mirror of https://github.com/encounter/SDL.git
Removed an ugly hack to make windows rotate properly on iOS 8+.
Recent commits apparently resolved the issue that made the hack necessary.
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@ -40,13 +40,9 @@ extern NSUInteger UIKit_GetSupportedOrientations(SDL_Window * window);
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@class UIWindow;
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@class UIWindow;
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@interface SDL_uikitwindow : UIWindow
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@end
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@interface SDL_WindowData : NSObject
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@interface SDL_WindowData : NSObject
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@property (nonatomic, strong) SDL_uikitwindow *uiwindow;
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@property (nonatomic, strong) UIWindow *uiwindow;
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@property (nonatomic, strong) SDL_uikitopenglview *view;
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@property (nonatomic, strong) SDL_uikitopenglview *view;
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@property (nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
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@property (nonatomic, strong) SDL_uikitviewcontroller *viewcontroller;
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@ -41,21 +41,6 @@
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#include <Foundation/Foundation.h>
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#include <Foundation/Foundation.h>
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@implementation SDL_uikitwindow
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- (void)layoutSubviews
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{
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[super layoutSubviews];
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/* This seems to be needed on iOS 8, otherwise the window's frame is put in
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* an unexpected position when the screen or device is rotated.
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* FIXME: is there a better solution to that problem than this ugly hack?
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*/
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self.frame = self.screen.bounds;
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}
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@end
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@implementation SDL_WindowData
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@implementation SDL_WindowData
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@synthesize uiwindow;
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@synthesize uiwindow;
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@ -65,7 +50,7 @@
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@end
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@end
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static int SetupWindowData(_THIS, SDL_Window *window, SDL_uikitwindow *uiwindow, SDL_bool created)
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static int SetupWindowData(_THIS, SDL_Window *window, UIWindow *uiwindow, SDL_bool created)
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{
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{
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_VideoDisplay *display = SDL_GetDisplayForWindow(window);
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SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
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SDL_DisplayData *displaydata = (__bridge SDL_DisplayData *) display->driverdata;
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@ -213,7 +198,7 @@ UIKit_CreateWindow(_THIS, SDL_Window *window)
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/* ignore the size user requested, and make a fullscreen window */
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/* ignore the size user requested, and make a fullscreen window */
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/* !!! FIXME: can we have a smaller view? */
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/* !!! FIXME: can we have a smaller view? */
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SDL_uikitwindow *uiwindow = [[SDL_uikitwindow alloc] initWithFrame:data.uiscreen.bounds];
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UIWindow *uiwindow = [[UIWindow alloc] initWithFrame:data.uiscreen.bounds];
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/* put the window on an external display if appropriate. This implicitly
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/* put the window on an external display if appropriate. This implicitly
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* does [uiwindow setframe:[uiscreen bounds]], so don't do it on the
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* does [uiwindow setframe:[uiscreen bounds]], so don't do it on the
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