mirror of https://github.com/encounter/SDL.git
Add SDL_HINT_DIRECTINPUT_ENABLED (on by default)
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@ -2001,6 +2001,15 @@ extern "C" {
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*/
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#define SDL_HINT_XINPUT_ENABLED "SDL_XINPUT_ENABLED"
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/**
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* \brief A variable that lets you disable the detection and use of DirectInput gamepad devices
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*
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* The variable can be set to the following values:
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* "0" - Disable DirectInput detection (only uses XInput)
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* "1" - Enable DirectInput detection (the default)
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*/
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#define SDL_HINT_DIRECTINPUT_ENABLED "SDL_DIRECTINPUT_ENABLED"
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/**
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* \brief A variable that causes SDL to use the old axis and button mapping for XInput devices.
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*
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@ -27,6 +27,7 @@
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#if SDL_HAPTIC_DINPUT
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#include "SDL_hints.h"
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#include "SDL_stdinc.h"
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#include "SDL_timer.h"
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#include "SDL_windowshaptic_c.h"
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@ -77,6 +78,11 @@ SDL_DINPUT_HapticInit(void)
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return SDL_SetError("Haptic: SubSystem already open.");
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}
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if (!SDL_GetHintBoolean(SDL_HINT_DIRECTINPUT_ENABLED, SDL_TRUE)) {
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/* In some environments, IDirectInput8_Initialize / _EnumDevices can take a minute even with no controllers. */
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return 0;
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}
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ret = WIN_CoInitialize();
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if (FAILED(ret)) {
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return DI_SetError("Coinitialize", ret);
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@ -24,6 +24,7 @@
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#if SDL_JOYSTICK_DINPUT
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#include "SDL_hints.h"
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#include "SDL_windowsjoystick_c.h"
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#include "SDL_dinputjoystick_c.h"
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#include "SDL_rawinputjoystick_c.h"
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@ -397,6 +398,12 @@ SDL_DINPUT_JoystickInit(void)
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HRESULT result;
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HINSTANCE instance;
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if (!SDL_GetHintBoolean(SDL_HINT_DIRECTINPUT_ENABLED, SDL_TRUE)) {
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/* In some environments, IDirectInput8_Initialize / _EnumDevices can take a minute even with no controllers. */
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dinput = NULL;
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return 0;
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}
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result = WIN_CoInitialize();
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if (FAILED(result)) {
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return SetDIerror("CoInitialize", result);
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@ -539,6 +546,10 @@ err:
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void
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SDL_DINPUT_JoystickDetect(JoyStick_DeviceData **pContext)
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{
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if (dinput == NULL) {
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return;
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}
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IDirectInput8_EnumDevices(dinput, DI8DEVCLASS_GAMECTRL, EnumJoystickDetectCallback, pContext, DIEDFL_ATTACHEDONLY);
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}
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