OCD fixes: Adds a space before */

This commit is contained in:
Gabriel Jacobo
2013-08-21 09:43:09 -03:00
parent 3984c7d8e3
commit 695344d163
73 changed files with 270 additions and 270 deletions

View File

@@ -458,7 +458,7 @@ PSP_WindowEvent(SDL_Renderer * renderer, const SDL_WindowEvent *event)
static int
PSP_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture)
{
/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata;*/
/* PSP_RenderData *renderdata = (PSP_RenderData *) renderer->driverdata; */
PSP_TextureData* psp_texture = (PSP_TextureData*) SDL_calloc(1, sizeof(*psp_texture));;
if(!psp_texture)
@@ -528,7 +528,7 @@ static int
PSP_UpdateTexture(SDL_Renderer * renderer, SDL_Texture * texture,
const SDL_Rect * rect, const void *pixels, int pitch)
{
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata;*/
/* PSP_TextureData *psp_texture = (PSP_TextureData *) texture->driverdata; */
const Uint8 *src;
Uint8 *dst;
int row, length,dpitch;
@@ -895,8 +895,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
sceGuColor(0xFFFFFFFF);
}
/* x += width * 0.5f;*/
/* y += height * 0.5f;*/
/* x += width * 0.5f; */
/* y += height * 0.5f; */
x += centerx;
y += centery;
@@ -904,8 +904,8 @@ PSP_RenderCopyEx(SDL_Renderer * renderer, SDL_Texture * texture,
MathSincos(degToRad(angle), &s, &c);
/* width *= 0.5f;*/
/* height *= 0.5f;*/
/* width *= 0.5f; */
/* height *= 0.5f; */
width -= centerx;
height -= centery;
@@ -968,7 +968,7 @@ PSP_RenderPresent(SDL_Renderer * renderer)
sceGuFinish();
sceGuSync(0,0);
/* if(data->vsync)*/
/* if(data->vsync) */
sceDisplayWaitVblankStart();
data->backbuffer = data->frontbuffer;
@@ -1007,8 +1007,8 @@ PSP_DestroyRenderer(SDL_Renderer * renderer)
StartDrawing(renderer);
sceGuTerm();
/* vfree(data->backbuffer);*/
/* vfree(data->frontbuffer);*/
/* vfree(data->backbuffer); */
/* vfree(data->frontbuffer); */
data->initialized = SDL_FALSE;
data->displayListAvail = SDL_FALSE;