = ColorRGBDitherYV12MMX1X;
} else {
/*printf("Using C 32-bit dither\n");*/
/*printf("Using C 32-bit dither\n"); */
swdata->Display1X = Color32DitherYV12Mod1X;
}
#else

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@@ -874,7 +874,7 @@ GetScaleQuality(void)
if (!hint || *hint == '0' || SDL_strcasecmp(hint, "nearest") == 0) {
return D3DTEXF_POINT;
} else /*if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0)*/ {
} else /*if (*hint == '1' || SDL_strcasecmp(hint, "linear") == 0) */ {
return D3DTEXF_LINEAR;
}
}

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@@ -310,7 +310,7 @@ GL_ResetState(SDL_Renderer *renderer)
data->glDisable(GL_DEPTH_TEST);
data->glDisable(GL_CULL_FACE);
/* This ended up causing video discrepancies between OpenGL and Direct3D */
/*data->glEnable(GL_LINE_SMOOTH);*/
/*data->glEnable(GL_LINE_SMOOTH); */
data->glMatrixMode(GL_MODELVIEW);
data->glLoadIdentity();
@@ -638,7 +638,7 @@ GL_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
return -1;
}
if ((renderdata->GL_ARB_texture_rectangle_supported)
/*&& texture->access != SDL_TEXTUREACCESS_TARGET*/){
/*&& texture->access != SDL_TEXTUREACCESS_TARGET */){
data->type = GL_TEXTURE_RECTANGLE_ARB;
texture_w = texture->w;
texture_h = texture->h;

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@@ -30,7 +30,7 @@
/* OpenGL shader implementation */
/*#define DEBUG_SHADERS*/
/*#define DEBUG_SHADERS */
typedef struct
{

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@@ -458,7 +458,7 @@ PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
static int
PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;*/
/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata; */
PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));;
if(!psp_texture)
@@ -528,7 +528,7 @@ static int
PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;*/
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
const Uint8 *src;
Uint8 *dst;
int row, length,dpitch;
@@ -895,8 +895,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
sceGuColor(0xFFFFFFFF);
}
/* x += width * 0.5f;*/
/* y += height * 0.5f;*/
/* x += width * 0.5f; */
/* y += height * 0.5f; */
x += centerx;
y += centery;
@@ -904,8 +904,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
MathSincos(degToRad(angle), &s, &c);
/* width *= 0.5f;*/
/* height *= 0.5f;*/
/* width *= 0.5f; */
/* height *= 0.5f; */
width -= centerx;
height -= centery;
@@ -968,7 +968,7 @@ PSP_RenderPresent(SDL_Renderer * renderer)
sceGuFinish();
sceGuSync(0,0);
/* if(data->vsync)*/
/* if(data->vsync) */
sceDisplayWaitVblankStart();
data->backbuffer = data->frontbuffer;
@@ -1007,8 +1007,8 @@ PSP_DestroyRenderer(SDL_Renderer * renderer)
StartDrawing(renderer);
sceGuTerm();
/* vfree(data->backbuffer);*/
/* vfree(data->frontbuffer);*/
/* vfree(data->backbuffer); */
/* vfree(data->frontbuffer); */
data->initialized = SDL_FALSE;
data->displayListAvail = SDL_FALSE;

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@@ -357,7 +357,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
if (src == NULL)
return (NULL);
if (src->flags & SDL_TRUE/*SDL_SRCCOLORKEY*/)
if (src->flags & SDL_TRUE/*SDL_SRCCOLORKEY */)
{
colorkey = _colorkey(src);
SDL_GetRGB(colorkey, src->format, &r, &g, &b);
@@ -391,7 +391,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
SDL_BlitSurface(src, NULL, rz_src, NULL);
if(colorKeyAvailable)
SDL_SetColorKey(src, SDL_TRUE /*SDL_SRCCOLORKEY*/, colorkey);
SDL_SetColorKey(src, SDL_TRUE /*SDL_SRCCOLORKEY */, colorkey);
src_converted = 1;
is32bit = 1;
}
@@ -459,8 +459,8 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
/*
* Turn on source-alpha support
*/
/*SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255);*/
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY*/ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
/*SDL_SetAlpha(rz_dst, SDL_SRCALPHA, 255); */
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
} else {
/*
* Copy palette and colorkey info
@@ -475,7 +475,7 @@ SDL_Surface *_rotateSurface(SDL_Surface * src, double angle, int centerx, int ce
transformSurfaceY(rz_src, rz_dst, centerx, centery,
(int) (sangleinv), (int) (cangleinv),
flipx, flipy);
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY*/ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
SDL_SetColorKey(rz_dst, /*SDL_SRCCOLORKEY */ SDL_TRUE | SDL_RLEACCEL, _colorkey(rz_src));
}
/*
* Unlock source surface